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Manage Materials
This is a simple Material Manager which has some ZE specific functionality.
A ZE next to a material name shows that this material has ZeroEngine specific flags (example: stone_material - ZE).
Creates a new Phong material with the name in the box to the left of the button.
Will inspect the currently selected material for editing.
Will add ZeroEngine specific material and shader settings to the selected material(s). This lets you add features like scrolling textures, glow, bump mapping and many more.
For more information on render types [look here] http://schlechtwetterfront.github.io/ze_filetypes/rendertypes.html). Textures listed under Additional on that page will need to be put into the Texture 1-3 slots.
Removes ZeroEngine specific settings.
Deletes the currently selected material(s).
Opens a dialog to assign a color/diffuse texture to the selected material.
Assigns the currently selected material to the currently selected component/object in the scene.
Unassigns the material.