OpenGL coursework for the graphics module!
Rendering different things using a Raspberry Pi.
Part 1 of the lab (on 7th March 2018) involved implementing a new method of rendering a triangle which used Pineda's edge algorithm.
My implementation can be see here.
Part 2 of the lab (on 2nd May 2018) involved implementing a Z-Buffer and create a shaded cube using the Gouraud Shader.
My implementation can be seen here.
Full specifications are available here.