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This WikiPedia compiles our SWTOR-related tools and processes' guides, information about the game's file types, etc. There's usually a monthly progress report. For more info, visit our Discord.

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• Game Update 7.6 breaks our Character Assembler.

It's meant to use the old skin textures, and the update only preserves a few of them. DON'T OVERWRITE OR DELETE YOUR OLDER ASSETS EXTRACTION (if you want to extract the update's new assets, do it to a separate folder). We are looking for a solution that allows to use both sets.

• Blender 4.3 breaks our SWTOR materials-processing tools! Stay on 4.2 or older.

That said, you can open 4.2 projects in 4.3 and the existing SWTOR materials will work (you can install as many versions of Blender you want at once and have them coexist without tripping each other).

• New tool: ExtracTOR.

Meant to replace Slicers GUI, it's a pure game assets extractor app by fellow slicer UltimaKaosXIII that spares us the complications of the former tool. You can take advantage of it already while we update these guides.


Welcome to the SWTOR Slicers wiki!

We are a group of swtor fans who enjoy messing with the game and pulling out models, textures, etc. This GitHub repository contains tools and guides to help you do so yourself, as well as some other things.

In this Wiki we pool all the knowledge we are gathering on SWTOR's data and how to use it, be it to discover what Broadsword is cooking (datamining), to enhance our SWTOR experience by changing the game's looks (modding, sadly on hiatus at the moment as the tools need upgrading), or to make art out of the game's assets and immortalize our player characters through other 3D apps or even 3D-printing (extracting). Bear with us: it's far easier than it looks 🙂.

We encourage you to join our SWTOR Slicers Discord Server, where you will be able to interact with fellow hobbyists in a direct manner, find help if you get stuck, and even contribute if you feel like it.

(You can find a few of us in the popular SWTOR Artists Discord Server's 3d art channels, too)


(We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if it becomes necessary)


Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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This WikiPedia compiles our SWTOR-related tools and processes' guides, information about the game's file types, etc. There's usually a monthly progress report. For more info, visit our Discord.

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