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Loadouts #45
Loadouts #45
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why was the client the only one affected?
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I love learning how to make reviews "The right way" |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Yea it was unintentional. |
Resources/Prototypes/Nyanotrasen/Entities/Clothing/OuterClothing/coats.yml
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I can't believe I wrote these by hand originally
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Looks good to me.
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Might be worth keeping drip in lockers, or at least in the dressers for people promoted into positions.
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Just scrolled down, should be fine as long as we make sure forks know to map the Dressers
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I hadn't looked at dressers since those are new but ig that's a good place to put things. All head clothing items should be printable in the clothing lathe.
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Tested it, seem no issue in-game/build.
Personnally there will be more to add in the loadout but as a base, this is nice.
We should also do the Garnement storage to store clothing for lockers instead of just removing it.
Anywho, Tested, Approved
…11/2024 Upstream Merge 7/11/2024
Description copied from my Wizard's Den PR
Resolves #32
TODO
Media (Click Me!)
I need to rerecord these
2024-01-13_00-42-47.mp4
2024-01-13_00-44-20.mp4
Changelog
🆑