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Organiztions and Nations

Sheldon Lloyd edited this page Jan 19, 2019 · 17 revisions

NRSA

The organization that was put in place to maintain world peace. It was established after last war that boke out between the Red, Green, Blue, Black and White Nations.

The NRSA is headed by the former Networks chiefs of ReNet and BluNet. It's other members consists of the favored Red, Green, Blue, Black and White Cybervators from ReNet and BluNet voted on by citizens. They serve more as consultant a voice for the people of thier color. They are given access to the primordial Cyber.Beast when needed incase anyone steps out of line. All 10 of them are need to control it so that not one Cybervator will have all of the power.

As things currently stands the NRSA make many of the basic laws for the entire world including Citizens and Cybervators alike

ReNet

A company who origins is rooted in the Red Nation, so most of the networks rule are based on it.

The requirement for their UBI is that you must have contributed to a hub. The majority of Hub require that you not only contribute but that a contribution was accepted at least once in that year. Others just require that something gets accepted once as they give you a royalty of the products sells for a citizens contribution. This can even include selling your data for a UBI.

They hold tournament based elections for Chief. They have never had a Blue Cybervator serve as the Chief. This is because they never have enough fans to win the electio..

BluNet

A company who origins are rooted in the Blue Nation, so most of the networks rule is based on it. A network predicated on the knowledge they require any on contracted to them to have an education in order to work as well as be eligible for a UBI.

The companies within this network get paid a UBI while learning but once they have completed the course they must take and pass a test to be able to contribute and get paid by the company. Some test is graded on a curve in that they always only take the top percentile regardless of their score.

Where ReNet incentivizes people to give up their data BluNet secretly takes their data

They have never had a Red Cybervator serve as the Chief.

CNS

A recently founded organization first company in hundreds of years to not be owned by ReNet or BluNet. The CNS in a way is the third Network although they don't act like it as they don't directly compete with them. Mostly because it is composed of one hub and one/two satellite and has never tried to grow. Instead, they act as an indifferent market place to trade and compete for cyber.beast.

It is a sports league created specifically for the purpose of incentivizing redistributing wealth creating a true UBI with no strings attached. As a side effect, it has also kept the world at peace providing an outlet for mankind's desire for war.

People are encouraged to donate by turning it into a stock market for cybervators/cyber.beast paired with tokens that can be used for memorabilia and endorsements that could then be bought in the offseason and traded during the season. The better the cybervator/cyber.beast the higher the price which can go up and down during the season based on performance. The citizens CSD turns into the cyber.beast of their personal cybervator.

In the week prior to each CNS tournament -- Hubs will select their best Cybervators and a cyber.beast to compete. Citizens can wager on which team they think will win and is given token stocks for that teams cyber.beast.

The fans of the team that wins the championship

Since the team that that gets the most donations is the one that wins. People have always assumed that more gems equal more power. However, this is not the case instead it is a quantum effect1, 2 in which more fans equal more power. This is because more people want and expect that team to win making them more likely to win.

Like ReNet and BluNet the CNS also allows monitoring but monitoring goes both ways as fans can monitor the Cybervators of a team and Cybervator can monitor their fans. This is what allows fans to watch the match of the teams they bought tokens from. They also get to follow their favorite Cybervator throughout the day. The NRSA has also required Cybervators to monitor and protect the fans that have bought their tokens. This makes citizens feel more comfortable being monitored as they can choose who watches and feel like they are being protected rather than watched.

With CNS incentivised the live streaming cybervators 24/7 are notified whenever and to whoever is watching, although people mostly watch during the matches. This is required in order for cybervator to participate. The first cybervators that joined was mostly rookies as it provided easy cash and a UBI. Usually they wouldn't have any much money until they found and mine cyber.beast.

Teams

Teams consist of 5 Cybervators usually one red, green, blue, black, and white cybervators

Old world order

Red Nation

They are similar to the Blue nation in that they are very emotional. The difference is that they are more proactive and impulsive in thier action as a nation. They also have a habit of unintentionally pressing buttons they are paranoid of everyone

Green Nation

They are capitalistic and believe in every man for their self and have no problem stepping on the small guy they . Many times join or create the war to monetize on it like the newly discovered cyber technology.

Blue Nation

They want to have open borders they think knowledge and tech makes the world better. They are similar to the Blue nation in that they are very emotional. Despite being just as emotion driven as the Red nation they teach children to cut off their emotion in an attempt to make the nation more logical. This gives them perception of being calm when they actually depressed. Because they believe in repressing emotions they don't like the red nation who embrace emotions. They reactive, actively try to not hurt peoples feelings, and give everyone the benefit of the doubt.

Black Nation

They are protective sometimes to the determinant of society. This because they only protect the people they care about people. This makes them more tribal, which means they don't like outsiders. At times they have killed outsiders they have perceived to be a threat.

White Nation

The opposite of the Black Nation they are overly altruistic, always wanting to be the white knight. This makes them constantly unhappy with the world as are looking for the next "villain" to take down.

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