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Sheldon Lloyd edited this page Dec 10, 2019 · 60 revisions

World

The planet sits in a 3 star solar system orbiting them in a way that prevents night from ever occurring. It does however have two moons causing quit frequent eclipses this is the only "night fall" that can be experienced.

The planet only has winter on the north and south poles. No one lives on these poles so people don't ever experience winter.

The planet has 24 hour days and 365 day years.

Everyone lives on a single supercontinent with the only continent of the planet other ice masses on the north and south poles.

The inhabitants of the world call their planet earth like our own. Despite calling their self humans these people have evolved from planets instead of animals so they have wooden bones. Have 3 Sun in living in an environment in which the temperature is always bordering around 100 degrees they have brown skin. But it is not brown to block the suns rays but rather to help them better absorb light to use as energy. As they age they get darker to help them better absorb the sun.

Inhabitants

The binary star solar system is perfect for the inhabitants as they have evolved from plants instead of animals. This, however, caused them to evolve without rods thus have zero night vision. Essentially being dryad's they only need water and sunlight to stay alive although they do require some nutrients which they get from fruit.

They are a combination of the birch tree, air plant, and dodder plant. It is theorized that they began as dodder plants and took the DNA of the air plant and birch tree.

This gave them the wood which became the skeletal system of the birch tree. Because the cambium of the birch tree evolved to serve their circulatory system and skin they don't have a central heart.

Having the digestive system of the air planet means they don't need to be rooted to the ground and only need water and light to survive, but they still partially inherited a dodder digestive system meaning they have an appetite for other plants. They only need to eat in order to grow through a process called kleptoplasty. This is when they take chloroplasts from the plants they eat making it into their own.

Once they reach maturity their growth slow significantly. If they overeat in a short period of time they will become fat but if they slightly overeat over an extended duration they will grow in height instead. Because they enjoy food it is a large part of their economy and is endorsed by cybervators. The weight they gain is extremely difficult to lose and is only lost from cell damage along with fasting. This will cause the fat to be turned it whatever organ is damaged -- Making the micro-tears of muscle from exercise the best and maybe the only way for a Non-Cybervator to lose weight.

Only the women develop a reproductive system they reproduce after taking the DNA of another man or woman by biting them on the tongue. Once they get new DNA their breast will turn into seeds or embryos. Once fully grown the seed will essentially become the brain located in the head.

The brain also serves as the heart. This means in order for them to be killed they need to have their brain damage or head cut off. All organ damage is healed over time and can grow back upon removal. However, only a Cybervator's limbs can grow back and only while synergizing.

They kept their dodder plant muscular system which sits in between the wood(bones) and cambium(skin).

The average height is 6'-5" for men and 6'-0" for women. The average life span is 200 years.

There are 5 races that are classified by the color of their hair, eyes, ears, and freckles if they have any. These 5 races are Red, Green, Blue, Black and White people. They each speak a different language but thanks to the translation abilities of the CSD their are no language barriers.

There are two classes of people. Citizens who are the majority and Cybervators who are the minority. Even though people can only become Cybervators if the are born with a tail it is not considered a race but a mutation. This mutation gives them tails and allows them to survive on solar energy alone as their body can convert photons into all that their body requires.

Being plants they can survive in the vacum of space for a decent amount of time 1, 2 so they developed spacesuit technology.

The Moons

This where cybervators are taken to before they hatch and raised. This is also where they wait to be hired if they have no affiliation. It is also the base of operation for the ReNet and BluNet Networks and is where they set the rules and manage the currency.

Color Types

Red

They can see seconds into the future but can only see one possible future this what makes them more proactive to the point of being impulsive--acting first and not thinking later. An artist type but aggressive in nature with high emotions, they tend to work in entertainment. Since they are extroverts and think best collaborating and building on the ideas of others. They come up with new ideas and concepts impulsively so it is not refined. This makes them great testers to make improvements. Being emotional makes them easy to manipulate even though despite being paranoid of everyone especially when it comes to trusting authority. They have a habit of pressing actual and metaphorical buttons

Physical description: They have red hair, eyes, and ears and tend to be shorter in stature compared to others

Fighting style for Cybervators: Both hands can emit energy but it gets a large amount since no other part of their body has it. Most of their energy when they have synergized forms around their upper body utilizing its abilities and elements at high capacities. Red class fighters are often aggressive, due to the Cyber.Beast synergizing closer to their head. They have an affinity for using cyber.beast with high strength and like to divert the most of their energy toward strength An aggressive style that tries to beat their opponent before they have a chance to fight back using power attacks, attacking first and asking questions later they specialize in the use of hands to fight. Their specialty is the grinding(grunt work) weakening defenses. They like fighting close quarter not giving their opponents a chance to react and so they can react faster.

