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Scripts
Schlechtwetterfront edited this page Jan 14, 2014
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Creates a group of all objects which have 'bone' in their name. If you have a SWBF2 skeleton in your scene this will group all bones you need to envelope to.
Creates an addon mesh hierarchy, by creating a null (named like the Addon Root text box) and matching its position and rotation to the selected Addon Bone. You can then move the currently selected object(s) into the hierarchy by pressing Set As Addon Mesh.