-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
400 lines (351 loc) · 10.1 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
function generateSudoku() {
// Initialize an empty Sudoku grid
const grid = new Array(9).fill().map(() => new Array(9).fill(0));
// Fill the grid with random values using backtracking
solveSudoku(grid, 0, 0);
// Convert the grid to a string
const sudokuStr = grid.flat().join('');
return sudokuStr;
}
function solveSudoku(grid, row, col) {
// If we have reached the end of the grid, the Sudoku puzzle is solved
if (row === 9) {
return true;
}
// Calculate the next row and column
const [nextRow, nextCol] = col < 8 ? [row, col + 1] : [row + 1, 0];
// If the current cell is already filled, move on to the next cell
if (grid[row][col] !== 0) {
return solveSudoku(grid, nextRow, nextCol);
}
// Try different values for the current cell
const values = shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9]);
for (const value of values) {
if (isValid(grid, row, col, value)) {
grid[row][col] = value;
if (solveSudoku(grid, nextRow, nextCol)) {
return true;
}
grid[row][col] = 0;
}
}
// If no value works, backtrack
return false;
}
function isValid(grid, row, col, value) {
// Check if the value is already in the same row or column
if (grid[row].includes(value) || grid.some(rowValues => rowValues[col] === value)) {
return false;
}
// Check if the value is already in the same 3x3 box
const boxRow = Math.floor(row / 3) * 3;
const boxCol = Math.floor(col / 3) * 3;
for (let i = boxRow; i < boxRow + 3; i++) {
for (let j = boxCol; j < boxCol + 3; j++) {
if (grid[i][j] === value) {
return false;
}
}
}
return true;
}
function shuffle(array) {
// Fisher-Yates shuffle algorithm
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
return array;
}
function hideRandomDigits(inputString, numToHide) {
// Find all digit positions in the input string
const digitPositions = [];
for (let i = 0; i < inputString.length; i++) {
if (/\d/.test(inputString[i])) {
digitPositions.push(i);
}
}
// Select `numToHide` random digit positions to hide
const digitsToHide = [];
for (let i = 0; i < Math.min(numToHide, digitPositions.length); i++) {
const randomIndex = Math.floor(Math.random() * digitPositions.length);
digitsToHide.push(digitPositions.splice(randomIndex, 1)[0]);
}
// Replace the selected digit positions with '-' character
let outputString = '';
for (let i = 0; i < inputString.length; i++) {
if (digitsToHide.includes(i)) {
outputString += '-';
} else {
outputString += inputString[i];
}
}
return outputString;
}
const EASY_LABEL = '30';
const MEDIUM_LABEL = '40';
const HARD_LABEL = '50';
// Load board from files or manually
const GENERATED_SODOKU = generateSudoku();
const easyProbSol = {
solution: GENERATED_SODOKU,
problem: hideRandomDigits(GENERATED_SODOKU, EASY_LABEL)
};
const mediumProbSol = {
solution: GENERATED_SODOKU,
problem: hideRandomDigits(GENERATED_SODOKU, MEDIUM_LABEL)
};
const hardProbSol = {
solution: GENERATED_SODOKU,
problem: hideRandomDigits(GENERATED_SODOKU, HARD_LABEL)
};
const easy = [
easyProbSol.problem,
easyProbSol.solution
];
const medium = [
mediumProbSol.problem,
mediumProbSol.solution
];
const hard = [
hardProbSol.problem,
hardProbSol.solution
];
//create variable
var timer;
var timeRemaining;
var lives;
var selectedTile;
var disableSelect;
var selectedNum;
window.onload = function () {
// start the game when new game button is clicked
id("start-btn").addEventListener("click", startGame);
//add eventlisteners to number board and number container
for(let i=0;i<id("number-container").children.length;i++){
id("number-container").children[i].addEventListener("click",function(){
//disable select
if(!disableSelect) {
//if number is already select
if(this.classList.contains("selected")){
//remove selected
this.classList.remove("selected");
selectedNum=null;
}
else{
//deselct all other
for(let i=0;i<9;i++){
id("number-container").children[i].classList.remove("selected");
}
//selected it and update the selectedNUm variable
this.classList.add("selected");
selectedNum=this;
updateMove();
}
}
});
}
};
function startGame() {
//console.log("Start!!");
//choose game difficulty
let board;
if (id("diff-1").checked) board = easy[0];
else if (id("diff-2").checked) board = medium[0];
else board = hard[0];
//lives count =3
lives = 3;
disableSelect = false;
id("lives").textContent = "Lives Remaining: 3";
//board create as per difficulty
generateBoard(board);
//Timer
startTimer();
//Sets on basis of input
if (id("theme-1").checked) {
qs("body").classList.remove("dark");
