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An Etrian Odyssey Nexus Mod that overhauls classes (and possibly more in the future)

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Shiriow/EOXOA

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EOXOA

SkillSim: https://shiriow.github.io/overhaul/eox/

Changelog for non-Overhauled classes: https://github.com/Shiriow/EOXOA/wiki

TildeHat's Class Addition Mod: https://github.com/Tildehat/EON-Class-Addition-Mod

Note: Some descriptions, mainly accuracy and evasion, use ‰ instead of % as that's how the game reads those values. Basically 100‰ = 10.0%


Installation:

If you’re continuing from a vanilla playthrough then rest your party members

Luma:

Drag and drop the .ips and romfs folder into the “luma/titles/00040000001D4E00” folder (or create them if they dont exist) and rename codeNA.ips to code.ips

(EU : luma/titles/00040000001D5200 folder, and codeEU.ips to code.ips)

Also make sure game patching is enabled in the Luma Menu

For Citra:

1: Download Citra Nightly/Canary https://github.com/citra-emu/citra-nightly/releases

2: Right click EOX -> Open Mods Folder

3: Place the romfs folder and rename your version’s .ips to code.ips

Uninstall:

Remove the added folders and files, don't forget to rest your party members


You can contact me on Discord: shirielmyre, or find me in the r/EtrianOdyssey Discord Server

All Overhauled classes have their level gates removed

Bugs:

Getting Shadowstrike and Sylphid to activate with the same character will crash the game.


Includes some Optional files which adds a multiplier to enemy stats, and others that removes Buccaneer and Alchemist level gates (just dont forget these classes are designed around having them)

Overwrite enemydata.tbl in romfs/Monster/Table/

enemydata x1.13.tbl: just multiples the 6 stats by 1.13x

enemydata x1.15 non agi.tbl: doesn't touch AGI as increased enemy AGI also makes blinsides more frequent

enemydata xvarious.tbl: x1.2 Str Luc Int ; x1.3 Vit Wis ; x1.1 Agi

enemydata Progress - Boss 1.25x Static.tbl:

Randoms's modifier for the 6 stats and MaxHP increases as you get to new stratums: starts at 1.05x for S1, 1.07x S2, x1.1 S3, etc. Caps at 1.25x on S9 with AGI capping at x1.1 at S3;

FOEs are x1.25 STAT+HP, x1.1 AGI from the start; Bosses are similar but with no HP multiplier

enemydata Progress - Boss 1.25x Cap.tbl & enemydata Progress - Boss 1.13x Cap.tbl:

Like the above, but boss's stats also increase per stratum