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button.inc
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button.inc
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// built-in include guard removal
// just in case the user has a local dependency with the same file name
#if defined _inc_button
#undef _inc_button
#endif
// custom include-guard to ensure we don't duplicate
#if defined _button_included
#endinput
#endif
#define _button_included
#tryinclude <open.mp>
#if !defined _INC_open_mp
#include <a_samp>
#if !defined KEY
#define KEY: _:
#endif
#endif
#include <logger>
#include <errors>
#include <YSI_Data\y_iterate>
#include <YSI_Coding\y_timers>
#include <streamer>
#include <action-text>
#include <mathutil>
#include <YSI_Coding\y_hooks>
/*==============================================================================
Constant Definitions, Function Declarations and Documentation
==============================================================================*/
// Maximum amount of buttons that can be created.
#if !defined BTN_MAX
#define BTN_MAX (Button:8192)
#endif
// Maximum string length for labels and action-text strings.
#if !defined BTN_MAX_TEXT
#define BTN_MAX_TEXT (128)
#endif
// Default maximum stream range for button label text.
#if !defined BTN_DEFAULT_STREAMDIST
#define BTN_DEFAULT_STREAMDIST (4.0)
#endif
// Maximum amount of buttons to record the player being near to.
#if !defined BTN_MAX_INRANGE
#define BTN_MAX_INRANGE (8)
#endif
// The key player has to press to trigger the button.
// Keys: https://open.mp/docs/scripting/resources/keys
#if !defined BTN_KEY
#define BTN_KEY KEY_SECONDARY_ATTACK
#endif
// A value to identify streamer object EXTRA_ID data array type.
#if !defined BTN_STREAMER_AREA_IDENTIFIER
#define BTN_STREAMER_AREA_IDENTIFIER (100)
#endif
// Validity check constant
#define INVALID_BUTTON_ID (Button:-1)
#if !defined STREAMER_TAG_AREA
#define STREAMER_TAG_AREA _
#endif
#if !defined STREAMER_TAG_3D_TEXT_LABEL
#define STREAMER_TAG_3D_TEXT_LABEL Text3D
#endif
DEFINE_HOOK_REPLACEMENT(Button , Btn);
// Functions
forward Button:CreateButton(Float:x, Float:y, Float:z, const text[], world = 0, interior = 0, Float:areasize = 1.0, label = 0, const labeltext[] = "", labelcolour = 0xFFFF00FF, Float:streamdist = BTN_DEFAULT_STREAMDIST, testlos = true);
/*
# Description
Creates an interactive button players can activate by pressing BTN_KEY.
# Parameters
- x, y, z: World position.
- text: Message box text for when the player approaches the button.
- world: The virtual world to show the button in.
- interior: The interior world to show the button in.
- areasize: Size of the button's detection area.
- label: Determines whether a 3D Text Label should be at the button.
- labeltext: The text that the label should show.
- labelcolour: The colour of the label.
- streamdist: Stream distance of the label.
- testlos: test line of sight for the label.
# Returns
Button ID handle of the newly created button or INVALID_BUTTON_ID if another
button cannot be created due to BTN_MAX limit.
*/
forward DestroyButton(Button:id);
/*
# Description
Destroys a button.
# Returns
Boolean to indicate success or failure.
*/
forward bool:IsValidButton(Button:id);
/*
# Description
Checks if id is a valid button ID handle.
*/
forward STREAMER_TAG_AREA:GetButtonArea(Button:id);
/*
# Description
Returns the streamer area ID used by a button.
*/
forward SetButtonArea(Button:id, STREAMER_TAG_AREA:areaid);
/*
# Description
Updates a button's streamer area ID. Note that this does not remove the existing
area from memory.
# Returns
Boolean to indicate success or failure.
*/
forward SetButtonLabel(Button:id, const text[], colour = 0xFFFF00FF, Float:range = BTN_DEFAULT_STREAMDIST, testlos = true);
/*
# Description
Creates a 3D Text Label at the specified button ID handle, if a label already
exists it updates the text, colour and range.
