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xrefmap.yml
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xrefmap.yml
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### YamlMime:XRefMap
sorted: true
references:
- uid: BulletStorm.BulletSystem
name: BulletStorm.BulletSystem
href: api/BulletStorm.BulletSystem.html
commentId: N:BulletStorm.BulletSystem
fullName: BulletStorm.BulletSystem
nameWithType: BulletStorm.BulletSystem
- uid: BulletStorm.BulletSystem.BulletPool
name: BulletPool
href: api/BulletStorm.BulletSystem.BulletPool.html
commentId: T:BulletStorm.BulletSystem.BulletPool
fullName: BulletStorm.BulletSystem.BulletPool
nameWithType: BulletPool
- uid: BulletStorm.BulletSystem.BulletPool.Find(System.String)
name: Find(String)
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_Find_System_String_
commentId: M:BulletStorm.BulletSystem.BulletPool.Find(System.String)
fullName: BulletStorm.BulletSystem.BulletPool.Find(System.String)
nameWithType: BulletPool.Find(String)
- uid: BulletStorm.BulletSystem.BulletPool.Find*
name: Find
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_Find_
commentId: Overload:BulletStorm.BulletSystem.BulletPool.Find
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletPool.Find
nameWithType: BulletPool.Find
- uid: BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize
name: OnAfterDeserialize()
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_OnAfterDeserialize
commentId: M:BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize
fullName: BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize()
nameWithType: BulletPool.OnAfterDeserialize()
- uid: BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize*
name: OnAfterDeserialize
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_OnAfterDeserialize_
commentId: Overload:BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletPool.OnAfterDeserialize
nameWithType: BulletPool.OnAfterDeserialize
- uid: BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize
name: OnBeforeSerialize()
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_OnBeforeSerialize
commentId: M:BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize
fullName: BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize()
nameWithType: BulletPool.OnBeforeSerialize()
- uid: BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize*
name: OnBeforeSerialize
href: api/BulletStorm.BulletSystem.BulletPool.html#BulletStorm_BulletSystem_BulletPool_OnBeforeSerialize_
commentId: Overload:BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletPool.OnBeforeSerialize
nameWithType: BulletPool.OnBeforeSerialize
- uid: BulletStorm.BulletSystem.BulletSystemBase
name: BulletSystemBase
href: api/BulletStorm.BulletSystem.BulletSystemBase.html
commentId: T:BulletStorm.BulletSystem.BulletSystemBase
fullName: BulletStorm.BulletSystem.BulletSystemBase
nameWithType: BulletSystemBase
- uid: BulletStorm.BulletSystem.BulletSystemBase.ChangePosition(System.Func{UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3})
name: ChangePosition(Func<Vector3, Vector3, Vector3>)
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_ChangePosition_System_Func_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3__
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.ChangePosition(System.Func{UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3})
name.vb: ChangePosition(Func(Of Vector3, Vector3, Vector3))
fullName: BulletStorm.BulletSystem.BulletSystemBase.ChangePosition(System.Func<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>)
fullName.vb: BulletStorm.BulletSystem.BulletSystemBase.ChangePosition(System.Func(Of UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3))
nameWithType: BulletSystemBase.ChangePosition(Func<Vector3, Vector3, Vector3>)
nameWithType.vb: BulletSystemBase.ChangePosition(Func(Of Vector3, Vector3, Vector3))
- uid: BulletStorm.BulletSystem.BulletSystemBase.ChangePosition*
name: ChangePosition
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_ChangePosition_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.ChangePosition
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.ChangePosition
nameWithType: BulletSystemBase.ChangePosition
- uid: BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity(System.Func{UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3})
name: ChangeVelocity(Func<Vector3, Vector3, Vector3>)
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_ChangeVelocity_System_Func_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3__
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity(System.Func{UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3})
name.vb: ChangeVelocity(Func(Of Vector3, Vector3, Vector3))
fullName: BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity(System.Func<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>)
fullName.vb: BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity(System.Func(Of UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3))
nameWithType: BulletSystemBase.ChangeVelocity(Func<Vector3, Vector3, Vector3>)
nameWithType.vb: BulletSystemBase.ChangeVelocity(Func(Of Vector3, Vector3, Vector3))
- uid: BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity*
name: ChangeVelocity
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_ChangeVelocity_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.ChangeVelocity
nameWithType: BulletSystemBase.ChangeVelocity
- uid: BulletStorm.BulletSystem.BulletSystemBase.Destroy
name: Destroy()
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Destroy
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.Destroy
fullName: BulletStorm.BulletSystem.BulletSystemBase.Destroy()
nameWithType: BulletSystemBase.Destroy()
- uid: BulletStorm.BulletSystem.BulletSystemBase.Destroy*
name: Destroy
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Destroy_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.Destroy
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.Destroy
nameWithType: BulletSystemBase.Destroy
- uid: BulletStorm.BulletSystem.BulletSystemBase.Emit(BulletStorm.Emission.BulletEmitParam,UnityEngine.Transform)
name: Emit(BulletEmitParam, Transform)
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Emit_BulletStorm_Emission_BulletEmitParam_UnityEngine_Transform_
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.Emit(BulletStorm.Emission.BulletEmitParam,UnityEngine.Transform)
fullName: BulletStorm.BulletSystem.BulletSystemBase.Emit(BulletStorm.Emission.BulletEmitParam, UnityEngine.Transform)
nameWithType: BulletSystemBase.Emit(BulletEmitParam, Transform)
- uid: BulletStorm.BulletSystem.BulletSystemBase.Emit*
name: Emit
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Emit_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.Emit
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.Emit
nameWithType: BulletSystemBase.Emit
- uid: BulletStorm.BulletSystem.BulletSystemBase.GetController
name: GetController()
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_GetController
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.GetController
fullName: BulletStorm.BulletSystem.BulletSystemBase.GetController()
nameWithType: BulletSystemBase.GetController()
- uid: BulletStorm.BulletSystem.BulletSystemBase.GetController*
name: GetController
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_GetController_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.GetController
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.GetController
nameWithType: BulletSystemBase.GetController
- uid: BulletStorm.BulletSystem.BulletSystemBase.Name
name: Name
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Name
commentId: P:BulletStorm.BulletSystem.BulletSystemBase.Name
fullName: BulletStorm.BulletSystem.BulletSystemBase.Name
nameWithType: BulletSystemBase.Name
- uid: BulletStorm.BulletSystem.BulletSystemBase.Name*
name: Name
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Name_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.Name
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.Name
nameWithType: BulletSystemBase.Name
- uid: BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect(BulletStorm.Emission.BulletEmitParam,UnityEngine.Transform)
name: PlayEmissionEffect(BulletEmitParam, Transform)
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_PlayEmissionEffect_BulletStorm_Emission_BulletEmitParam_UnityEngine_Transform_
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect(BulletStorm.Emission.BulletEmitParam,UnityEngine.Transform)
fullName: BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect(BulletStorm.Emission.BulletEmitParam, UnityEngine.Transform)
nameWithType: BulletSystemBase.PlayEmissionEffect(BulletEmitParam, Transform)
- uid: BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect*
name: PlayEmissionEffect
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_PlayEmissionEffect_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.PlayEmissionEffect
nameWithType: BulletSystemBase.PlayEmissionEffect
- uid: BulletStorm.BulletSystem.BulletSystemBase.SetParent(UnityEngine.Transform)
name: SetParent(Transform)
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_SetParent_UnityEngine_Transform_
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.SetParent(UnityEngine.Transform)
fullName: BulletStorm.BulletSystem.BulletSystemBase.SetParent(UnityEngine.Transform)
nameWithType: BulletSystemBase.SetParent(Transform)
- uid: BulletStorm.BulletSystem.BulletSystemBase.SetParent*
