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Rework Mimic as Rampant Brand Intelligence (#395)
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# Description

This PR was originally just going to be me fixing the stupid MobMimic
bug. Over the course of 5 hours, and in a state of sleep deprived
delirium, I somehow expanded this into something resembling the Rampant
Brand Intelligence midround event. You're welcome I guess? I'm going to
go get some sleep.

# TODO

- [x] Re-examine this after at least 9 hours of sleep, and vomit after I
read my own shitcode
- [x] Make it not shitcode

# Changelog

:cl:
- add: Rampant Brand Intelligence has been spotted infesting NT
Stations, be on the lookout for highly aggressive vending machines.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
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VMSolidus and DEATHB4DEFEAT authored Jul 18, 2024
1 parent 4177b70 commit 542a708
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Showing 8 changed files with 184 additions and 16 deletions.
8 changes: 3 additions & 5 deletions Content.Server/Advertise/AdvertiseComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,23 +3,21 @@

namespace Content.Server.Advertise
{
[RegisterComponent, Access(typeof(AdvertiseSystem))]
[RegisterComponent]
public sealed partial class AdvertiseComponent : Component
{
/// <summary>
/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("minWait")]
public int MinimumWait { get; private set; } = 8 * 60;
public int MinimumWait = 8 * 60;

/// <summary>
/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
/// to <see cref="MinimumWait"/>
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxWait")]
public int MaximumWait { get; private set; } = 10 * 60;
public int MaximumWait = 10 * 60;

/// <summary>
/// The identifier for the advertisements pack prototype.
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24 changes: 24 additions & 0 deletions Content.Server/Antag/Mimic/MobReplacementRuleComponent.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,33 @@ public sealed partial class MobReplacementRuleComponent : Component
[DataField]
public EntProtoId Proto = "MobMimic";

[DataField]
public int NumberToReplace { get; set; }

[DataField]
public string Announcement = "station-event-rampant-intelligence-announcement";

/// <summary>
/// Chance per-entity.
/// </summary>
[DataField]
public float Chance = 0.001f;

[DataField]
public bool DoAnnouncement = true;

[DataField]
public float MimicMeleeDamage = 20f;

[DataField]
public float MimicMoveSpeed = 1f;

[DataField]
public string MimicAIType = "SimpleHostileCompound";

[DataField]
public bool MimicSmashGlass = true;

[DataField]
public bool VendorModify = true;
}
152 changes: 147 additions & 5 deletions Content.Server/Antag/MobReplacementRuleSystem.cs
Original file line number Diff line number Diff line change
@@ -1,37 +1,179 @@
using System.Numerics;
using Content.Server.Antag.Mimic;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.NPC.Systems;
using Content.Server.Station.Systems;
using Content.Server.GameTicking;
using Content.Shared.VendingMachines;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Systems;
using System.Linq;
using Robust.Shared.Physics;
using Content.Shared.Movement.Components;
using Content.Shared.Damage;
using Content.Server.NPC.HTN;
using Content.Server.NPC;
using Content.Shared.Weapons.Melee;
using Content.Server.Advertise;
using Content.Server.Power.Components;
using Content.Shared.CombatMode;

namespace Content.Server.Antag;

public sealed class MobReplacementRuleSystem : GameRuleSystem<MobReplacementRuleComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly AdvertiseSystem _advertise = default!;


protected override void Started(EntityUid uid, MobReplacementRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);

var query = AllEntityQuery<VendingMachineComponent, TransformComponent>();
var spawns = new List<(EntityUid Entity, EntityCoordinates Coordinates)>();
var stations = _gameTicker.GetSpawnableStations();

while (query.MoveNext(out var vendingUid, out _, out var xform))
{
if (!_random.Prob(component.Chance))
var ownerStation = _station.GetOwningStation(vendingUid);

if (ownerStation == null
|| ownerStation != stations[0])
continue;

// Make sure that we aren't running this on something that is already a mimic
if (HasComp<CombatModeComponent>(vendingUid))
continue;

spawns.Add((vendingUid, xform.Coordinates));
}

foreach (var entity in spawns)
if (spawns == null)
{
var coordinates = entity.Coordinates;
Del(entity.Entity);
//WTF THE STATION DOESN'T EXIST! WE MUST BE IN A TEST! QUICK, PUT A MIMIC AT 0,0!!!
Spawn(component.Proto, new EntityCoordinates(uid, new Vector2(0, 0)));
}
else
{
// This is intentionally not clamped. If a server host wants to replace every vending machine in the entire station with a mimic, who am I to stop them?
var k = MathF.MaxMagnitude(component.NumberToReplace, 1);
while (k > 0 && spawns != null && spawns.Count > 0)
{
if (k > 1)
{
var spawnLocation = _random.PickAndTake(spawns);
BuildAMimicWorkshop(spawnLocation.Entity, component);
}
else
{
BuildAMimicWorkshop(spawns[0].Entity, component);
}

if (k == MathF.MaxMagnitude(component.NumberToReplace, 1)
&& component.DoAnnouncement)
_chat.DispatchStationAnnouncement(stations[0], Loc.GetString("station-event-rampant-intelligence-announcement"), playDefaultSound: true,
colorOverride: Color.Red, sender: "Central Command");

