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Loadouts #45

Merged
merged 21 commits into from
May 13, 2024
Merged

Loadouts #45

merged 21 commits into from
May 13, 2024

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DEATHB4DEFEAT
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@DEATHB4DEFEAT DEATHB4DEFEAT commented Mar 25, 2024

Description copied from my Wizard's Den PR
Resolves #32

TODO

  • CVars
  • Server side loadout point validation
  • Make tabContainer less bad
  • Move head clothes to loadouts from lockers
  • Move job starting equipment to loadouts
  • Loadout item preview
  • Fix loadouts duplicating on server restart
  • Make sure everything is localized -- Components and Tags are an odd thing to display to the player in the whitelist and are very unrealistic to make localizations for, so.. not doing that, what do I do?
  • Fix all items going into the bag no matter their size
  • Add min/cur/max points to the bar
  • Use buttons instead of checkboxes
  • "Show Unusable" button to hide things your character currently doesn't match the whitelists for
  • Time whitelist option
  • Species whitelist option
  • Trait whitelist option instead of EntityWhitelist for the sake of localization
  • More loadouts (filler things while waiting for review)
  • - Golden or themed items for Command roles with an undecided amount of playtime on their respective jobs
  • - Goliath cloak for playing a lot of Salvage
  • - Senior items for playing a lot of its respective role
  • - Varying materials of pocket watches for people with varying overall playtime
  • Fix loadout selectors not updating to match current preferences

Media (Click Me!)

I need to rerecord these

2024-01-13_00-42-47.mp4
2024-01-13_00-44-20.mp4

Changelog

🆑

  • add: Added a new character customization tab for selecting items to start your shift with, loadouts!
  • remove: Removed some default job equipment in favor of loadouts
  • remove: Removed several clothing items from Command lockers in favor of loadouts

@DEATHB4DEFEAT DEATHB4DEFEAT added Priority: 2-High Needs to be resolved as soon as possible Size: 1-Very Large For especially large issues/PRs Type: Feature Creation of or significant changes to a feature labels Mar 25, 2024
@github-actions github-actions bot added Changes: C# Changes any cs files Changes: Localization Changes any ftl files Changes: UI Changes any XAML files Changes: YML Changes any yml files labels Mar 25, 2024
@DEATHB4DEFEAT DEATHB4DEFEAT marked this pull request as ready for review March 26, 2024 09:06
@metalgearsloth

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VMSolidus
VMSolidus previously approved these changes Apr 6, 2024
Resources/Prototypes/Loadouts/Jobs/cargo.yml Outdated Show resolved Hide resolved
Resources/Prototypes/Loadouts/Jobs/science.yml Outdated Show resolved Hide resolved
Resources/Prototypes/Loadouts/Jobs/science.yml Outdated Show resolved Hide resolved
@VMSolidus
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I love learning how to make reviews "The right way"

@github-actions github-actions bot added the Status: Merge Conflict FIX YOUR PR AAAGH label Apr 8, 2024
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github-actions bot commented Apr 8, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Status: Merge Conflict FIX YOUR PR AAAGH label May 5, 2024
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Yea it was unintentional.

@github-actions github-actions bot added the Status: Needs Review Someone please review this label May 5, 2024
@github-actions github-actions bot removed the Status: Merge Conflict FIX YOUR PR AAAGH label May 5, 2024
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@VMSolidus VMSolidus left a comment

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image
Test fails are the audio broadphase fail(which we ignore), and the database check. I naturally assume that means this will have to be force merged by Death or Psprite, or something else that they need to do.

In either case, this looks good to go from my perspective. Great work Death!

I can't believe I wrote these by hand originally
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@DangerRevolution DangerRevolution left a comment

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Looks good to me.

Resources/Locale/en-US/loadouts/neck.ftl Show resolved Hide resolved
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Might be worth keeping drip in lockers, or at least in the dressers for people promoted into positions.

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Just scrolled down, should be fine as long as we make sure forks know to map the Dressers

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I hadn't looked at dressers since those are new but ig that's a good place to put things. All head clothing items should be printable in the clothing lathe.

@DangerRevolution DangerRevolution requested a review from a team May 11, 2024 01:31
@DangerRevolution DangerRevolution added Changes: Config Changes any configuration files Holy Shit Priority: 1-Urgent Must be resolved immediately Type: Rework Large changes to a system, like a mix between the Balancing, Codebase, and Respace labels and removed Priority: 2-High Needs to be resolved as soon as possible labels May 11, 2024
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Tested it, seem no issue in-game/build.

Personnally there will be more to add in the loadout but as a base, this is nice.

We should also do the Garnement storage to store clothing for lockers instead of just removing it.

Anywho, Tested, Approved

@VMSolidus VMSolidus merged commit 5285573 into Simple-Station:master May 13, 2024
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SimpleStation14 added a commit that referenced this pull request May 13, 2024
dasprino007 pushed a commit to dasprino007/Einstein-Engines that referenced this pull request Jul 20, 2024
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Changes: C# Changes any cs files Changes: Config Changes any configuration files Changes: Localization Changes any ftl files Changes: UI Changes any XAML files Changes: YML Changes any yml files Holy Shit Priority: 1-Urgent Must be resolved immediately Size: 1-Very Large For especially large issues/PRs Status: Needs Review Someone please review this Type: Feature Creation of or significant changes to a feature Type: Rework Large changes to a system, like a mix between the Balancing, Codebase, and Respace labels
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Baystation-Style Loadouts
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