A Rust library to read, parse and write contained data of an Osu! beatmap file to easily manipulate beatmap data in a Rust project.
This library was made according how a .osu beatmap file is structured explained on the official wiki of Osu! (https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29).
use osu_beatmap_parser::BeatmapLevel;
use std::path::Path;
fn main() {
let beatmap_path = Path::new("./assets/examples/test.osu");
let mut beatmap: BeatmapLevel = BeatmapLevel::open(&beatmap_path).unwrap();
// Editing the approach rate
beatmap.difficulty.approach_rate = 9.;
// Getting all the hit objects
let objects = beatmap.hit_objects;
}