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add kittopia exports
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Sigma88 committed Nov 5, 2016
2 parents 7c29d8c + 9891b8f commit a1ea7c7
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487 changes: 487 additions & 0 deletions GameData/Sigma/Dimensions/Configs/Bodies/KittopiaExports/Bop.cfg

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362 changes: 362 additions & 0 deletions GameData/Sigma/Dimensions/Configs/Bodies/KittopiaExports/Dres.cfg
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// KittopiaTech - a Kopernicus Visual Editor

@Kopernicus:NEEDS[!Kopernicus]
{
Body
{
name = Dres
Properties
{
description = Dres is a very small planet. It was the first planet considered to be a dwarf. It’s orbit is highly irregular and together with it’s size it took a long time to discover since half the time it was not where scientists expected to find a planet.Due to its nature of frequenting the bad parts of space. This dwarf planet was officially labeled as “Not to be trusted” by the scientific community.
radius = 138000
geeASL = 0.115039284567105
mass = 3.21909365785247E+20
gravParameter = 21484488600
rotates = True
rotationPeriod = 34800
tidallyLocked = False
initialRotation = 25
inverseRotThresholdAltitude = 100000
albedo = 0.12
emissivity = 0.88
coreTemperatureOffset = 0
isHomeWorld = False
timewarpAltitudeLimits = 0 10000 10000 30000 50000 100000 200000 300000
sphereOfInfluence = 32832839.5767762
hillSphere = 92059713.5005964
solarRotationPeriod = False
navballSwitchRadiusMult = 0.06
navballSwitchRadiusMultLow = 0.055
biomeMap = BUILTIN/dres_biome
nonExactThreshold = -1
exactSearch = False
useTheInName = False
selectable = True
RDVisibility = VISIBLE
Biomes
{
Biome
{
name = Poles
value = 0
color = 1,0.964705884,0,1
}
Biome
{
name = Midlands
value = 0
color = 0,1,0.917647064,1
}
Biome
{
name = Lowlands
value = 0
color = 1,0,0.800000012,1
}
Biome
{
name = Ridges
value = 0
color = 0.105882354,0.356862754,0.172549024,1
}
Biome
{
name = Highlands
value = 0
color = 0.996078432,0.53725493,0,1
}
Biome
{
name = Impact Craters
value = 0
color = 0.0941176489,0,1,1
}
Biome
{
name = Impact Ejecta
value = 0
color = 1,0.68235296,0,1
}
Biome
{
name = Canyons
value = 0
color = 1,0,0,1
}
}
ScienceValues
{
landedDataValue = 8
splashedDataValue = 1
flyingLowDataValue = 1
flyingHighDataValue = 1
inSpaceLowDataValue = 7
inSpaceHighDataValue = 6
recoveryValue = 6
flyingAltitudeThreshold = 18000
spaceAltitudeThreshold = 25000
}
}
Orbit
{
referenceBody = Sun
inclination = 5
eccentricity = 0.145
semiMajorAxis = 40839348203
longitudeOfAscendingNode = 280
argumentOfPeriapsis = 90
meanAnomalyAtEpoch = 3.14000010490417
meanAnomalyAtEpochD = 179.908753681645
epoch = 0
color = 1,1,1,1
cameraSmaRatioBounds = 0.03 25
}
ScaledVersion
{
type = Vacuum
fadeStart = 95000
fadeEnd = 100000
sphericalModel = False
deferMesh = False
Material
{
color = 1,1,1,1
specColor = 0,0,0,1
shininess = 0.078125
texture = BUILTIN/dwarfplanet100
mainTex = BUILTIN/dwarfplanet100
mainTexScale = 1,1
mainTexOffset = 0,0
normals = BUILTIN/dwarfplanet101
bumpMap = BUILTIN/dwarfplanet101
bumpMapScale = 1,1
bumpMapOffset = 0,0
opacity = 1
resourceMapScale = 1,1
resourceMapOffset = 0,0
}
}
Particles
{
}
PQS
{
minLevel = 2
maxLevel = 8
minDetailDistance = 6
maxQuadLengthsPerFrame = 0.03
fadeStart = 100000
fadeEnd = 110000
deactivateAltitude = 115000
mapMaxHeight = 8000