*/
forward DestroyButtonLabel(Button:id);
/*
# Description
Removes the label from a button.
# Returns
Boolean to indicate success or failure. 2 if the button did not have a label.
*/
forward GetButtonPos(Button:id, &Float:x, &Float:y, &Float:z);
/*
# Description
Stores the button's X, Y and Z into parameters.
# Returns
Boolean to indicate success or failure.
*/
forward SetButtonPos(Button:id, Float:x, Float:y, Float:z);
/*
# Description
Changes the button position (area, label, etc).
# Returns
Boolean to indicate success or failure.
*/
forward GetButtonSize(Button:id, &Float:size);
/*
# Description
Returns the size of the specified button's dynamic area.
# Returns
Boolean to indicate success or failure.
*/
forward SetButtonSize(Button:id, Float:size);
/*
# Description
Sets a button's detection area size.
# Returns
Boolean to indicate success or failure.
*/
forward GetButtonWorld(Button:id);
/*
# Description
Returns the virtual world that a button exists in or -1 if the button is invalid.
*/
forward SetButtonWorld(Button:id, world);
/*
# Description
Updates a button's virtual world. Moves all streamer entities to the world too.
# Returns
Boolean to indicate success or failure.
*/
forward GetButtonInterior(Button:id);
/*
# Description
Returns the interior that a button exists in or -1 if the button is invalid.
*/
forward SetButtonInterior(Button:id, interior);
/*
# Description
Updates a button's interior. Moves all streamer entities to the interior too.
# Returns
Boolean to indicate success or failure.
*/
forward GetButtonText(Button:id, text[]);
/*
# Description
Returns the text assigned to a button that appears on-screen when a player walks near it.
*/
forward SetButtonText(Button:id, const text[]);
/*
# Description
Updates the text that appears on-screen when a player walks near the button.
# Returns
Boolean to indicate success or failure.
*/
forward SetButtonExtraData(Button:id, data);
/*
# Description
Sets the button's extra data field, this is one cell of blank space allocated for each button.
# Returns
Boolean to indicate success or failure.
*/
forward GetButtonExtraData(Button:id, &data);
/*
# Description
Retrieves the integer assigned to the button set with SetButtonExtraData.
*/
forward GetPlayerPressingButton(playerid);
/*
# Description
Returns the ID of the button that the player is currently pressing. This will
only return a value while playerid is holding down the interact key at a button.
*/
forward GetPlayerButtonID(playerid, &Button:id);
/*
# Description
Returns the closest button that a player is standing within the area of.
*/
forward GetPlayerButtonList(playerid, Button:list[], &size, bool:validate = false);
/*
# Description
Returns a list of buttons that a player is standing in the areas of.
# Parameters
- playerid: Player to get a list of buttons from.
- list: Array to store the buttons in (Must be BTN_MAX_INRANGE size)
- size: Stores the amount of buttons in the list.
- validate: If true, the function will check if the player is actually in each
button in the list. This is a small workaround for a larger problem that is
currently unknown that results in a button not being removed from a player's
list when they leave the area for it.
# Returns
Boolean to indicate success or failure.
*/
forward GetPlayerAngleToButton(playerid, Button:id, &Float:angle);
/*
# Description
Returns the angle in degrees from a player to a button.
*/
forward GetButtonAngleToPlayer(playerid, Button:id, &Float:angle);
/*
# Description
Returns the angle in degrees from a button to a player.
*/
// Events
forward OnButtonPress(playerid, Button:id);
/*
# Called
When a player presses the BTN_KEY key while at a button.
# Returns
If the player is within the trigger zone of multiple buttons, return 1 to
cancel calling OnButtonPress for any other buttons.
*/
forward OnButtonRelease(playerid, Button:id);
/*
# Called
When a player releases the BTN_KEY key after pressing it while at a button.
*/
forward OnPlayerEnterButtonArea(playerid, Button:id);
/*
# Called
When a player enters the dynamic streamed area of a button.
*/
forward OnPlayerLeaveButtonArea(playerid, Button:id);
/*
# Called
When a player leaves the dynamic streamed area of a button.
