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Mirror: Fix Small wooden fence gate sprites (#377)
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## Mirror of PR #26409: [Fix Small wooden fence gate
sprites](space-wizards/space-station-14#26409)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `92ab9a8a01ab1cc57bbb449501bed3b77d19b327`

PR opened by <img
src="https://avatars.githubusercontent.com/u/27281377?v=4"
width="16"/><a href="https://github.com/Luminighty"> Luminighty</a> at
2024-03-24 20:06:35 UTC

---

PR changed 3 files with 3 additions and 3 deletions.

The PR had the following labels:
- No C#
- Changes: Sprites


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> 
> Fixed the sprite for the Wooden Fence gates
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> 
> space-wizards/space-station-14#26363
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> 
> Both the files and the prototype data was flipped
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
>
https://github.com/space-wizards/space-station-14/assets/27281377/d758d88f-6b55-4b18-937c-e56c967cfbe0
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed 
> -->
> 
> 🆑 Luminight
> - fix: Wooden fence gate sprites are no longer swapped.


</details>

Co-authored-by: SimpleStation14 <Unknown>
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SimpleStation14 authored May 13, 2024
1 parent 68ce4c9 commit d46cf01
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Showing 3 changed files with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions Resources/Prototypes/Entities/Structures/Walls/fence_wood.yml
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@
- type: InteractionOutline
- type: Door
openSpriteState: door_opened
closedSpriteState: door_closed_small #idk how, but it's working
closedSpriteState: door_closed
canPry: false
occludes: false
changeAirtight: false
Expand Down Expand Up @@ -379,7 +379,7 @@
components:
- type: Sprite
layers:
- state: end
- state: end_small
map: ["enum.DoorVisualLayers.Base"]
- type: Fixtures
fixtures:
Expand All @@ -396,7 +396,7 @@
- type: InteractionOutline
- type: Door
openSpriteState: door_opened_small
closedSpriteState: door_closed
closedSpriteState: door_closed_small
canPry: false
occludes: false
changeAirtight: false
Expand Down
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