Moho Pro - 2D/3D BVH mocap Bone Import and Animation
- version: MH12 01.00.000 #470402.01 -- by Sam Cogheil (SimplSam)
- release: v1.0.0
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Download latest release from: https://github.com/SimplSam/moho-bvh-bones/releases/download/latest/ss_bvh_bones.zip
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To install: (0) - Save the folder 'SS BVH Bones' and files to your computer file system
(1) - Perform either 1a, 1b or 1c
(1a) - Moho12/AnimeStudio11 (Tool): Run the [Scripts] > [Install Script...] and select the subfolder 'SS BVH Bones - Tool'
(1b) - Moho12/AnimeStudio11 (Menu): Run the [Scripts] > [Install Script...] and select the subfolder 'SS BVH Bones - Menu'
(1c) - AnimeStudio10 (Menu): Manually copy the file 'ss_bvh_bones.lua' into your scripts/menu/Tools folder (you may need to create 'Tools')
(2) - Reload Moho/AnimeStudio scripts (or Restart Moho) -
To use: (3) - Click the "BVH Bones" icon in the Tools panel -or- Select "BVH Bones" via the [Scripts > Tools] menu
(4) - Click "Browse ..." select a .bvh file and then click [OK]
(5) - Enjoy the magic!
- Daan Nusman: Real-time full-body motion capture in Virtual Worlds (2006) -- http://essay.utwente.nl/57579/1/scriptie_Nusman.pdf
- M. Meredith / S. Maddock: Motion Capture File Formats Explained (2005) -- http://www.dcs.shef.ac.uk/intranet/research/public/resmes/CS0111.pdf
- David Wooldridge: BVH Hacker -- http://www.bvhacker.com - http://davedub.co.uk
- Nghia Ho: Decomposing and composing a 3×3 rotation matrix -- http://nghiaho.com/?page_id=846
- Gregory G. Slabaugh: Computing Euler angles from a rotation matrix -- http://www.soi.city.ac.uk/~sbbh653/publications/euler.pdf
- Stan: MOHO Scripting -- http://mohoscripting.com
- Mike Kelly: MK utility functions -- http://www.animatorsforum.com
- The friendly faces @ Lost Marble Moho forum -- http://www.lostmarble.com/forum/