*/
/*==============================================================================
Setup
==============================================================================*/
enum E_BTN_DATA {
STREAMER_TAG_AREA:btn_area,
STREAMER_TAG_3D_TEXT_LABEL:btn_label,
Float:btn_posX,
Float:btn_posY,
Float:btn_posZ,
Float:btn_size,
btn_world,
btn_interior,
btn_text[BTN_MAX_TEXT],
btn_exData
}
enum e_button_range_data {
Button:btn_buttonId,
Float:btn_distance
}
static
btn_Data[BTN_MAX][E_BTN_DATA],
Button:btn_Near[MAX_PLAYERS][BTN_MAX_INRANGE],
Iterator:btn_NearIndex[MAX_PLAYERS]<BTN_MAX_INRANGE>,
Button:btn_Pressing[MAX_PLAYERS];
const BTN_ITER_SIZE = _:BTN_MAX;
new Iterator:btn_Index<BTN_ITER_SIZE>;
/*==============================================================================
Zeroing
==============================================================================*/
hook OnScriptInit() {
Iter_Init(btn_NearIndex);
for(new i; i < MAX_PLAYERS; i++) {
btn_Pressing[i] = INVALID_BUTTON_ID;
}
return 0;
}
hook OnPlayerConnect(playerid) {
Iter_Clear(btn_NearIndex[playerid]);
btn_Pressing[playerid] = INVALID_BUTTON_ID;
return 0;
}
/*==============================================================================
Core Functions
==============================================================================*/
stock Button:CreateButton(
Float:x, Float:y, Float:z, const text[],
world = 0, interior = 0, Float:areasize = 1.0, label = 0,
const labeltext[] = "", labelcolour = 0xFFFF00FF, Float:streamdist = BTN_DEFAULT_STREAMDIST, testlos = true
) {
new Button:id = Button:Iter_Free(btn_Index);
if(_:id == ITER_NONE) {
Logger_Err("BTN_MAX limit reached",
Logger_I("BTN_MAX", _:BTN_MAX));
return INVALID_BUTTON_ID;
}
btn_Data[id][btn_area] = CreateDynamicSphere(x, y, z, areasize, world, interior);
StrCpy(btn_Data[id][btn_text], text, BTN_MAX_TEXT);
btn_Data[id][btn_posX] = x;
btn_Data[id][btn_posY] = y;
btn_Data[id][btn_posZ] = z;
btn_Data[id][btn_size] = areasize;
btn_Data[id][btn_world] = world;
btn_Data[id][btn_interior] = interior;
if (label) {
btn_Data[id][btn_label] = CreateDynamic3DTextLabel(labeltext, labelcolour, x, y, z, streamdist, .testlos = testlos, .worldid = world, .interiorid = interior, .streamdistance = streamdist);
} else {
btn_Data[id][btn_label] = STREAMER_TAG_3D_TEXT_LABEL:INVALID_STREAMER_ID;
}
new data[2];
data[0] = BTN_STREAMER_AREA_IDENTIFIER;
data[1] = _:id;
Streamer_SetArrayData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_EXTRA_ID, data, 2);
Iter_Add(btn_Index, _:id);
return id;
}
stock DestroyButton(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
foreach(new i : Player) {
if(IsPlayerInDynamicArea(i, btn_Data[id][btn_area])) {
process_LeaveDynamicArea(i, btn_Data[id][btn_area]);
}
}
DestroyDynamicArea(btn_Data[id][btn_area]);
if(IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
DestroyDynamic3DTextLabel(btn_Data[id][btn_label]);
}
btn_Data[id][btn_area] = STREAMER_TAG_AREA:INVALID_STREAMER_ID;
btn_Data[id][btn_label] = STREAMER_TAG_3D_TEXT_LABEL:INVALID_STREAMER_ID;
btn_Data[id][btn_posX] = 0.0;
btn_Data[id][btn_posY] = 0.0;
btn_Data[id][btn_posZ] = 0.0;
btn_Data[id][btn_size] = 0.0;
btn_Data[id][btn_world] = 0;
btn_Data[id][btn_interior] = 0;
btn_Data[id][btn_text][0] = EOS;
Iter_Remove(btn_Index, _:id);
return 0;
}
stock bool:IsValidButton(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return false;
}
return true;
}
// btn_area
