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ship.py
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ship.py
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from re import S
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
'''A Class to manaze the Ship'''
def __init__(self, ai_game):
#initialize the ship and set its starting Position
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect() # get_rect() "returns a new rectangle covering the entire surface."
#Load the Ship image and its rect
self.image = pygame.image.load("images/ship.bmp")
self.rect = self.image.get_rect()
#start each new ship at the bottom center of the screen
self.rect.midbottom = self.screen_rect.midbottom
#store decimal value for the ship's horizontal position
self.x = float(self.rect.x)
#Movement Flag
self.moving_right = False
self.moving_left = False
def update(self):
# Update the ship position based on the Movement Flag
if self.moving_right and self.rect.right<self.screen_rect.right:
self.x += self.settings.ship_speed # Move the ship to the right
if self.moving_left and self.rect.left>0:
self.x -= self.settings.ship_speed # Move the ship to the Left
self.rect.x = self.x #update rect object from self.x
def center_ship(self):
'''Center the ship on the screen'''
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def blitme(self):
# Draw the Ship at its Current location
self.screen.blit(self.image, self.rect)