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CNS League
Combining Cyber.Beast and Cybervator the CNS League has become the central basis of civilization.
Yaharia created the CNS to prevent war with two networks ReNet and BluNet which also prevented society from becoming unbalanced. If too many people shift too far to one side or the other society risks radicalizing. Because people tend to have a tribal mentality one side having too much leads the oppression of those not in power. Even those that appear to be in the center may actually lean toward the side or the other. Having two Networks ensures if one side goes too far the other Network will be there to keep them in check.
The CNS satisfies and harnesses this tribal nature for the good of society. Competition breeds innovation this includes war creating new technology the may serve beneficial to the survival of Humans in the future. The CNS provides this needed competition in the absence of war through sports.
Sports unify people in a way that transcends race and crosscuts group identities. Yaharia knew this was important for a time period in which nations and its people generally had strong ethnic national ties.
Every Subnet/hub sends the best Cybervators to compete (4 for ReNet 4 for BluNet)
The rankings are determined by a computer in which no one fully understands
BuNet does not always choose the top 2 Cybervators for each position as sometimes they pick alternative Cybervators depending on strategies.
Each team is matched up with one of the opposing networks
The winning team keeps satellites from all losing teams
Matches are fought until one team remains who is declared the champion
Tournaments are held 4 times a year Hubs can compete in by wagering one of their cyber.beast paired with their best Cybervators as representatives. This allows other hubs the opportunity to win the cyber.beast of other hubs. Everyone gets one match for each cyber.beast they have. This means if they lose in the first round they can no longer compete as they have no more cyber.beast. Each week a ReNet and BluNet team are matched up against based on the number of cyber.beast they have earned. By the 12th week, a championship match is held between the ReNet and BluNet teams that have won the most Cyber.Beast.
You are not allowed to hit the head and neck area this is to prevent the accidental killing of Cybervators when they don't have enough energy to shield their self. since all vital organs are in the head a blow to the head or decapitation could kill a Cybervator. Other limbs are able to grow back.
Only Blue Cybervators can enter a ring undetected all other Cybervators are auto teleported out as being in the ring too long will cause the Cyber.Beast being defended to awaken. or Cyber.Beast connected to the satellite to appear there
To keep up with traditions started by the war it is an unwriten rule that blue Cybervators fight along with white cybervator on offense and Red along with black as this was the best way at the time to get these 4 nations to work together on the same team.
Rosters can have substitutions in between matches if a team member resigns(IR). This means they can not come back in for later matches.
Trades can also be made during the tournament most of which are within the same Network
Roster Substitutions cannot be made during matches
Breacher/Striker: This role can only be taken by a Blue Cybervator. Green Cybervators will sometimes take up this role when there is no one else that can. As an offensive position, they are responsible for creating openings allowing teammates to get points.
Sniper/Marksmen: An offensive role that is most often taken by White Cybervators
Center: This role is always taken by a Green Cybervator. Usually the leader of the team they contribute on both the offensive and defensive teams. They select teammates and the Cyber.Beast and equipment they will use for each round of a match.
Front Guard/Striker: The role that is usually taken by the Red Cybervator. Green Cybervators will sometimes take up this role when there is no one else that can. This is a defensive position. They are the primary defense against Breachers.
(Rear) Guard: A defensive role which is mostly taken by Black Cybervators.
Consists of the Breacher, Sniper/Marksmen, Striker/Center
Consists of the Front Guard/Striker, (Rear) Guard, Striker/Center
The rules of cyberspace fights are regulated and enforced by the fans in a crowdsourced manner