stock STREAMER_TAG_AREA:GetButtonArea(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return STREAMER_TAG_AREA:INVALID_STREAMER_ID;
}
return btn_Data[id][btn_area];
}
stock SetButtonArea(Button:id, STREAMER_TAG_AREA:areaid) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
btn_Data[id][btn_area] = areaid;
return 0;
}
// btn_label
stock SetButtonLabel(Button:id, const text[], colour = 0xFFFF00FF, Float:range = BTN_DEFAULT_STREAMDIST, testlos = true) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
UpdateDynamic3DTextLabelText(btn_Data[id][btn_label], colour, text);
return 0;
}
btn_Data[id][btn_label] = CreateDynamic3DTextLabel(
text,
colour,
btn_Data[id][btn_posX],
btn_Data[id][btn_posY],
btn_Data[id][btn_posZ],
range,
_,
_,
testlos,
btn_Data[id][btn_world],
btn_Data[id][btn_interior],
_,
range
);
return 0;
}
stock DestroyButtonLabel(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(!IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
return 2;
}
DestroyDynamic3DTextLabel(btn_Data[id][btn_label]);
btn_Data[id][btn_label] = Text3D:INVALID_3DTEXT_ID;
return 0;
}
// btn_posX
// btn_posY
// btn_posZ
stock GetButtonPos(Button:id, &Float:x, &Float:y, &Float:z) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
x = btn_Data[id][btn_posX];
y = btn_Data[id][btn_posY];
z = btn_Data[id][btn_posZ];
return 0;
}
stock SetButtonPos(Button:id, Float:x, Float:y, Float:z) {
if(!Iter_Contains(btn_Index, _:id)) {
return 0;
}
Streamer_SetFloatData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_X, x);
Streamer_SetFloatData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_Y, y);
Streamer_SetFloatData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_Z, z);
if(IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, btn_Data[id][btn_label], E_STREAMER_X, x);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, btn_Data[id][btn_label], E_STREAMER_Y, y);
Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, btn_Data[id][btn_label], E_STREAMER_Z, z);
}
btn_Data[id][btn_posX] = x;
btn_Data[id][btn_posY] = y;
btn_Data[id][btn_posZ] = z;
return 1;
}
// btn_size
stock GetButtonSize(Button:id, &Float:size) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
size = btn_Data[id][btn_size];
return 0;
}
stock SetButtonSize(Button:id, Float:size) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
Streamer_SetFloatData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_SIZE, size);
btn_Data[id][btn_size] = size;
return 0;
}
// btn_world
stock GetButtonWorld(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return -1;
}
return btn_Data[id][btn_world];
}
stock SetButtonWorld(Button:id, world) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(btn_Data[id][btn_world] != world) {
Streamer_SetIntData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_WORLD_ID, world);
if(IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, btn_Data[id][btn_label], E_STREAMER_WORLD_ID, world);
}
btn_Data[id][btn_world] = world;
}
return 0;
}
// btn_interior
stock GetButtonInterior(Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return -1;
}
return btn_Data[id][btn_interior];
}
stock SetButtonInterior(Button:id, interior) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(btn_Data[id][btn_interior] != interior) {
Streamer_SetIntData(STREAMER_TYPE_AREA, btn_Data[id][btn_area], E_STREAMER_INTERIOR_ID, interior);
if(IsValidDynamic3DTextLabel(btn_Data[id][btn_label])) {
Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, btn_Data[id][btn_label], E_STREAMER_INTERIOR_ID, interior);
}
btn_Data[id][btn_interior] = interior;
}
return 0;
}
// btn_text
stock GetButtonText(Button:id, text[]) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
text[0] = EOS;
strcat(text, btn_Data[id][btn_text], BTN_MAX_TEXT);
return 0;
}
stock SetButtonText(Button:id, const text[]) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
btn_Data[id][btn_text][0] = EOS;
strcat(btn_Data[id][btn_text], text, BTN_MAX_TEXT);
return 0;
}
// btn_exData
stock SetButtonExtraData(Button:id, data) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
btn_Data[id][btn_exData] = data;
return 0;
}
stock GetButtonExtraData(Button:id, &data) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
data = btn_Data[id][btn_exData];
return 0;
}
// btn_Pressing
stock GetPlayerPressingButton(playerid) {
if(!(0 <= playerid < MAX_PLAYERS)) {
return -1;
}
return btn_Pressing[playerid];
}
stock GetPlayerButtonID(playerid, &Button:id) {
if(!IsPlayerConnected(playerid)) {
return 1;
}
if(Iter_Count(btn_NearIndex[playerid]) == 0) {
return 2;
}
new
Float:x,
Float:y,
Float:z,
Button:curid,
Float:curdistance,
Float:closetsdistance = 99999.9;
GetPlayerPos(playerid, x, y, z);
foreach(new i : btn_NearIndex[playerid]) {
curid = btn_Near[playerid][i];
curdistance = GetDistance3D(x, y, z, btn_Data[curid][btn_posX], btn_Data[curid][btn_posY], btn_Data[curid][btn_posZ]);
if(curdistance < closetsdistance) {
closetsdistance = curdistance;
id = curid;
}
}
if(Iter_Contains(btn_Index, _:id)) {
return 0;
}
return 3;
}
stock GetPlayerButtonList(playerid, Button:list[], &size, bool:validate = false) {
if(!IsPlayerConnected(playerid)) {
return 1;
}
if(Iter_Count(btn_NearIndex[playerid]) == 0) {
return 0;
}
// Validate whether or not the player is actually inside the areas.
// Caused by a bug that hasn't been found yet, this is the quick workaround.
if(validate) {
foreach(new i : btn_NearIndex[playerid]) {
if(!IsPlayerInDynamicArea(playerid, btn_Data[btn_Near[playerid][i]][btn_area])) {
Logger_Err("player incorrectly flagged as inside button area",
Logger_I("playerid", playerid),
Logger_I("id", _:btn_Near[playerid][i]));
Iter_Remove(btn_NearIndex[playerid], i);
continue;
}
list[size++] = btn_Near[playerid][i];
}
} else {
foreach(new i : btn_NearIndex[playerid]) {
list[size++] = btn_Near[playerid][i];
}
}
return 0;
}
stock GetPlayerAngleToButton(playerid, Button:id, &Float:angle) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(!IsPlayerConnected(playerid)) {
return 2;
}
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(playerid, x, y, z);
angle = GetAngleToPoint(x, y, btn_Data[id][btn_posX], btn_Data[id][btn_posY]);
return 0;
}
stock GetButtonAngleToPlayer(playerid, Button:id, &Float:angle) {
if(!Iter_Contains(btn_Index, _:id)) {
return 1;
}
if(!IsPlayerConnected(playerid)) {
return 2;
}
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(playerid, x, y, z);
angle = GetAngleToPoint(btn_Data[id][btn_posX], btn_Data[id][btn_posY], x, y);
return 0;
}
/*==============================================================================
Internal Functions and Hooks
==============================================================================*/
hook OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys) {
if(newkeys & BTN_KEY) {
if(!IsPlayerInAnyVehicle(playerid) && Iter_Count(btn_NearIndex[playerid]) > 0) {
if(!IsPlayerInAnyDynamicArea(playerid)) {
