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COMP3214

OpenGL coursework for the graphics module!

Coursework 2

Rendering different things using a Raspberry Pi.

Source files here.

Part 1

Part 1 of the lab (on 7th March 2018) involved implementing a new method of rendering a triangle which used Pineda's edge algorithm.
My implementation can be see here.

Part 2

Part 2 of the lab (on 2nd May 2018) involved implementing a Z-Buffer and create a shaded cube using the Gouraud Shader.
My implementation can be seen here.

Full specifications are available here.