game_dir: glsl: removed deferred rendering path shaders #983
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name: nightly-builds | |
on: | |
push: | |
paths-ignore: | |
- 'documentation/**' | |
pull_request: | |
paths-ignore: | |
- 'documentation/**' | |
permissions: | |
contents: write | |
jobs: | |
build-generic: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
include: | |
- os: windows-latest | |
cmake_preset: windows-x86-debug | |
build_conf: Debug | |
devenv_arch: amd64_x86 | |
- os: windows-latest | |
cmake_preset: windows-x64-debug | |
build_conf: Debug | |
devenv_arch: amd64 | |
- os: windows-latest | |
cmake_preset: windows-x64-release | |
build_conf: RelWithDebInfo | |
devenv_arch: amd64 | |
- os: ubuntu-22.04 | |
cmake_preset: linux-x64-debug | |
build_conf: Debug | |
devenv_arch: none | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
# Enables the vcpkg dependency graph integration. | |
VCPKG_FEATURE_FLAGS: dependencygraph | |
# Let's use GitHub Action cache as storage for the vcpkg Binary Caching feature. | |
VCPKG_BINARY_SOURCES: 'clear;x-gha,readwrite' | |
steps: | |
# Set env vars needed for vcpkg to leverage the GitHub Action cache as a storage | |
# for Binary Caching. | |
- name: Set env vars needed for vcpkg to leverage the GitHub Action cache | |
uses: actions/github-script@v6 | |
with: | |
script: | | |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || ''); | |
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || ''); | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
fetch-depth: 0 | |
- name: Create build environment | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: cmake -E make_directory ${{ github.workspace }}/build | |
- uses: ilammy/msvc-dev-cmd@v1.12.1 | |
if: runner.os == 'Windows' | |
with: | |
arch: ${{ matrix.devenv_arch }} | |
- name: Dynamically set vcpkg-related environment variables | |
# We need this because previous step overwrites VCPKG_ROOT envvar on Windows runners | |
uses: actions/github-script@v6 | |
with: | |
script: | | |
core.exportVariable('VCPKG_ROOT', `${process.env.GITHUB_WORKSPACE}/external/vcpkg`.replaceAll('\\', '/')); | |
core.exportVariable('VCPKG_DEFAULT_BINARY_CACHE', `${process.env.GITHUB_WORKSPACE}/external/vcpkg/bincache`.replaceAll('\\', '/')); | |
- name: Install dependencies (Linux) | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt-get update | |
sudo apt-get install gcc-multilib g++-multilib cmake | |
sudo apt-get install qtbase5-dev | |
- name: Install ninja-build tool | |
uses: seanmiddleditch/gha-setup-ninja@v4 | |
- name: "Create directory '${{ env.VCPKG_DEFAULT_BINARY_CACHE }}'" | |
shell: bash | |
run: mkdir -p ${{ env.VCPKG_DEFAULT_BINARY_CACHE }} | |
# Restore vcpkg from the GitHub Action cache service. Note that packages are restored by vcpkg's binary caching | |
# when it is being run afterwards by CMake. | |
- name: Restore vcpkg | |
uses: actions/cache@v3 | |
with: | |
# The first path is the location of vcpkg: it contains the vcpkg executable and data files, as long as the | |
# built package archives (aka binary cache) which are located by VCPKG_DEFAULT_BINARY_CACHE env var. | |
# The other paths starting with '!' are exclusions: they contain termporary files generated during the build of the installed packages. | |
path: | | |
${{ env.VCPKG_ROOT }} | |
!${{ env.VCPKG_ROOT }}/buildtrees | |
!${{ env.VCPKG_ROOT }}/packages | |
!${{ env.VCPKG_ROOT }}/downloads | |
!${{ env.VCPKG_ROOT }}/installed | |
# The key is composed in a way that it gets properly invalidated whenever a different version of vcpkg is being used. | |
key: | | |
${{ hashFiles( '.git/modules/external/vcpkg/HEAD' )}} | |
- name: Configure CMake | |
working-directory: ${{ github.workspace }}/build | |