Material
{
saturation = 1
contrast = 1.25
tintColor = 1,1,1,0
texTiling = 1024
texPower = 0.75
multiPower = 0.8
groundTexStart = 0
groundTexEnd = 30000
steepTiling = 50
steepPower = 0.75
steepTexStart = 200000
steepTexEnd = 300000
deepTex = BUILTIN/RockyGround
deepTexScale = 1,1
deepTexOffset = 0,0
deepMultiTex = BUILTIN/distantground
deepMultiTexScale = 1,1
deepMultiTexOffset = 0,0
deepMultiFactor = 8
mainTex = BUILTIN/RockyGround
mainTexScale = 1,1
mainTexOffset = 0,0
mainMultiTex = BUILTIN/distantground
mainMultiTexScale = 1,1
mainMultiTexOffset = 0,0
mainMultiFactor = 10
highTex = BUILTIN/RockyGround
highTexScale = 1,1
highTexOffset = 0,0
highMultiTex = BUILTIN/distantground
highMultiTexScale = 1,1
highMultiTexOffset = 0,0
highMultiFactor = 12
snowTex = BUILTIN/RockyGround
snowTexScale = 1,1
snowTexOffset = 0,0
snowMultiTex = BUILTIN/distantground
snowMultiTexScale = 1,1
snowMultiTexOffset = 0,0
snowMultiFactor = 14
steepTex = BUILTIN/Cliffs0149_18_S
steepTexScale = 1,1
steepTexOffset = 0,0
deepStart = 0
deepEnd = 0.01
mainLoStart = 0
mainLoEnd = 0.05
mainHiStart = 0.1
mainHiEnd = 0.15
hiLoStart = 0.1
hiLoEnd = 0.15
hiHiStart = 0.2
hiHiEnd = 0.25
snowStart = 0.2
snowEnd = 0.25
planetOpacity = 1
}
FallbackMaterial
{
saturation = 1.62
contrast = 1.9
tintColor = 1,1,1,0
texTiling = 1024
texPower = 0.75
multiPower = 0.75
groundTexStart = 0
groundTexEnd = 20000
multiFactor = 0.5
mainTex = BUILTIN/RockyGround
mainTexScale = 1,1
mainTexOffset = 0,0
planetOpacity = 1
}
PhysicsMaterial
{
bounceCombine = Average
frictionCombine = Maximum
bounciness = 0
staticFriction = 0.8
dynamicFriction = 0.6
}
Mods
{
VertexSimplexNoiseColor
{
blend = 1
colorStart = 0.768656731,0.699661374,0.653089464,1
colorEnd = 0,0,0,1
frequency = 2
octaves = 12
persistence = 0.5
seed = 346434
order = 200
enabled = True
name = _Color
index = 0
}
HeightColorMap
{
blend = 0.7
order = 201
enabled = True
name = _Color
index = 0
LandClasses
{
Class
{
name = AbyPl
color = 0,0,0,1
altitudeStart = 0
altitudeEnd = 0.5
lerpToNext = True
delete = False
}
Class
{
name = Beach
color = 0.164179087,0.164179087,0.164179087,1
altitudeStart = 0.5
altitudeEnd = 0.550000011920929
lerpToNext = True
delete = False
}
Class
{
name = Beach
color = 0.373134315,0.373134315,0.373134315,1
altitudeStart = 0.550000011920929
altitudeEnd = 1
lerpToNext = False
delete = False
}
}
}
AerialPerspectiveMaterial
{
atmosphereDepth = 150000
DEBUG_SetEveryFrame = True
globalDensity = -1E-05
heightFalloff = 6.75
oceanDepth = 0
order = 100
enabled = True
name = _Material_AerialPerspective
index = 0
}
VertexHeightMap
{
map = BUILTIN/dwarfplanet1_height
offset = 0
deformity = 4000
scaleDeformityByRadius = False
order = 20
enabled = True
name = _HeightNoise
index = 0
}
VertexSimplexHeight
{
deformity = 1700
frequency = 4
octaves = 12
persistence = 0.5
seed = 674624
order = 21
enabled = True
name = _HeightNoise
index = 0
}
FlattenOcean
{
oceanRadius = 1
order = 25
enabled = True
name = _HeightNoise
index = 0
}
VertexHeightNoise
{
deformity = 1000
frequency = 2
octaves = 4
persistence = 0.5
seed = 590676637
noiseType = RiggedMultifractal
mode = Low
lacunarity = 2.5
order = 22
enabled = True
name = _HeightNoise
index = 0
}
VertexSimplexHeightAbsolute
{
deformity = 400
frequency = 18
octaves = 6
persistence = 0.5
seed = 4234532
order = 30
enabled = True
name = _FineDetail
index = 0
}
}
}
}
}
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