Offense: Attacks are widespread affecting all of an opponents armor at once. They attack multiple times with every hit building momentum from the last hit.

Defense: Their defensive strategy is blocking attacks with attacks. Focusing on cross-blocking techniques and attacking before they are hit first

Green

they are capitalistic and believe in every man for their self and have no problem stepping on the small guy. Therefore are always at peace with state of the world as long as they have a way monetize on it.

It is harder to see their future and past thanks to their constant lying.

They like to control situations at hand -- doing anything to achieve their goal-- often misleading and manipulating others doing so. They tend to take on leadership and managerial roles as well as marketing and selling to individuals. They're often unliked but listened to regardless. They enjoy dealing with money and keeping things in line.

Physical description: They have green hair, eyes, and ears and tend to be average in stature compared to others

Fighting Style: they see into a person’s past to strategize and choose each one this is started before fight even begins.

With the ability to link with Red and Blue Cybervator ability to see the future and Black and white ability see into the past of their opponent. They will use this information to strategize and lead the team. This makes them slower to react but they make up for it with their traps and grappling fighting style. Without knowing the future only someone's past they tend to be untrusting of others. Green style fighter can trick red, black, white, and blue Cybervators by creating illusions. Since they don’t have blinders these illusions don't work on them. They can see through illusions with their visors and they try to warn their partner before it’s too late.

Using trickery, traps and a midrange fighting style enables them to contain and slow down their opponent. If they have the rebound/absorption ability they rebound and poison instead of healing others. They can only render their element on one limb at a time, they don't have a blinder hood. This is because instead of sitting on their back the CSD rendered as the head of the Cyber.Beast― sits on the limb of the Cybervator's element to compensate they wear a visor.

It can detach while linked by an energy rope/vine and will have a weapon in its mouth. Once the weapon is taken out of the mouth it can be triggered to explode at any time by the user. It can be left in the ground or wall and also placed in a directly in another cybervator. If it's placed in a cybervator it will automatically activate its ability. The kind a cybervator can have is numerous depending on the cyber.beast (draining or stealing energy and making opponent weaker or slower, etc), The ability will last for a length of time depending on the power level of the cybervator using it. The person that set the trap can also trigger it to just explode before the time limit is over. When it is not placed directly on another fighter but instead on the ground or wall it will attach itself when it's in close proximity of said opponent. It is usually placed in the back making it harder to notice and reach. Once a vine trap is released it can’t used until the cybervator recharges while not fighting. Normal a cyber.beast takes control of a Cybervators body and is guided by emotion but their vine is controlled with their emotion, rather than their body.

They charge their weapon by putting it in the mouth of their Cyber.Beast they are using.

Although they may seem over powered the downside is that when they start out they have lower skill which takes longer to develop since the cyber.beast does not assist them as much.

Offense: they set unique traps depending on and to their cyber.beast. They can create an illusion duplicate embedded with traps which can also have the elements of an complement element of an ally. A signature move is throwing opponents in air with then attacking with cyber.beast to hit them or pull them back down slamming them into the ground. Green Cybervators that fly will wrap their opponent's throat with a string flying them to the air then sling them back to the ground

Defense: grappling(judo) blocks to pull long range opponents towards them and throw short range opponents away. Traps, illusions and duplicates are also apart of their defense.

Cyber.Beast Affinity: Not having an affinity to any cyber.beast in particular using the one that fits the strategy and situation.

Blue

They believe the path to a better world is through knowledge and technology. They tend to taper their emotion giving the perception of being calm when they are actually depressed. They don't like red people because they don't like emotions. They actively try to not hurt peoples feelings.

They can see two possible futures this makes them trends towards being more reactive. This They are a masters infiltration. Their skill set is that of a designer working with constraints thus their career path would architects and engineers. In the field of research and development they and are the ones that innovate on future concepts. They tend to be very patient people which allow them to do the things they do.

Fighting Style: They form their cyber.beast and element on their legs. They​ ​fight​ ​in​ ​a passive​ ​style, they'll use close to mid range fast past style that focuses on counter moves and dodging rather than heavy defense. Given that they use their legs to fight they aren’t good at close quarter combat. The main reason being that they use distance and their perception of time​ ​slowing​ ​down​ ​for​ ​them​ ​​plan and then react to attacks. This​ ​ ​makes​ ​them are​ ​more​ ​tactical​ ​when​ ​fighting​ ​as​ ​they​ ​must​ ​decide​ ​which​ ​future to act on.​ ​

Because they form ​Cyber.Best​ ​Elimiters​ ​around​ ​their​ ​lower​ ​body​ ​they have higher​ ​utilization of their brain capacities while fight compared to Red Cybervators​. ​They​ ​make​ ​each attack​ ​with​ ​precision​ ​and can render slicing elements through their kicks.