# Note the current convention is to use the -S and -B options here to specify source | |
# and build directories, but this is only available with CMake 3.13 and higher. | |
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12 | |
run: cmake "${{ github.workspace }}" --preset ${{ matrix.cmake_preset }} | |
- name: Build | |
working-directory: ${{ github.workspace }}/build | |
# Execute the build. You can specify a specific target with "--target <NAME>" | |
run: cmake --build . --parallel 4 | |
- name: Prepare artifacts | |
shell: bash | |
run: | | |
ls -l build/ | |
mkdir artifacts/ | |
mkdir -p publish/primext/bin | |
mkdir -p publish/primext/devkit | |
cp -r build/${{ matrix.build_conf }}/primext/* publish/primext/ | |
cp build/${{ matrix.build_conf }}/primext_run publish/ || true | |
cp build/${{ matrix.build_conf }}/primext.exe publish/ || true | |
cp -r game_dir/* publish/primext | |
- name: Pack artifact files to archive (Linux) | |
if: runner.os == 'Linux' | |
run: | | |
pushd publish | |
zip -r ../artifacts/primext-${{ matrix.cmake_preset }}.zip ./* | |
popd | |
# we forced to do this split because Git on Windows can't use zip, bruh | |
- name: Pack artifact files to archive (Windows) | |
if: runner.os == 'Windows' | |
run: | | |
Compress-Archive -Path publish\* -Destination artifacts\primext-${{ matrix.cmake_preset }}.zip | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: artifact-${{ matrix.cmake_preset }} | |
path: artifacts/* | |
build-android: | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
conf: [Debug] | |
env: | |
BUILD_TYPE: ${{ matrix.conf }} | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
fetch-depth: 0 | |
- name: Install dependencies | |
run: | | |
sudo apt-get update | |
sudo apt-get install gcc-multilib g++-multilib cmake ninja-build | |
- name: Setup Java | |
uses: actions/setup-java@v3.6.0 | |
with: | |
distribution: 'microsoft' | |
java-version: '17' | |
- name: Setup Android SDK | |
uses: android-actions/setup-android@v2 | |
- name: Build | |
run: chmod +x ./gradlew && ./gradlew assembleDebug | |
working-directory: android | |
env: | |
ANDROID_NDK_ROOT: /usr/local/lib/android/sdk/ndk/26.1.10909125 | |
- name: Prepare artifacts | |
run: | | |
mkdir artifacts/ | |
cp android/app/build/outputs/apk/debug/app-debug.apk artifacts/primext-debug.apk | |
- name: Upload artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: artifact-android-debug | |
path: artifacts/* | |
release: | |
name: release-builds | |
runs-on: ubuntu-latest | |
needs: [build-generic] | |
steps: | |
- name: Check for pull request | |
uses: 8BitJonny/gh-get-current-pr@2.2.0 | |
id: pr-check | |
with: | |
# Verbose setting SHA when using Pull_Request event trigger to fix #16. (For push even trigger this is not necessary.) | |
sha: ${{ github.event.pull_request.head.sha }} | |
- name: Fetch artifacts | |
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }} | |
uses: actions/download-artifact@v3.0.1 | |
with: | |
path: artifacts/ | |
- name: Remove old release | |
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }} | |
uses: dev-drprasad/delete-tag-and-release@v0.2.1 | |
with: | |
delete_release: true | |
tag_name: continious | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
- name: Repackage binaries and allow GitHub to process removed release for few seconds | |
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }} | |
continue-on-error: true | |
run: | | |
cd artifacts/ | |
for i in artifact-*; do | |
mv "$i"/* . | |
rm -rf "$i" | |
done | |
ls -R . | |
cd ../ | |
sleep 20s | |
- name: Upload new release | |
if: ${{ always() && github.ref == 'refs/heads/master' && steps.pr-check.outputs.pr_found == 'false' }} | |
uses: softprops/action-gh-release@v0.1.15 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
files: artifacts/* | |
tag_name: continious | |
draft: false | |
prerelease: true | |
name: PrimeXT Continuous Build |