Releases: SamboyCoding/RimworldBetterLoading
Releases · SamboyCoding/RimworldBetterLoading
Version 3.0.0.0
Version 2.6.0.0
- Full support for Rimworld 1.2, on a shared codebase with 1.1
- Shunted rimworld 1.0 assemblies into a 1.0 folder too.
- 4-10x faster load speed on "running post-finalize callbacks" (stage 9) due to me making a stupid mistake ages ago.
- This comes to both rimworld 1.1 and 1.2 (because they share a codebase)
- Sorry for making the error in the first place!
- I also now include the assemblies on github - but this zip doesn't contain the source so is smaller (by about 40kb)
Version 2.5.0.0
- Fix "Clamping" log spam (finally)
- Add a warning for mods which Postfix StaticConstructorOnStartup utility
- Address some race conditions and fix warnings during ExecuteToExecuteWhenFinished, more consistent log message formatting (#5) (Thanks to lbmaian)
Version 2.4.0.0
- Adds an (experimental) feature that attempts to work out which mods are required, if some mods fail to load. If you see a dialog box about BetterLoading refusing to work, check the log!
- No longer includes Harmony in the zip, you'll need to install the Harmony mod by Pardeike/Brrainz.
- By request, added an API for other mods to learn when the current loading stage updates.
Version 2.3.0.0
- Fixes a bunch of issues with 1.1's full release
- Fixes issues with "you can only patch implemented methods" errors, when running with HugsLib
- Fixes the game stalling when an error occurs (progress bar turns red)
Version 2.2.0.0
Supports both Rimworld 1.0 and 1.1
- We no longer show the loading screen if an error occurred during mod assembly loading, as it could become unstable. This fixes SOME of the cases where you're left loading forever.
Version 2.1.0.1
- Minor update to add support for Rimworld 1.1. This will introduce HARMLESS red errors into any 1.0 game you use this on, so if you care, don't use this version.
- Also, if we're running on Rimworld 1.1 we'll use Harmony 2.0 instead of 1.2
Version 2.1.0.0
- Added 2 new loading stages to reduce the amount of time spent in the "Waiting for Vanilla" stage by providing more accurate information.
- The mod MUST now be loaded ABOVE Startup Impact if it is present, or your game will never finish loading.
- If installed, Fluffy's Mod Manager will warn you if you have it wrong.
Version 2.0.0.1
- Fixes incompatibility with Fluffy's WorkTab (and probably a bunch of other mods that do weird stuff with the event queue)
Version 2.0
Complete rewrite of the mod!
- Looks better (IMO)
- Allows for other mods to add stages (though not easily, yet)
- Proper static constructor display
- Fixes vanilla bug: freezing during last stage of load.