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bullet.py
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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
'''A class to mange bullet fired from ship'''
def __init__(self, ai_game):
#create a bullet object at the ship's current position
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
#create a bullet rect at (0,0) and set correct position
self.rect = pygame.Rect(0,0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
#store bullet's position as decimal value
self.y = float(self.rect.y)
def update(self):
#move the bullet up the screen
self.y -= self.settings.bullet_speed # update the decimal position of the bullet
self.rect.y = self.y # update the rect position
def draw_bullet(self):
#draw bullet to the screen
pygame.draw.rect(self.screen, self.color, self.rect)