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Merge branch 'Minnadaisuki-S-Stock' into pr/2
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resources/common/normal/assets/mtr/sounds.json
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resources/common/normal/assets/mtr/sounds/s_stock/brakefreq.csv
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bvets motor noise table 0.01,,,,, | ||
#,0,1,2,3,4 | ||
0,1,0.5,0,0, | ||
2,1,,,, | ||
10,,2,0.5,, | ||
30,,,1.7,1, | ||
32,,,1.7,, | ||
40,,,,,0.9 | ||
50,,,,1.3, | ||
300,,,,,3 |
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resources/common/normal/assets/mtr/sounds/s_stock/brakevol.csv
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bvets motor noise table 0.01,,,,, | ||
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0,0,0,,, | ||
2.5,,0.5,,, | ||
5,1,0,,, | ||
7,,0,,, | ||
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15,,0,,, | ||
30,,,,1, | ||
32,0,,0,, | ||
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120,,,,,1 | ||
160,,,,,0 |
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resources/common/normal/assets/mtr/sounds/s_stock/powerfreq.csv
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bvets motor noise table 0.01,,,,, | ||
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10,,,0.5,, | ||
15,,1,,, | ||
30,,1,1.7,0.9, | ||
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40,,,,,0.9 | ||
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resources/common/normal/assets/mtr/sounds/s_stock/powervol.csv
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bvets motor noise table 0.01,,,,, | ||
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2,,0,,, | ||
5,1,,,, | ||
7,,1,,, | ||
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resources/common/normal/assets/mtr/sounds/s_stock/sound.cfg
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BveTs Vehicle Sound 3.01:utf-8 | ||
# You don't have to remove the .wav suffix when packaging the file into the mod resource. It's addressed automatically. | ||
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||
[MTR] | ||
DoorCloseSoundLength = 1 | ||
BreakerDelay = 0 | ||
MotorOutputAtCoast = 0.3 | ||
RegenerationLimit = 7.5 | ||
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[Compressor] | ||
Release = CpEnd.wav | ||
Loop = Cp.wav | ||
Attack = CpStart.wav | ||
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# Plays at pitch and volume related to the train speed. | ||
[Run] | ||
0 = run.wav | ||
# Plays when taking a curve. | ||
[Flange] | ||
0 = flange.wav | ||
# When a bogie passes a rail node. | ||
[Joint] | ||
0 = point.wav | ||
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# Register each motor sound element clip. | ||
[Motor] | ||
0 = motor0.wav | ||
1 = motor1.wav | ||
2 = motor2.wav | ||
3 = motor3.wav | ||
4 = motor4.wav | ||
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||
[Brake] | ||
# Releasing air brake when travelling below regeneration brake cutoff speed. | ||
BcReleaseFull = AirZero.wav | ||
# Releasing air brake prior to departure. | ||
BcReleaseHigh = AirZero.wav | ||
# When the train returned to the depot. | ||
Emergency = | ||
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||
# Plays when the doors open and close. | ||
[Door] | ||
Open = dooropn.wav | ||
Close = doorcls.wav | ||
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[Others] | ||
# Constantly played in background. | ||
Noise = loop.wav | ||
# When breaking below the regeneration brake cutoff speed. | ||
Shoe = rub.wav |
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resources/common/normal/assets/mtr/textures/entity/s_stock_connector_exterior.png
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resources/common/normal/assets/mtr/textures/entity/s_stock_connector_floor.png
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resources/common/normal/assets/mtr/textures/entity/s_stock_connector_roof.png
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resources/common/normal/assets/mtr/textures/entity/s_stock_connector_side.png
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