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Variables that can be called
Steven Knepper edited this page Jul 23, 2022
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common variables you will find useful in making a overlay, check the schemas folders for additional useful information if you want to get more in-depth or the debug overlay.
This debug-template conveniently lists all these in the correct notation to work in the slippi-HUD. I recommend referencing it over this page.
${this.playerData[X].zz.yy} is used to call data that is assigned per player
${this.generalData.zz.yy} is used to call data that is not assigned per player
X is either a 0 or 1 (0 being lowest port player, and 1 being highest ported player)
slippi - generally allows you to access game data (generalData and playerData)
player - is names stored in dashboard (playerData)
tournament - keeps track of tournament name and other text data (generalData)
score - tracks score (playerData)
generalData.slippi.
gameInfo.
started - boolean
finished - boolean
elapsedFrames - number
isTeams -boolean
timer.
minutes - number
seconds - number
milliseconds - number
formatted - string (text output MM.SS.XXX)
rawFrames - number
framerate - number
stage.
id - number
fullName - string
shortName - string
playerData[X].slippi.
id - number
index - number
port - number
character.
id - number
fullName - string
shortName - string
costumeId - number
costumeName - string
stockCountStart - number
stockCountNow - number
tag - string
damage - number
display - string (slippi display name)
connect - string (slippi connect code)
controller.
mainStickX - number (-1 to 1)
mainStickY - number (-1 to 1)
cStickX - number (-1 to 1)
cStickY - number (-1 to 1)
rawButtons - number
leftTrigger - number (0 to 1)
rightTrigger - number (0 to 1)
pressedButtons.
A - boolean (true when pressed)
B - boolean (true when pressed)
X - boolean (true when pressed)
Y - boolean (true when pressed)
Z - boolean (true when pressed)
L - boolean (true when pressed)
R - boolean (true when pressed)
START - boolean (true when pressed)
D_UP - boolean (true when pressed)
D_RIGHT - boolean (true when pressed)
D_DOWN - boolean (true when pressed)
D_LEFT - boolean (true when pressed)
this.playerData[X].score.score - number
this.playerData[X].player.name - string
this.playerData[X].player.sponsor - string
this.playerData[X].player.pronouns - string
this.generalData.tournament.name - string
this.generalData.tournament.round - string
this.generalData.tournament.bestOf - number
this.generalData.tournament.commentators[X].id - number
this.generalData.tournament.commentators[X].name - string
this.generalData.tournament.commentators[X].info - string
As of Slippi Playback 3.4.0, SlippiHUD now works with Online Spectating and Replays.