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Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.

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ScavengeSurvive/button

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Button

Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.

A simple framework using streamer areas and key checks to give the in-game effect of physical buttons that players must press instead of using a command. It was created as an alternative to the default GTA:SA spinning pickups for a few reasons:

  • A player might want to stand where a pickup is but not use it (if the pickup is a building entrance or interior warp, he might want to stand in the doorway without being teleported.)
  • Making hidden doors or secrets that can only be found by walking near the button area and seeing the textdraw. (or spamming F!)
  • Spinning objects don't really add immersion to a role-play environment!

Installation

Simply install to your project:

sampctl package install ScavengeSurvive/button

Include in your code and begin using the library:

#include <button>

Testing

To test, simply run the package:

sampctl package run

And observe the y_testing output.

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Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.

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