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ExampleAnimatedEntityModel.java
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ExampleAnimatedEntityModel.java
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/*
* Copyright (c) 2022 SizableShrimp
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package me.sizableshrimp.entitymodeljsonexample.animated;
import me.sizableshrimp.entitymodeljson.animation.EntityAnimations;
import me.sizableshrimp.entitymodeljsonexample.EntityModelJsonExampleMod;
import net.minecraft.client.animation.AnimationDefinition;
import net.minecraft.client.animation.definitions.WardenAnimation;
import net.minecraft.client.model.HierarchicalModel;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.monster.warden.Warden;
public class ExampleAnimatedEntityModel extends HierarchicalModel<Warden> {
// All JSON entity animation definitions reside in assets/modid/animations/entity.
// This resource location with path "warden/attack" translates to assets/entitymodeljsonexample/animations/entity/warden/attack.json
private static final ResourceLocation ATTACK_LOCATION = new ResourceLocation(EntityModelJsonExampleMod.MODID, "warden/attack");
private final ModelPart root;
private final AnimationDefinition attackAnimation;
public ExampleAnimatedEntityModel(ModelPart root) {
super(RenderType::entityCutoutNoCull);
this.root = root;
// Query the animation definition from the loaded animations
this.attackAnimation = EntityAnimations.getDefinitionOrThrow(ATTACK_LOCATION);
}
@Override
public void setupAnim(Warden warden, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
this.root().getAllParts().forEach(ModelPart::resetPose);
// Keep playing the attack animation to demo it
if (warden.attackAnimationState.getAccumulatedTime() >= this.attackAnimation.lengthInSeconds() * 1000L) {
warden.attackAnimationState.start(warden.tickCount);
}
// Animate the attack animation; this should always be run and will just do nothing if the animation is not playing
this.animate(warden.attackAnimationState, this.attackAnimation, ageInTicks);
}
@Override
public ModelPart root() {
return this.root;
}
}