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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "Feature_RigidBodyGrab",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_ARVRController/scripts/Feature_RigidBodyGrab.gd"
}, {
"base": "Spatial",
"class": "Feature_ToolGrab",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_ARVRController/scripts/Feature_ToolGrab.gd"
}, {
"base": "RigidBody",
"class": "OQClass_GrabbableRigidBody",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_GrabbableRigidBody.gd"
}, {
"base": "Area",
"class": "OQClass_GrabbableToolPart",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_GrabbableToolPart.gd"
}, {
"base": "Spatial",
"class": "OQClass_Tool",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_Tool.gd"
}, {
"base": "Spatial",
"class": "OQClass_ToolGrabController",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_ToolGrabController.gd"
}, {
"base": "OQClass_ToolGrabController",
"class": "OQClass_ToolGrabLinearController",
"language": "GDScript",
"path": "res://OQ_Toolkit/OQ_Classes/OQClass_ToolGrabLinearController.gd"
} ]
_global_script_class_icons={
"Feature_RigidBodyGrab": "",
"Feature_ToolGrab": "",
"OQClass_GrabbableRigidBody": "",
"OQClass_GrabbableToolPart": "",
"OQClass_Tool": "",
"OQClass_ToolGrabController": "",
"OQClass_ToolGrabLinearController": ""
}
[application]
config/name="gesture_recog"
run/main_scene="res://scenes/game/startup/GameMain.tscn"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
vr="*res://OQ_Toolkit/vr_autoload.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[gdnative]
singletons=[ "res://addons/godot_ovrmobile/godot_ovrmobile.gdnlib" ]
[input]
add_mode={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"