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Merge pull request #58 from Lin-cat/master
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Update bundle_zh_CN.properties
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Sharlottes authored May 22, 2022
2 parents d59720f + 584a110 commit c94de34
Showing 1 changed file with 35 additions and 60 deletions.
95 changes: 35 additions & 60 deletions assets/bundles/bundle_zh_CN.properties
Original file line number Diff line number Diff line change
Expand Up @@ -19,100 +19,75 @@ shar-stat.waveItem = [lightgray]携带物品:[]
#Settings
setting.barstyle.name = 单位UI: 更改UI样式
setting.barstyle.description = 更改单位信息栏栏位UI的样式
setting.infoUiScale.name = 信息UI的大小
setting.infoUiScale.description = 设置左侧信息UI的大小
setting.coreItemCheckRate.name = 资源UI: 更新频率
setting.coreItemCheckRate.description = 设置检查核心资源的频率.\n降低频率以提高游戏性能.
setting.wavemax.name = 波次UI: 显示波次数量
setting.wavemax.description = 在波次列表中显示的波次数
setting.infoui.name = 显示信息UI
setting.infoui.description = 启用左侧的信息UI.\n禁用此设置后, 将不再显示左侧的信息UI.
setting.waveui.name = 显示波次UI
setting.waveui.description = 启用左上的波次UI.\n禁用此设置后, 将不再显示左上的波次UI.
setting.pastwave.name = 波次UI: 显示之前的波次
setting.pastwave.description = 在波次列表中显示之前波次的信息.\n当前波次的信息则显示为红色.
setting.emptywave.name = 波次UI: 显示空过波次
setting.emptywave.description = 在波次列表中显示无事发生的空波次信息.
setting.itemcal.name = 资源UI: 计算物品的获取/消耗速度.
setting.itemcal.description = 计算并显示核心内物品的获取/消耗速度.
setting.schem.name = 显示蓝图UI框
setting.schem.description = 在右侧显示蓝图UI框, 有助于快速选择.

setting.rangeRadius.name = 范围显示距离
setting.rangeRadius.description = 设置范围显示的距离.
setting.rangeNearby.name = 显示附近的范围
setting.rangeNearby.description = 启用自动范围显示.\n接近一个东西后显示其范围.
setting.allTargetRange.name = 显示所有目标的攻击范围
setting.allTargetRange.description = 显示所有目标的范围.\n无法攻击你的目标的攻击范围的颜色将显示为灰色.
setting.aliceRange.name = 显示友方的范围
setting.aliceRange.description = 同样显示友方炮塔的范围
setting.RangeShader.name = 启用动画效果
setting.RangeShader.description = 启用动画效果, 但可能会降低游戏帧数.

setting.selectopacity.name = 指示箭头的不透明度
setting.selectopacity.description = 设置指示箭头的不透明度.
setting.baropacity.name = 生命值UI的不透明度
setting.baropacity.description = 设置生命值UI的不透明度.
setting.uiopacity.name = UI背景的不透明度
setting.uiopacity.description = 设置左侧信息UI背景的不透明度.
setting.softRangeOpacity.name = 范围圈的不透明度
setting.softRangeOpacity.description = 设置范围圈的不透明度.
setting.baropacity.name = 生命栏的不透明度
setting.baropacity.description = 设置生命栏的不透明度.

