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Added lot more in TestServer for soon multiplayer U19TS
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using JsonLib.Classes.QuestRelated; | ||
using Newtonsoft.Json; | ||
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namespace JsonLib.Classes.DatabaseRelated | ||
{ | ||
public class Achievement | ||
{ | ||
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string id { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string imageUrl { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string assetPath { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public List<object> rewards { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public Quest.Conditions conditions { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool instantComplete { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool showNotificationsInGame { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool showProgress { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string prefab { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string rarity { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool hidden { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool showConditions { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public bool progressBarEnabled { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public string side { get; set; } | ||
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore, NullValueHandling = NullValueHandling.Ignore)] | ||
public int index { get; set; } | ||
} | ||
} |
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