Logger_Err("player is not in areas but list isn't empty", Logger_I("playerid", playerid));
Iter_Clear(btn_NearIndex[playerid]);
}
new
Button:id,
Float:x,
Float:y,
Float:z,
Float:distance,
list[BTN_MAX_INRANGE][e_button_range_data],
index;
GetPlayerPos(playerid, x, y, z);
foreach(new i : btn_NearIndex[playerid]) {
if(index >= BTN_MAX_INRANGE - 1) {
break;
}
id = Button:btn_Near[playerid][i];
distance = GetDistance3D(x, y, z, btn_Data[id][btn_posX], btn_Data[id][btn_posY], btn_Data[id][btn_posZ]);
if(distance > btn_Data[id][btn_size]) {
continue;
}
if(!(btn_Data[id][btn_posZ] - btn_Data[id][btn_size] <= z <= btn_Data[id][btn_posZ] + btn_Data[id][btn_size])) {
continue;
}
list[index][btn_buttonId] = id;
list[index][btn_distance] = distance;
index++;
}
_btn_SortButtons(list, 0, index);
for(new i = index - 1; i >= 0; i--) {
if(Internal_OnButtonPress(playerid, list[i][btn_buttonId])) {
break;
}
}
}
if(oldkeys & BTN_KEY) {
if(btn_Pressing[playerid] != INVALID_BUTTON_ID) {
CallLocalFunction("OnButtonRelease", "dd", playerid, _:btn_Pressing[playerid]);
btn_Pressing[playerid] = INVALID_BUTTON_ID;
}
}
}
return 1;
}
_btn_SortButtons(array[][e_button_range_data], left, right) {
new
tmp_left = left,
tmp_right = right,
Float:pivot = array[(left + right) / 2][btn_distance],
Button:id,
Float:distance;
while(tmp_left <= tmp_right) {
while(array[tmp_left][btn_distance] > pivot) {
tmp_left++;
}
while(array[tmp_right][btn_distance] < pivot) {
tmp_right--;
}
if(tmp_left <= tmp_right) {
id = array[tmp_left][btn_buttonId];
array[tmp_left][btn_buttonId] = array[tmp_right][btn_buttonId];
array[tmp_right][btn_buttonId] = id;
distance = array[tmp_left][btn_distance];
array[tmp_left][btn_distance] = array[tmp_right][btn_distance];
array[tmp_right][btn_distance] = distance;
tmp_left++;
tmp_right--;
}
}
if(left < tmp_right) {
_btn_SortButtons(array, left, tmp_right);
}
if(tmp_left < right) {
_btn_SortButtons(array, tmp_left, right);
}
}
Internal_OnButtonPress(playerid, Button:id) {
if(!Iter_Contains(btn_Index, _:id)) {
return 0;
}
btn_Pressing[playerid] = id;
if(CallLocalFunction("OnButtonPress", "dd", playerid, _:id)) {
return 1;
}
return 0;
}
hook OnPlayerEnterDynArea(playerid, STREAMER_TAG_AREA:areaid) {
if(!IsPlayerInAnyVehicle(playerid) && Iter_Count(btn_NearIndex[playerid]) < BTN_MAX_INRANGE) {
new data[2];
Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data, 2);
if(data[0] == BTN_STREAMER_AREA_IDENTIFIER) {
if(Iter_Contains(btn_Index, data[1])) {
new cell = Iter_Free(btn_NearIndex[playerid]);
btn_Near[playerid][cell] = Button:data[1];
Iter_Add(btn_NearIndex[playerid], cell);
ShowActionText(playerid, btn_Data[Button:data[1]][btn_text]);
CallLocalFunction("OnPlayerEnterButtonArea", "dd", playerid, data[1]);
}
}
}
}
hook OnPlayerLeaveDynArea(playerid, STREAMER_TAG_AREA:areaid) {
process_LeaveDynamicArea(playerid, areaid);
}
process_LeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid) {
if(!IsValidDynamicArea(areaid)) {
return 1;
}
if(IsPlayerInAnyVehicle(playerid)) {
return 1;
}
if(Iter_Count(btn_NearIndex[playerid]) == 0) {
return 2;
}
new data[2];
Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data, 2);
if(data[0] != BTN_STREAMER_AREA_IDENTIFIER) {
return 3;
}
if(!Iter_Contains(btn_Index, data[1])) {
return 4;
}
HideActionText(playerid);
CallLocalFunction("OnPlayerLeaveButtonArea", "dd", playerid, data[1]);
foreach(new i : btn_NearIndex[playerid]) {
if(btn_Near[playerid][i] == Button:data[1]) {