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Add Slayer section to stats page (#20)
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* feat: Add Slayer section to stats page (WIP)

* fix(stats/slayer): incorrect xpForNext

* chore: Add Avatar and Image components for Slayer section

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Co-authored-by: DuckySoLucky <robertkovac160@gmail.com>
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DarthGigi and DuckySoLucky authored Jul 20, 2024
1 parent b894f6a commit b6b2663
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Showing 3 changed files with 76 additions and 2 deletions.
2 changes: 2 additions & 0 deletions src/lib/layouts/stats/Main.svelte
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
import Inventory from "$lib/sections/stats/Inventory.svelte";
import Pets from "$lib/sections/stats/Pets.svelte";
import SkillsSection from "$lib/sections/stats/SkillsSection.svelte";
import Slayer from "$lib/sections/stats/Slayer.svelte";
import Weapons from "$lib/sections/stats/Weapons.svelte";
import type { Stats as StatsType } from "$types/stats";
import { setContext } from "svelte";
Expand All @@ -30,6 +31,7 @@
<Inventory />
<SkillsSection />
<Dungeons />
<Slayer />
</main>

<svg xmlns="http://www.w3.org/2000/svg" height="0" width="0" style="position: fixed;">
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72 changes: 72 additions & 0 deletions src/lib/sections/stats/Slayer.svelte
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@@ -0,0 +1,72 @@
<script lang="ts">
import AdditionStat from "$lib/components/AdditionStat.svelte";
import Bonus from "$lib/components/Bonus.svelte";
import type { Stats as StatsType } from "$types/stats";
import { Avatar, Progress } from "bits-ui";
import Image from "lucide-svelte/icons/image";
import { format } from "numerable";
import { getContext } from "svelte";
const profile = getContext<StatsType>("profile");
const slayer = profile.slayer;
</script>

<div class="space-y-4">
<h3 class="text-2xl uppercase">Slayer</h3>
{#if slayer}
<AdditionStat text="Total Slayer XP" data={format(slayer.totalSlayerExp)} />
<div class="flex flex-wrap gap-5">
{#each Object.entries(slayer.data) as [key, value]}
{#if value.level.xp > 0}
<div class="relative flex min-w-[min(20.625rem,100vw)] flex-col items-center gap-1 space-y-5 overflow-hidden rounded-lg bg-background/30">
<div class="flex w-full items-center justify-center gap-1.5 border-b-2 border-icon py-2 text-center font-semibold uppercase">
<Avatar.Root>
<Avatar.Image src={value.texture} class="size-8 object-contain" />
<Avatar.Fallback>
<Image class="size-8" />
</Avatar.Fallback>
</Avatar.Root>
{value.name}
</div>
<div class="flex h-full w-full flex-wrap gap-5 px-5 uppercase">
{#each Object.entries(value.kills) as [key, killValue]}
<div class="flex flex-col items-center gap-1 text-sm font-bold text-text/60">
<span>
{#if !isNaN(Number(key))}
Tier {["I", "II", "III", "IV", "V"][Number(key) - 1]}
{:else}
{key}
{/if}
</span>
<span class="text-text">
{format(killValue)}
</span>
</div>
{/each}
</div>
<div class="w-full">
<p class="mb-2 w-full space-y-5 px-5 text-center font-semibold capitalize text-text/60">
{key} Level {value.level.level}
</p>

<Progress.Root value={value.level.xp} max={value.level.xpForNext} class="group h-4 w-full overflow-hidden bg-text/30" data-maxed={value.level.maxed}>
<div class="absolute z-10 flex h-full w-full justify-center">
<div class="text-xs font-semibold shadow-background/50 text-shadow">
{#if value.level.maxed}
{format(value.level.xp)}
{:else}
{format(value.level.xp)} / {format(value.level.xpForNext)}
{/if}
XP
</div>
</div>
<div class="h-full w-full flex-1 transition-all duration-1000 ease-in-out group-data-[maxed=false]:bg-skillbar group-data-[maxed=true]:bg-maxedbar" style={`transform: translateX(-${100 - (value.level.xp / (value.level.maxed ? value.level.xp : value.level.xpForNext)) * 100}%)`} />
</Progress.Root>
</div>
</div>
{/if}
{/each}
</div>
<Bonus title="Bonus:" stats={slayer.stats} />
{/if}
</div>
4 changes: 2 additions & 2 deletions src/lib/stats/slayer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@ function getLevel(slayer: string, data: SlayerBoss) {
level: 0,
maxLevel: 0,
xpCurrent: 0,
xpForNext: 0,
xpForNext: constants.SLAYER_XP[slayer] ? constants.SLAYER_XP[slayer]["1"] : 0,
maxed: false
};
}
Expand All @@ -37,7 +37,7 @@ function getLevel(slayer: string, data: SlayerBoss) {
const maxLevel = Object.keys(constants.SLAYER_XP[slayer]).length;
for (const [level, xp] of reversed) {
if (data.xp > xp) {
const xpForNext = xp;
const xpForNext = constants.SLAYER_XP[slayer][parseInt(level) + 1];
return {
xp: data.xp,
xpForNext,
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