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Introduced S-Stock BVE sound. Sounds.json updated.
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Sound by LX9702

Co-Authored-By: LX9702.UV6921 <88827488+LX9702@users.noreply.github.com>
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ShimajiroOTS and LX9702 committed Oct 25, 2023
1 parent 8b2d5e0 commit ad67a40
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Showing 22 changed files with 18,390 additions and 18,145 deletions.
36,434 changes: 18,289 additions & 18,145 deletions resources/common/normal/assets/mtr/sounds.json

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10 changes: 10 additions & 0 deletions resources/common/normal/assets/mtr/sounds/s_stock/brakefreq.csv
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bvets motor noise table 0.01,,,,,
#,0,1,2,3,4
0,1,0.5,0,0,
2,1,,,,
10,,2,0.5,,
30,,,1.7,1,
32,,,1.7,,
40,,,,,0.9
50,,,,1.3,
300,,,,,3
14 changes: 14 additions & 0 deletions resources/common/normal/assets/mtr/sounds/s_stock/brakevol.csv
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bvets motor noise table 0.01,,,,,
#,0,1,2,3,4
0,0,0,,,
2.5,,0.5,,,
5,1,0,,,
7,,0,,,
10,1,,0,0,0
15,,0,,,
30,,,,1,
32,0,,0,,
49.9,,,,1,
50,,,,0,1
120,,,,,1
160,,,,,0
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12 changes: 12 additions & 0 deletions resources/common/normal/assets/mtr/sounds/s_stock/powerfreq.csv
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bvets motor noise table 0.01,,,,,
#,0,1,2,3,4
0,1,0.5,,,0
2,1,0.5,,,
10,,,0.5,,
15,,1,,,
30,,1,1.7,0.9,
32,,,1.7,,
40,,,,,0.9
50,,,,1.3,
160,,,,,
300,,,,,3
15 changes: 15 additions & 0 deletions resources/common/normal/assets/mtr/sounds/s_stock/powervol.csv
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bvets motor noise table 0.01,,,,,
#,0,1,2,3,4
0,0,0,,,
2,,0,,,
5,1,,,,
7,,1,,,
10,1,,0,,
15,,0,1,,
30,,,1,0,
30.1,,,,1,
32,0,,0,,
43,,,,1,0
47,,,,0,1
120,,,,,1
160,,,,,0
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50 changes: 50 additions & 0 deletions resources/common/normal/assets/mtr/sounds/s_stock/sound.cfg
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BveTs Vehicle Sound 3.01:utf-8
# You don't have to remove the .wav suffix when packaging the file into the mod resource. It's addressed automatically.

[MTR]
DoorCloseSoundLength = 1
BreakerDelay = 0
MotorOutputAtCoast = 0.3
RegenerationLimit = 7.5

[Compressor]
Release = CpEnd.wav
Loop = Cp.wav
Attack = CpStart.wav

# Plays at pitch and volume related to the train speed.
[Run]
0 = run.wav
# Plays when taking a curve.
[Flange]
0 = flange.wav
# When a bogie passes a rail node.
[Joint]
0 = point.wav

# Register each motor sound element clip.
[Motor]
0 = motor0.wav
1 = motor1.wav
2 = motor2.wav
3 = motor3.wav
4 = motor4.wav

[Brake]
# Releasing air brake when travelling below regeneration brake cutoff speed.
BcReleaseFull = AirZero.wav
# Releasing air brake prior to departure.
BcReleaseHigh =
# When the train returned to the depot.
Emergency =

# Plays when the doors open and close.
[Door]
Open = dooropn.wav
Close = doorcls.wav

[Others]
# Constantly played in background.
Noise = loop.wav
# When breaking below the regeneration brake cutoff speed.
Shoe = rub.wav

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