k--;
}
}
}

/// <summary>
/// It's like Build a Bear, but MURDER
/// </summary>
/// <param name="uid"></param>
public void BuildAMimicWorkshop(EntityUid uid, MobReplacementRuleComponent component)
{
var metaData = MetaData(uid);
var vendorPrototype = metaData.EntityPrototype;
var mimicProto = _prototype.Index<EntityPrototype>(component.Proto);

var vendorComponents = vendorPrototype?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();

var mimicComponents = mimicProto?.Components.Keys
.Where(n => n != "Transform" && n != "MetaData")
.Select(name => (name, _componentFactory.GetRegistration(name).Type))
.ToList() ?? new List<(string name, Type type)>();

Spawn(component.Proto, coordinates);
foreach (var name in mimicComponents.Except(vendorComponents))
{
var newComponent = _componentFactory.GetComponent(name.name);
EntityManager.AddComponent(uid, newComponent);
}

var xform = Transform(uid);
if (xform.Anchored)
_transform.Unanchor(uid, xform);

SetupMimicNPC(uid, component);

if (TryComp<AdvertiseComponent>(uid, out var vendor)
&& component.VendorModify)
SetupMimicVendor(uid, component, vendor);
}
/// <summary>
/// This handles getting the entity ready to be a hostile NPC
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
private void SetupMimicNPC(EntityUid uid, MobReplacementRuleComponent component)
{
_physics.SetBodyType(uid, BodyType.KinematicController);
_npcFaction.AddFaction(uid, "SimpleHostile");

var melee = EnsureComp<MeleeWeaponComponent>(uid);
melee.Angle = 0;
DamageSpecifier dspec = new()
{
DamageDict = new()
{
{ "Blunt", component.MimicMeleeDamage }
}
};
melee.Damage = dspec;

var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(uid);
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (component.MimicMoveSpeed, component.MimicMoveSpeed);

var htn = EnsureComp<HTNComponent>(uid);
htn.RootTask = new HTNCompoundTask() { Task = component.MimicAIType };
htn.Blackboard.SetValue(NPCBlackboard.NavSmash, component.MimicSmashGlass);
_npc.WakeNPC(uid, htn);
}

/// <summary>
/// Handling specific interactions with vending machines
/// </summary>
/// <param name="uid"></param>
/// <param name="mimicComponent"></param>
/// <param name="vendorComponent"></param>
private void SetupMimicVendor(EntityUid uid, MobReplacementRuleComponent mimicComponent, AdvertiseComponent vendorComponent)
{
vendorComponent.MinimumWait = 5;
vendorComponent.MaximumWait = 15;
_advertise.SayAdvertisement(uid, vendorComponent);
_advertise.RefreshTimer(uid, vendorComponent);

if (TryComp<ApcPowerReceiverComponent>(uid, out var aPC))
aPC.NeedsPower = false;
}
}
2 changes: 1 addition & 1 deletion Content.Server/GameTicking/GameTicker.Spawning.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ public sealed partial class GameTicker
// Mainly to avoid allocations.
private readonly List<EntityCoordinates> _possiblePositions = new();

private List<EntityUid> GetSpawnableStations()
public List<EntityUid> GetSpawnableStations()
{
var spawnableStations = new List<EntityUid>();
var query = EntityQueryEnumerator<StationJobsComponent, StationSpawningComponent>();
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Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
station-event-rampant-intelligence-announcement = Rampant brand intelligence has been detected board your station. Please inspect any vendors for aggressive marketing tactics, and reboot them if necessary.
10 changes: 6 additions & 4 deletions Resources/Prototypes/Entities/Mobs/NPCs/mimic.yml
Original file line number Diff line number Diff line change
@@ -1,13 +1,17 @@
- type: entity
name: Mimic
id: MobMimic
parent: [ SimpleMobBase, MobCombat ]
description: Surprise. # When this gets a proper write this should use the object's actual description >:)
components:
- type: Tag
tags:
- FootstepSound
- type: Clickable
- type: CombatMode
- type: InteractionOutline
- type: InputMover
- type: Input
context: "human"
- type: MobMover
- type: NpcFactionMember
factions:
Expand All @@ -20,6 +24,7 @@
- type: Icon
sprite: Structures/Machines/VendingMachines/cola.rsi
state: normal
- type: Physics
- type: Fixtures
fixtures:
fix1:
Expand All @@ -38,6 +43,3 @@
damage:
types:
Blunt: 20
- type: MovementSpeedModifier
baseWalkSpeed : 1
baseSprintSpeed : 1
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
- MachineMask
layer:
- MachineLayer
density: 200
density: 1000
- type: Destructible
thresholds:
- trigger:
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1 change: 1 addition & 0 deletions Resources/Prototypes/GameRules/events.yml
Original file line number Diff line number Diff line change
Expand Up @@ -447,3 +447,4 @@
minimumPlayers: 20
weight: 5
- type: MobReplacementRule
numberToReplace: 1

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