-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Add Slayer section to stats page (#20)
* feat: Add Slayer section to stats page (WIP) * fix(stats/slayer): incorrect xpForNext * chore: Add Avatar and Image components for Slayer section --------- Co-authored-by: DuckySoLucky <robertkovac160@gmail.com>
- Loading branch information
1 parent
b894f6a
commit b6b2663
Showing
3 changed files
with
76 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,72 @@ | ||
<script lang="ts"> | ||
import AdditionStat from "$lib/components/AdditionStat.svelte"; | ||
import Bonus from "$lib/components/Bonus.svelte"; | ||
import type { Stats as StatsType } from "$types/stats"; | ||
import { Avatar, Progress } from "bits-ui"; | ||
import Image from "lucide-svelte/icons/image"; | ||
import { format } from "numerable"; | ||
import { getContext } from "svelte"; | ||
const profile = getContext<StatsType>("profile"); | ||
const slayer = profile.slayer; | ||
</script> | ||
|
||
<div class="space-y-4"> | ||
<h3 class="text-2xl uppercase">Slayer</h3> | ||
{#if slayer} | ||
<AdditionStat text="Total Slayer XP" data={format(slayer.totalSlayerExp)} /> | ||
<div class="flex flex-wrap gap-5"> | ||
{#each Object.entries(slayer.data) as [key, value]} | ||
{#if value.level.xp > 0} | ||
<div class="relative flex min-w-[min(20.625rem,100vw)] flex-col items-center gap-1 space-y-5 overflow-hidden rounded-lg bg-background/30"> | ||
<div class="flex w-full items-center justify-center gap-1.5 border-b-2 border-icon py-2 text-center font-semibold uppercase"> | ||
<Avatar.Root> | ||
<Avatar.Image src={value.texture} class="size-8 object-contain" /> | ||
<Avatar.Fallback> | ||
<Image class="size-8" /> | ||
</Avatar.Fallback> | ||
</Avatar.Root> | ||
{value.name} | ||
</div> | ||
<div class="flex h-full w-full flex-wrap gap-5 px-5 uppercase"> | ||
{#each Object.entries(value.kills) as [key, killValue]} | ||
<div class="flex flex-col items-center gap-1 text-sm font-bold text-text/60"> | ||
<span> | ||
{#if !isNaN(Number(key))} | ||
Tier {["I", "II", "III", "IV", "V"][Number(key) - 1]} | ||
{:else} | ||
{key} | ||
{/if} | ||
</span> | ||
<span class="text-text"> | ||
{format(killValue)} | ||
</span> | ||
</div> | ||
{/each} | ||
</div> | ||
<div class="w-full"> | ||
<p class="mb-2 w-full space-y-5 px-5 text-center font-semibold capitalize text-text/60"> | ||
{key} Level {value.level.level} | ||
</p> | ||
|
||
<Progress.Root value={value.level.xp} max={value.level.xpForNext} class="group h-4 w-full overflow-hidden bg-text/30" data-maxed={value.level.maxed}> | ||
<div class="absolute z-10 flex h-full w-full justify-center"> | ||
<div class="text-xs font-semibold shadow-background/50 text-shadow"> | ||
{#if value.level.maxed} | ||
{format(value.level.xp)} | ||
{:else} | ||
{format(value.level.xp)} / {format(value.level.xpForNext)} | ||
{/if} | ||
XP | ||
</div> | ||
</div> | ||
<div class="h-full w-full flex-1 transition-all duration-1000 ease-in-out group-data-[maxed=false]:bg-skillbar group-data-[maxed=true]:bg-maxedbar" style={`transform: translateX(-${100 - (value.level.xp / (value.level.maxed ? value.level.xp : value.level.xpForNext)) * 100}%)`} /> | ||
</Progress.Root> | ||
</div> | ||
</div> | ||
{/if} | ||
{/each} | ||
</div> | ||
<Bonus title="Bonus:" stats={slayer.stats} /> | ||
{/if} | ||
</div> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters