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feat: gamemode command #18

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Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
package com.slampvp.factory.command.generic;

import com.slampvp.factory.command.Command;
import com.slampvp.factory.command.FactoryCommand;
import com.slampvp.factory.player.Rank;
import net.minestom.server.command.builder.arguments.ArgumentType;
import net.minestom.server.entity.GameMode;
import net.minestom.server.entity.Player;

@Command(description = "Change the gamemode of a player.",
usage = "/gamemode <gamemode> [player]",
minimumRank = Rank.DEFAULT,
playerOnly = false)
public class GamemodeCommand extends FactoryCommand {
public GamemodeCommand() {
super("gamemode", "gm");
}

@Override
public void init() {
var gamemodeArgument = ArgumentType.Word("gamemode").from("creative", "survival", "adventure", "spectator");
var playerArgument = ArgumentType.Entity("player").onlyPlayers(true);
Comment on lines +21 to +22
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No var 🙏🏿


addSyntax((sender, context) -> {
Player player = (Player) sender;
player.sendMessage("§7[§bFT§7] §8» §7Gamemode changed to §b" + context.get(gamemodeArgument));
player.setGameMode(GameMode.valueOf(context.get(gamemodeArgument).toUpperCase()));
}, gamemodeArgument);

addSyntax((sender, context) -> {
Player player = (Player) sender;
Player target = context.get(playerArgument).findFirstPlayer(sender);
assert target != null;
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No assert 🙏🏿


player.sendMessage("§7[§bFT§7] §8» §7Gamemode of §b" + target.getUsername() + "§7 changed to §b" + context.get(gamemodeArgument));
target.sendMessage("§7[§bFT§7] §8» §7Gamemode changed to §b" + context.get(gamemodeArgument));
target.setGameMode(GameMode.valueOf(context.get(gamemodeArgument).toUpperCase()));
}, gamemodeArgument, playerArgument);
}
}
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