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button.py
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button.py
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import pygame.font
class Button:
def __init__(self, ai_game,msg):
'''Initializing button attributes'''
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
#Set the dimenssions and properties of the button
self.width , self.height = 200, 50
self.button_color = (255,97,3)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None, 48)
#Build the button's rect object and center it
self.rect = pygame.Rect(0,0, self.width, self.height)
self.rect.center = self.screen_rect.center
#The Button message needs to be prepped only once
self._prep_msg(msg)
def _prep_msg(self, msg):
'''Turn msg into a rendered image and center text on the button'''
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
#Draw blank button and then draw message
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)