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Contains all projects created in CSE 168 using various rendering techniques.

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SebastianDang/CSE168

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CSE168

Contains all projects created in CSE 168 using various rendering techniques.

Includes concepts of ray tracing, camera models, geometry intersection, geometry tessellation, acceleration structures, shading models, texturing, bump mapping, sampling and filtering, Monte Carlo ray tracing, Path tracing.

The final project writeup can be found here: https://sebastiandang.github.io/cse168.html

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Contains all projects created in CSE 168 using various rendering techniques.

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