name: SetParent
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_SetParent_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.SetParent
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.SetParent
nameWithType: BulletSystemBase.SetParent
- uid: BulletStorm.BulletSystem.BulletSystemBase.Start
name: Start()
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Start
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.Start
fullName: BulletStorm.BulletSystem.BulletSystemBase.Start()
nameWithType: BulletSystemBase.Start()
- uid: BulletStorm.BulletSystem.BulletSystemBase.Start*
name: Start
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Start_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.Start
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.Start
nameWithType: BulletSystemBase.Start
- uid: BulletStorm.BulletSystem.BulletSystemBase.Update
name: Update()
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Update
commentId: M:BulletStorm.BulletSystem.BulletSystemBase.Update
fullName: BulletStorm.BulletSystem.BulletSystemBase.Update()
nameWithType: BulletSystemBase.Update()
- uid: BulletStorm.BulletSystem.BulletSystemBase.Update*
name: Update
href: api/BulletStorm.BulletSystem.BulletSystemBase.html#BulletStorm_BulletSystem_BulletSystemBase_Update_
commentId: Overload:BulletStorm.BulletSystem.BulletSystemBase.Update
isSpec: "True"
fullName: BulletStorm.BulletSystem.BulletSystemBase.Update
nameWithType: BulletSystemBase.Update
- uid: BulletStorm.BulletSystem.GameObjectBullet
name: GameObjectBullet
href: api/BulletStorm.BulletSystem.GameObjectBullet.html
commentId: T:BulletStorm.BulletSystem.GameObjectBullet
fullName: BulletStorm.BulletSystem.GameObjectBullet
nameWithType: GameObjectBullet
- uid: BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime(System.Single)
name: EnableLifeTime(Single)
href: api/BulletStorm.BulletSystem.GameObjectBullet.html#BulletStorm_BulletSystem_GameObjectBullet_EnableLifeTime_System_Single_
commentId: M:BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime(System.Single)
fullName: BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime(System.Single)
nameWithType: GameObjectBullet.EnableLifeTime(Single)
- uid: BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime*
name: EnableLifeTime
href: api/BulletStorm.BulletSystem.GameObjectBullet.html#BulletStorm_BulletSystem_GameObjectBullet_EnableLifeTime_
commentId: Overload:BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime
isSpec: "True"
fullName: BulletStorm.BulletSystem.GameObjectBullet.EnableLifeTime
nameWithType: GameObjectBullet.EnableLifeTime
- uid: BulletStorm.BulletSystem.GameObjectBullet.lifetime
name: lifetime
href: api/BulletStorm.BulletSystem.GameObjectBullet.html#BulletStorm_BulletSystem_GameObjectBullet_lifetime
commentId: F:BulletStorm.BulletSystem.GameObjectBullet.lifetime
fullName: BulletStorm.BulletSystem.GameObjectBullet.lifetime
nameWithType: GameObjectBullet.lifetime
- uid: BulletStorm.BulletSystem.GameObjectBullet.velocity
name: velocity
href: api/BulletStorm.BulletSystem.GameObjectBullet.html#BulletStorm_BulletSystem_GameObjectBullet_velocity
commentId: F:BulletStorm.BulletSystem.GameObjectBullet.velocity
fullName: BulletStorm.BulletSystem.GameObjectBullet.velocity
nameWithType: GameObjectBullet.velocity
- uid: BulletStorm.BulletSystem.GameObjectBulletSystem
name: GameObjectBulletSystem
href: api/BulletStorm.BulletSystem.GameObjectBulletSystem.html
commentId: T:BulletStorm.BulletSystem.GameObjectBulletSystem
fullName: BulletStorm.BulletSystem.GameObjectBulletSystem
nameWithType: GameObjectBulletSystem
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href: api/BulletStorm.Emission.Shape.html#BulletStorm_Emission_Shape_RotateAround_UnityEngine_Vector3_System_Single_UnityEngine_Vector3_
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fullName: BulletStorm.Emission.Shape.RotateAround(UnityEngine.Vector3, System.Single, UnityEngine.Vector3)
nameWithType: Shape.RotateAround(Vector3, Single, Vector3)
- uid: BulletStorm.Emission.Shape.RotateAround(UnityEngine.Vector3,UnityEngine.Quaternion)
name: RotateAround(Vector3, Quaternion)
href: api/BulletStorm.Emission.Shape.html#BulletStorm_Emission_Shape_RotateAround_UnityEngine_Vector3_UnityEngine_Quaternion_
commentId: M:BulletStorm.Emission.Shape.RotateAround(UnityEngine.Vector3,UnityEngine.Quaternion)
fullName: BulletStorm.Emission.Shape.RotateAround(UnityEngine.Vector3, UnityEngine.Quaternion)
nameWithType: Shape.RotateAround(Vector3, Quaternion)
- uid: BulletStorm.Emission.Shape.RotateAround*
name: RotateAround
href: api/BulletStorm.Emission.Shape.html#BulletStorm_Emission_Shape_RotateAround_
commentId: Overload:BulletStorm.Emission.Shape.RotateAround