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LevelRange.h
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LevelRange.h
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/**
* LevelAPI - Geometry Dash level cacher with search functionality and more.
Copyright (C) 2023 Sergei Baigerov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include <vector>
namespace LevelAPI {
class LevelRange {
public:
// lowest level id
int m_nMin;
// highest level id
int m_nMax;
// game version for this range of ids
std::string m_sGDVer;
LevelRange(int min, int max, std::string ver);
// how much levels were released
int getLevelsInRange();
// get gameversion for this range
int getGV();
};
}