setting.pathlinelimit.name = 路径线限制
setting.pathlinelimit.description = 过多的路径线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.unitlinelimit.name = 单位线限制
setting.unitlinelimit.description = 过多的单位线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.logiclinelimit.name = 逻辑线限制
setting.logiclinelimit.description = 过多的逻辑线可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.spawnarrowlimit.name = 出生点箭头限制
setting.spawnarrowlimit.description = 过多的出生点箭头可能会导致严重的设备卡顿.\n必须根据设备的环境进行调整.
setting.gaycursor.name = 光标拖痕效果
setting.gaycursor.description = 若启用此项, 则在光标处不断绘制彩虹特效.
setting.unithealthui.name = 单位信息
setting.unithealthui.description = 若启用此项, 则在单位上面简要的显示其生命值, 弹药, 护盾容量, 状态效果和有效荷载等信息.
setting.blockfont.name = 方块信息
setting.blockfont.description = 若启用此项, 则在方块上面简要的显示其生命值, 护盾容量, 装填进度等信息.
setting.linkedMass.name = 质量驱动器连接线
setting.linkedMass.description = 若启用此项, 则在已选的质量驱动器和与其有关联的质量驱动器之间进行连线.
setting.linkedNode.name = 电力节点连接线
setting.linkedNode.description = 若启用此项, 则在已选的耗电方块和与其有关联的电源方块之间进行连线.
setting.blockStatus.name = 启用方块状态
setting.blockStatus.description = 也会显示敌人方块的状态
setting.powerNode.name = 启用电力节点
setting.powerNode.description = 显示电力节点连接线
setting.massDriver.name = 启用质量驱动器
setting.massDriver.description = 显示质量驱动器连接线
setting.airRange.name = 启用空中范围
setting.airRange.description = 显示对空炮塔的范围
setting.groundRange.name = 启用地面范围
setting.groundRange.description = 显示对地炮塔的范围
setting.pathLine.name = 启用路径线
setting.pathLine.description = 显示波次中地面单位AI的路径
setting.logicLine.name = 启用逻辑线
setting.logicLine.description = 在逻辑处理器和受控单位之间显示连接线
setting.unitLine.name = 启用单位线
setting.unitLine.description = 显示地面单位的AI路径
setting.unitItem.name = 启用单位物品
setting.unitItem.description = 显示单位的物品数量
setting.unitBar.name = 启用单位栏
setting.unitBar.description = 显示单位的生命栏
setting.autoShooting.name = 启用自动射击
setting.autoShooting.description = 不,不要做黑客

setting.spawnerarrow.name = 指示波次生成点
setting.spawnerarrow.description = 显示指向波次生成点的箭头.
setting.select.name = 指示箭头
setting.select.description = 若启用此项, 则显示会提示你选择了哪个方块的箭头.
setting.deadTarget.name = 保存被锁定的目标, 即便其已死亡
setting.deadTarget.description = 被锁定的目标死亡后仍显示其坐标和信息.
setting.distanceLine.name = 显示被锁定的目标的信息和距离线
setting.distanceLine.description = 用虚线和数字显示你与目标之间的距离.
setting.spawnerarrow.name = 敌人出生点箭头指示
setting.spawnerarrow.description = 显示指向敌人出生点的箭头.
setting.elementdebug.name = 元素Debug
setting.elementdebug.description = 显示所有元素轮廓.
setting.hiddenElem.name = 显示隐藏的元素
setting.hiddenElem.description = 显示隐藏的元素轮廓.

setting.autoShooting.name = 启用自动射击
setting.autoShooting.description = 在某些情况下失效.

setting.shar-title = 单位数据信息Mod设置
setting.shar-ui = 覆盖式信息UI设置
setting.shar-range = 范围显示设置
setting.shar-opacity = 不透明度设置
setting.shar-draw = 绘制设置
setting.shar-etc = 其他

#Hud
hud.schematic-list = 蓝图列表
hud.unit = 单位信息
hud.wave = 波次信息
hud.item = 资源信息
hud.cancel = 隐藏
hud.enabled = [accent]启用[]
hud.disabled = [gray]禁用[]
hud.pathline = 路径线
hud.unitline = 单位线
hud.logicline = 逻辑线

#Window
window.unit.name = 单位显示
window.wave.name = 波次显示
window.core.name = 核心显示
window.player.name = 玩家显示
window.tool.name = 工具显示 [red](WIP)[]
window.editor.name = 地图编辑器显示 [red](WIP)[]

#Other
sec =
default-bar = 默认样式
th-bar = 第二样式
empty = [lightgray]<空>[]
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