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Cpp2IL.Core/OutputFormats/WasmNameSectionOutputFormat.cs
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using System; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Text; | ||
using Cpp2IL.Core.Api; | ||
using Cpp2IL.Core.Logging; | ||
using Cpp2IL.Core.Model.Contexts; | ||
using Cpp2IL.Core.Utils; | ||
using LibCpp2IL; | ||
using LibCpp2IL.Wasm; | ||
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namespace Cpp2IL.Core.OutputFormats; | ||
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public class WasmNameSectionOutputFormat : Cpp2IlOutputFormat | ||
{ | ||
public override string OutputFormatId => "wasm_name_section"; | ||
public override string OutputFormatName => "Webassembly name section"; | ||
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public override void DoOutput(ApplicationAnalysisContext context, string outputRoot) | ||
{ | ||
// Outputs a binary file matching the standardized "name" WebAssembly custom section. | ||
// If the game's binary doesn't already have the same type of section (which is practically always), | ||
// all that's needed to combine the two is a simple `cat main.wasm section.dat > out.wasm`. | ||
// Using this modified binary in place of the original one provides extra information for debuggers. | ||
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// The spec can be found here: https://webassembly.github.io/spec/core/appendix/custom.html#name-section | ||
// Some additional subsections have been proposed (already implemented in v8 & spidermonkey), but they don't seem to be helpful as of now. | ||
// The proposal overview can be found here: https://github.com/WebAssembly/extended-name-section/blob/main/proposals/extended-name-section/Overview.md | ||
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if (context.Binary.GetType() != typeof(WasmFile)) | ||
throw new Exception("This output format only works with WebAssembly files"); | ||
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if (!Directory.Exists(outputRoot)) | ||
Directory.CreateDirectory(outputRoot); | ||
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var outputFile = File.Create(Path.Combine(outputRoot, "namesection.dat")); | ||
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var section = | ||
new MemoryStream(); // This stream is separate from outputFile because we need to know the size of the section before writing it | ||
section.WriteName("name"); // The section's name (`name`) | ||
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var moduleNameSubsection = new MemoryStream(); | ||
moduleNameSubsection.WriteName("Unity"); | ||
section.WriteSizedData(moduleNameSubsection, 0x0); // Subsection id 0 | ||
moduleNameSubsection.Dispose(); | ||
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var paramSuccessCount = 0; | ||
var paramFailCount = 0; | ||
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var functionData = context.AllTypes.SelectMany(t => t.Methods) | ||
.Select(method => (method, definition: WasmUtils.TryGetWasmDefinition(method))) | ||
.Where(v => v.definition is not null) | ||
.Select(v => | ||
{ | ||
var trueParamCount = v.definition!.GetType((WasmFile)LibCpp2IlMain.Binary!).ParamTypes.Length; | ||
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// Also see WasmUtils.BuildSignature | ||
var parameters = v.method.Parameters.Select(param => param.Name).ToList(); | ||
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if (!v.method.IsStatic) | ||
parameters.Insert(0, "this"); | ||
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if (v.method.ReturnTypeContext is | ||
{ IsValueType: true, IsPrimitive: true, Definition: null or { Size: > 8 } }) | ||
parameters.Insert(0, "out"); | ||
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parameters.Add("methodInfo"); // Only for some methods...? | ||
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if (trueParamCount != parameters.Count) | ||
{ | ||
// Logger.WarnNewline($"Failed param matching for {v.method.FullNameWithSignature}, calculated {parameters.Count} with there actually being {trueParamCount} ({string.Join(" ", parameters)})"); | ||
parameters.Clear(); | ||
paramFailCount++; | ||
} | ||
else | ||
{ | ||
paramSuccessCount++; | ||
} | ||
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return ( | ||
Index: v.definition!.FunctionTableIndex, | ||
Name: v.method.FullName, | ||
Parameters: parameters | ||
); | ||
}) | ||
.GroupBy(v => v.Index) | ||
.OrderBy(grouping => grouping.Key) | ||
.ToDictionary( | ||
grouping => grouping.Key, | ||
grouping => grouping.Select(v => (v.Name, v.Parameters)).ToList() | ||
); | ||
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Logger.InfoNewline( | ||
$"Estimated parameter naming success rate: {(float)paramSuccessCount / (paramSuccessCount + paramFailCount) * 100:N2}%"); | ||
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var functionNameSubsection = new MemoryStream(); | ||
functionNameSubsection.WriteLEB128Unsigned((ulong)functionData.Count); // vector length | ||
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var localNameSubsection = new MemoryStream(); | ||
localNameSubsection.WriteLEB128Unsigned((ulong)functionData.Count); // vector length | ||
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foreach (var (idx, data) in functionData) | ||
{ | ||
functionNameSubsection.WriteLEB128Unsigned((ulong)idx); | ||
localNameSubsection.WriteLEB128Unsigned((ulong)idx); | ||
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functionNameSubsection.WriteName(data.Count == 1 ? data[0].Name : $"multiple_{data.Count}_{data[0].Name}"); | ||
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localNameSubsection.WriteLEB128Unsigned((ulong)data[0].Parameters.Count); // vector length | ||
for (var i = 0; i < data[0].Parameters.Count; i++) | ||
{ | ||
localNameSubsection.WriteLEB128Unsigned((ulong)i); | ||
// Possible to include type here, but may make names excessively long | ||
localNameSubsection.WriteName(data.Count == 1 | ||
? data[0].Parameters[i] | ||
: $"multiple_{data.Count}_{data[0].Parameters[i]}"); | ||
} | ||
} | ||
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section.WriteSizedData(functionNameSubsection, 0x1); // Subsection id 1 | ||
section.WriteSizedData(localNameSubsection, 0x2); // Subsection id 2 | ||
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outputFile.WriteSizedData(section, 0x0); // Section id 0 - custom | ||
} | ||
} | ||
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public static class Extensions | ||
{ | ||
public static void WriteName(this Stream memoryStream, string name) | ||
{ | ||
var bytes = Encoding.Default.GetBytes(name); | ||
memoryStream.WriteLEB128Unsigned((ulong)bytes.Length); | ||
memoryStream.Write(bytes, 0, bytes.Length); | ||
} | ||
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public static void WriteSizedData(this Stream memoryStream, MemoryStream data, byte? prependByte = null) | ||
{ | ||
if (prependByte.HasValue) | ||
{ | ||
memoryStream.WriteByte(prependByte.Value); | ||
} | ||
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memoryStream.WriteLEB128Unsigned((ulong)data.Length); | ||
data.WriteTo(memoryStream); | ||
} | ||
} |