Offense: Attack primarily with their feet but in a tactical manner

Defense: dodging and counterattack

Cyber.Beast Affinity: They have an affinity for using cyber.beast with high speed and like to divert the most of their energy toward speed

Black

They are very protective but this is usually limited to their own people or people considered to be apart of their tribe. Because they're also very observant they are best in law enforcement and nursing. They overlook things around them giving advice.

Fighting Style: Defensive style of fighting with the model being the best offense is a good defense, allowing their opponent the wear out before they do. They as absorb most damage from attacks as energy. Although they can hold their own ground defending their self they are best when protecting team members. Black cybervators can fully tame Cyber.Beast commanding it at distance to act as a shield or a battering ram. This allows them to charge although at a slow rate with a constant flow of their energy without detaching their cyber.beast. Black Cybervators usually are only used as support fighters using their Cyber.Beast to shield teammates. Black Cybervators can also fuse their Cyber.Beast with others. Giving other Cybervators their Elements and abilities for a brief period. It can also boost team members speed and strength with the extra energy they give them. If they have a complement element it gives the user an added boost and vice versa if it is weakness. When a barrier/shield is activated it last until it runs out of energy or is broken. They can absorb and attacks it reuse it for teammates or their self. When teammates are behind the front lines they provide weapon/cyber.beast exchange when someone is recharging.

Offense: Using their shield to ram their opponent. They also give teammates they carry some of their energy and if it is a

Defense: When teammates are recharging Black Cybervators provide a shield defending and will provide support to Cybervator engaged in combat with shields.

Cyber.Beast Affinity: They have an affinity for using cyber.beast with strong Q-Fields and like to divert most of their energy toward strength

White

They are protective and does not discriminate, although they can be overly altruistic when trying to protect the weak. It can be questioned if they truly want to help others and change the world as they claim or if they just want to look good in the process. This is especially true in that it seems they are always finding faults in the current state of the world. Many times they were the ones that initiated the change created the state the become unsatisfied with.

This does not, however, make them great with people. Along with being observant and the analytical type that strategizes and plans ahead. They make great doctors, surgeons, and scientists. They are often the ones that bring the concepts and ideas of those with blue style and innovations of the red style to life. They are often savvy in things of the past as they do a lot of research from the past.

Fighting Style: When fighting or performing other attacks they are very inefficient at using energy as every shot they take uses up 20% of their energy. Because of their ability to see the past of others they can strategize and plan around it before making an attack. They are best when giving long range support taking out enemies from a distance. While an ally is on the sidelines they can combine their elements and abilities to attack with. Although their Cyber.Beast is essentially sniper riffles it also doubles as a short range weapon. Using it as a short range weapon is more efficient although damage dealt is minimum. They can also use it to block attack which can rebound the damage back but it requires a great amount of precision. The big drawback of snipping is that they must recharge for long time intervals after every shot. What makes them special is that they can fuse the energies of other Cyber.Beast and Cybervators with theirs and use them in their attacks. Their vision and precession make them perfect for the job of disarming traps and removing poisons created by Green Cybervators.

Their repulsion ability enables them to fly when they are equip with a cyber.beast with the ability to fly. However when in flight the Cyber.Beast can't be used as a weapon.

Offense: they prefer to attack from a distance but can fight up close with their weapon that doubles as a gun. Their long-range attacks will either be one power shot if they favor strength or rapid fire in one succession if they favor speed. They can also make the power shot separate in mid-air into a rapid-fire shot

Defense: They will use their weapon to block rebounding attacks and then retreating to attack with long-range attacks.

Cyber.Beast Affinity: They have an affinity for using cyber.beast with high strong Q-fields and like to divert most of their energy toward speed

Berserker GenoType

The people with this gene are just like everyone else but they have a mutation that causes them to grow a tail. The tail is transparent and jellyfish-like which is filled with cyber crystals. It is like the RAM for a computer but in this case, allows them to contain the data for their cyber.beast. It also enables them to see and control Cyber.Beast.

All Red and Blue people have this gene. Although this gene is also present in Green people it is dormant. It must be turned on before puberty in order for a Green Cybervator to have abilities on par with a Red and Blue Cybervators.

The tails original purpose was to store extra energy which a Cybervator uses specifically for the Cyber.Beast who are attracted to the energy that radiates within these tails. This allows them to use AQP instead of ATP for energy with bitgems serving as the 4th source of energy. Because they have this tail to store energy they also can't get fat. Instead the more they eat the longer their tail can potentially become, which is why they eat more than the average citizen.

Although they don't get fat they can get drunk/high from eating too much food. This can be detrimental to their performance.

They have the reproductive system of the air plant so they can only have one to two children once in their lifetime, but because it is combined with the birch tree they don't die after giving birth. This means they are dependent on those without an active RGB gene to maintain a stable population.

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