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Integrate INI library into launcher and UE executable
Implement logic to write server and data directory information to INI file in an extensible way
Modify launcher to launch UE executable with INI file as a command-line parameter
After user selects a server and selects 'launch' we should build the startup ini which will be used by the client to setup the correct parameters ( server address, data files, etc... )
The text was updated successfully, but these errors were encountered:
The HC launcher has a setting window that lets you put the command line flags in so you don't have to mess with shortcut settings on Windows, or a sh script on a Mac. I think that would be a great addition if it wasn't already in your plans. I can add a screen shot later as I am not at my game machine right now.
After user selects a server and selects 'launch' we should build the startup ini which will be used by the client to setup the correct parameters ( server address, data files, etc... )
The text was updated successfully, but these errors were encountered: