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SeanPesce authored Nov 11, 2016
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Enhanced FoV Options for Deus Ex: Mankind Divided
Enhanced FoV Options for Deus Ex: Mankind Divided
Made by SeanP


This mod allows you to change the Field of View in DXMD (including higher or lower values than the game normally allows) at the press of a button. It also allows you to change the rendered FoV of your hands separately, so weapon animations won't look strange on higher FoV settings.

Installation: Install the x64 Visual C++ 2015 Runtime (https://www.microsoft.com/en-us/download/details.aspx?id=48145), and then merge this \Deus Ex Mankind Divided\ folder with the one in your Steam library directory (usually C:\Program Files (x86)\Steam\SteamApps\common\Deus Ex Mankind Divided\)

NOTE: If you already had Special K installed before installing this, make sure you dxgi.ini has the following in it:
[Import.DXMD_FOV]
Architecture=x64
Filename=DXMD_FOV.dll
When=Lazy
Role=ThirdParty

Default keybinds:
Increase FoV: +
Decrease FoV: -
Increase Hands FoV: period
Decrease Hands FoV: comma
Restore Player Preferred FoV: Backspace
Restore Game default FoV: Delete
NOTE: If you already had Special K installed before installing this, make sure you dxgi.ini has the following in it:
[Import.DXMD_FOV]
Architecture=x64
Filename=DXMD_FOV.dll
When=Lazy
Role=ThirdParty

Default keybinds:
Increase FoV: +
Decrease FoV: -
Increase Hands FoV: period
Decrease Hands FoV: comma
Restore Player Preferred FoV: Backspace
Restore Game default FoV: Delete

You can change the keybinds and default FoVs by going to \Deus Ex Mankind Divided\retail\ and editing DXMD_FOV.ini


--OTHER FEATURES--
I was messing around with some other features that I saw requested on the Deus Ex subreddit (https://www.reddit.com/r/deusex ), and added them to this mod.
--OTHER FEATURES--
I was messing around with some other features that I saw requested on the Deus Ex subreddit (https://www.reddit.com/r/DeusEx ), and added them to this mod.

Achievement Monitoring:
I added an option for the mod to check whether the currently-loaded savegame is still eligible for the Pacifist at the press of a button. You can set the hotkey in the DXMD_FOV.ini file (checkPacifistStatus_Keybind). 1 beep means you're still eligible for the achievement; 3 beeps means you've killed someone and are no longer eligible.
Additionally, you can have the mod automatically monitor whether your eligibility for this achievement on the fly, by setting monitorPacifist=1 in DXMD_FOV.ini. If your character becomes ineligible, the mod will alert you with 3 beeps.

Default Keybind:
Achievement Monitoring:
I added an option for the mod to check whether the currently-loaded savegame is still eligible for the Pacifist at the press of a button. You can set the hotkey in the DXMD_FOV.ini file (checkPacifistStatus_Keybind). 1 beep means you're still eligible for the achievement; 3 beeps means you've killed someone and are no longer eligible.
Additionally, you can have the mod automatically monitor whether your eligibility for this achievement on the fly, by setting monitorPacifist=1 in DXMD_FOV.ini. If your character becomes ineligible, the mod will alert you with 3 beeps.
Default Keybind:
Check Pacifist achievement eligibility: Numpad Minus (-)


Challenges:
You can set ToggleRegen_Keybind to a key, which allows you to turn off health/energy regen for challenge runs.

Default Keybind:
Challenges:
You can set ToggleRegen_Keybind to a key, which allows you to turn off health/energy regen for challenge runs.
Default Keybind:
Toggle Regen: Numpad Plus (+)

HUD Mods:
HUD Mods:
Unfortunately these kept getting broken after every patch, so all HUD mods have been disabled (probably permanently, unless I find time to work on this mod again in the future)


Credit:
Credit:
This mod is built on top of Kaldaien's Special K dll, which also adds support for other stuff (such as texture dumping). To edit Special K settings, go to the \Deus Ex Mankind Divided\ folder and edit dxgi.ini. You can find more info about Special K here: https://github.com/Kaldaien/SpecialK/releases/tag/sk_043



If you find any bugs, please contact me at:
If you find any bugs, please contact me at:
https://www.reddit.com/u/SeanPesce

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