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game_dir: glsl: fixed shader compiling error on terrain maps #681

game_dir: glsl: fixed shader compiling error on terrain maps

game_dir: glsl: fixed shader compiling error on terrain maps #681

name: nightly-builds
on:
push:
paths-ignore:
- 'documentation/**'
jobs:
build-windows:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: windows-latest
cmake_preset: ci-windows-x86
build_conf: Debug
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Create build environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE --preset ${{ matrix.cmake_preset }} -DCMAKE_BUILD_TYPE=${{ matrix.build_conf }}
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8
- name: Prepare artifacts
run: |
mkdir publish\
mkdir publish\primext
mkdir publish\primext\bin
mkdir publish\primext\devkit
move build\${{ matrix.build_conf }}\* publish\
move game_dir\* publish\primext
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: Windows
path: |
publish/*
build-linux:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: ubuntu-22.04
cmake_preset: ci-linux-x64
build_conf: Debug
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Create build environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install gcc-multilib g++-multilib cmake ninja-build
sudo apt-get install qtbase5-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE --preset ${{ matrix.cmake_preset }} -DCMAKE_BUILD_TYPE=${{ matrix.build_conf }}
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8
- name: Prepare artifacts
run: |
mkdir publish/
mkdir publish/primext
mkdir publish/primext/bin
mkdir publish/primext/devkit
cp -r build/${{ matrix.build_conf }}/primext/* publish/primext/
cp build/${{ matrix.build_conf }}/primext_run publish/
cp -r game_dir/* publish/primext
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: Linux
path: |
publish/*
build-android:
runs-on: ubuntu-latest
strategy:
matrix:
conf: [Debug]
env:
BUILD_TYPE: ${{ matrix.conf }}
steps:
- name: Checkout repository
uses: actions/checkout@v3
with:
submodules: recursive
- name: Setup Java
uses: actions/setup-java@v3.6.0
with:
distribution: 'microsoft'
java-version: '11'
- name: Setup Android SDK
uses: android-actions/setup-android@v2
- name: Build
run: chmod +x ./gradlew && ./gradlew assembleDebug
working-directory: android
- name: Prepare artifacts
run: |
mkdir publish/
mkdir publish/primext
mkdir publish/primext/bin
mkdir publish/primext/devkit
cp android/app/build/outputs/apk/debug/app-debug.apk publish/primext-debug.apk
cp -r game_dir/* publish/primext
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: Android
path: |
publish/*
release:
name: release-builds
runs-on: ubuntu-latest
needs: [build-windows, build-linux]
if: ${{ always() && github.ref == 'refs/heads/master' }}
steps:
- name: Fetch artifacts
uses: actions/download-artifact@v3.0.1
- name: Remove old release
uses: dev-drprasad/delete-tag-and-release@v0.2.1
with:
delete_release: true
tag_name: continious
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Repackage binaries and allow GitHub to process removed release for few seconds
continue-on-error: true
run: |
cd Windows
zip -r ../PrimeXT-Windows-x86.zip *
cd ../Linux
tar -czvf ../PrimeXT-Linux-i386.tar.gz *
#cd ../Android
#zip -r ../PrimeXT-Android.zip *
sleep 20s
- name: Upload new release
uses: softprops/action-gh-release@v0.1.15
with:
token: ${{ secrets.GITHUB_TOKEN }}
files: PrimeXT-*
tag_name: continious
draft: false
prerelease: true
name: PrimeXT Continuous Build