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WIP

WIP #980

name: nightly-builds
on:
push:
paths-ignore:
- 'documentation/**'
pull_request:
paths-ignore:
- 'documentation/**'
jobs:
build-windows:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: windows-latest
cmake_preset: windows-x86-debug
build_conf: Debug
devenv_arch: amd64_x86
- os: windows-latest
cmake_preset: windows-x64-debug
build_conf: Debug
devenv_arch: amd64
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Create build environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{ github.workspace }}/build
- uses: ilammy/msvc-dev-cmd@v1.12.1
with:
arch: ${{ matrix.devenv_arch }}
- name: Install ninja-build tool
uses: seanmiddleditch/gha-setup-ninja@v4
- name: Configure CMake
working-directory: ${{ github.workspace }}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake "${{ github.workspace }}" --preset ${{ matrix.cmake_preset }}
- name: Build
working-directory: ${{ github.workspace }}/build
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8
- name: Prepare artifacts
run: |
mkdir artifacts\
mkdir -p publish\primext\bin
mkdir -p publish\primext\devkit
move build\${{ matrix.build_conf }}\* publish\
move game_dir\* publish\primext
Compress-Archive -Path publish\* -Destination artifacts\primext-${{ matrix.cmake_preset }}.zip
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.cmake_preset }}
path: artifacts/*
build-linux:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: ubuntu-22.04
cmake_preset: linux-x64-debug
build_conf: Debug
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Create build environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{ github.workspace }}/build
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install gcc-multilib g++-multilib cmake ninja-build
sudo apt-get install qtbase5-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{ github.workspace }}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE --preset ${{ matrix.cmake_preset }}
- name: Build
working-directory: ${{ github.workspace }}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config ${{ matrix.build_conf }} --parallel 8
- name: Prepare artifacts
run: |
mkdir artifacts/
mkdir -p publish/primext/bin
mkdir -p publish/primext/devkit
cp -r build/${{ matrix.build_conf }}/primext/* publish/primext/
cp build/${{ matrix.build_conf }}/primext_run publish/
cp -r game_dir/* publish/primext
pushd publish
zip -r ../artifacts/primext-${{ matrix.cmake_preset }}.zip ./*
popd
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.cmake_preset }}
path: artifacts/*
build-android:
runs-on: ubuntu-latest
strategy:
matrix:
conf: [Debug]
env:
BUILD_TYPE: ${{ matrix.conf }}
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
fetch-depth: 0
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install gcc-multilib g++-multilib cmake ninja-build
- name: Setup Java
uses: actions/setup-java@v3.6.0
with:
distribution: 'microsoft'
java-version: '17'
- name: Setup Android SDK
uses: android-actions/setup-android@v2
- name: Build
run: chmod +x ./gradlew && ./gradlew assembleDebug
working-directory: android
env:
ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/26.1.10909125
- name: Prepare artifacts
run: |
mkdir artifacts/
cp android/app/build/outputs/apk/debug/app-debug.apk artifacts/primext-debug.apk
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: artifact-android-debug
path: artifacts/*
release:
name: release-builds
runs-on: ubuntu-latest
needs: [build-windows, build-linux]
steps:
- name: Check for pull request
uses: 8BitJonny/gh-get-current-pr@2.2.0
id: pr-check
with:
# Verbose setting SHA when using Pull_Request event trigger to fix #16. (For push even trigger this is not necessary.)
sha: ${{ github.event.pull_request.head.sha }}
- name: Fetch artifacts
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }}
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Remove old release
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }}
uses: dev-drprasad/delete-tag-and-release@v0.2.1
with:
delete_release: true
tag_name: continious
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Repackage binaries and allow GitHub to process removed release for few seconds
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }}
continue-on-error: true
run: |
cd artifacts/
for i in artifact-*; do
mv "$i"/* .
rm -rf "$i"
done
ls -R .
cd ../
sleep 20s
- name: Upload new release
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }}
uses: softprops/action-gh-release@v0.1.15
with:
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
tag_name: continious
draft: false
prerelease: true
name: PrimeXT Continuous Build