} else {
qs("body").classList.add("dark");
}
//show number container
id("number-container").classList.remove("hidden");
}
function generateBoard(board) {
// Clear the old board
clearPrevious();
//let is used to incrementt tiles ids
let idCount = 0;
//create tiles for board
for (let i = 0; i < 81; i++) {
//create new paragraph element
let tile = document.createElement("p");
//if tiles have number
if (board.charAt(i) != "-") {
tile.textContent = board.charAt(i);
} else {
//add the click event listner
tile.addEventListener("click",function(){
//if selecting is not disabled
if(!disableSelect){
//if tile is selected
if(tile.classList.contains("selected")){
//remove selection
tile.classList.remove("selected");
selectedTile=null;
}
else{
//deslect all other tiles
for(let i=0;i<81;i++){
qsa(".tile")[i].classList.remove("selected");
}
//add selection and update
tile.classList.add("selected");
selectedTile=tile;
updateMove();
}
}
});
}
//tile ids
tile.id = idCount;
//increament for next tile
idCount++;
//add tiles class to all tiles
tile.classList.add("tile");
if ((tile.id > 17 && tile.id < 27) || (tile.id > 44 && tile.id < 54)) {
tile.classList.add("bottomBorder");
}
if ((tile.id + 1) % 9 == 3 || (tile.id + 1) % 9 == 6) {
tile.classList.add("rightBorder");
}
//Adding tiles
id("board").appendChild(tile);
}
}
// function to update the numbers on tile
function updateMove(){
//if tile & num is selected
if(selectedTile && selectedNum){
//set the tile to the corect num
selectedTile.textContent=selectedNum.textContent;
//if the num mathces the corresponding num in the key
if(checkCorrect(selectedTile)){
//deselect the tile
selectedTile.classList.remove("selected");
selectedNum.classList.remove("selected");
//clear variable
selectedNum=null;
selectedTile=null;
//check if board is fill
if(checkDone()) endGame();
}
//if num doesnt match sol key
else{
//disable selecting new num for one second
disableSelect=true;
//make tile red
selectedTile.classList.add("incorrect");
//run in one sec
setTimeout(function(){
//subtract lives by one
lives--;
//if lives =0
if(lives===0) endGame();
else{
//if lives>0
//update lives text
id("lives").textContent="Lives Remaining: "+lives;
//renable selecting nums and tiles
disableSelect=false;
}
//restore tile color and remove selected from both
selectedTile.classList.remove("incorrect");
selectedTile.classList.remove("selected");
selectedNum.classList.remove("selected");
//clear the tiles text and clear selected variables
selectedTile.textContent="";
selectedTile=null;
selectedNum=null;
},1000)
}
}
}
function endGame(){
//disable mves and update the timer
disableSelect=true;
clearTimeout(timer);
//dispaly win or loose
if(lives===0 || timeRemaining===0){
id("lives").textContent="You Lost!!";
}
else{
id("lives").textContent="Yeah! You Won";
}
}
function checkDone(){
let tiles=qsa(".tile");
for(let i=0;i<81;i++){
if(tiles[i].textContent==="") return false;
}
return true;
}
function checkCorrect(tile){
//set the solution based on difficulty label
let sol;
if (id("diff-1").checked) sol = easy[1];
else if (id("diff-2").checked) sol = medium[1];
else sol = hard[1];
//if tiles num is equal to sol num
if(sol.charAt(tile.id)===tile.textContent) return true;
else return false;
}
function clearPrevious() {
//access all the tiles
let tiles = qsa(".tile");
//remove tiles
for (let i = 0; i < tiles.length; i++) {
tiles[i].remove();
}
//if timer than clear it
if (timer) clearTimeout(timer);
//deselect any number
for (let i = 0; i < id("number-container").children.length; i++) {
id("number-container").children[i].classList.remove("selected");
}
//clear selected variables
selectedTile = null;
selectedNum = null;
}
function startTimer() {
//set timer on basis of input
if (id("time-1").checked) timeRemaining = 180;
else if (id("time-2").checked) timeRemaining = 300;
else timeRemaining = 600;
//sets the timer for start sec
id("timer").textContent = timeConversion(timeRemaining);
//update timer
timer = setInterval(function () {
timeRemaining--;
//end of time
if (timeRemaining === 0) endGame();
id("timer").textContent= timeConversion(timeRemaining);
}, 1000);
}
//secs into time format
function timeConversion(time) {
let min = Math.floor(time / 60);
if (min < 10) min = "0" + min;
let sec = time % 60;
if (sec < 10) sec = "0" + sec;
return min + ":" + sec;
}
//Helper functions
function qs(selector) {
return document.querySelector(selector);
}
function qsa(selector) {
return document.querySelectorAll(selector);
}
function id(id) {
return document.getElementById(id);
}