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Tech Mutation can't automate #67

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JaVlinPi opened this issue Oct 5, 2024 · 3 comments
Open

Tech Mutation can't automate #67

JaVlinPi opened this issue Oct 5, 2024 · 3 comments
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@JaVlinPi
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JaVlinPi commented Oct 5, 2024

Description (Required)

Tech Mutation machines will not fill both input slots when they are the same item. This is true for networks and cargo.
This means that it is not possible to automate MobTech that use Tech Mutation.

Steps to reproduce the Issue (Required)

Connect a Tech Mutation to a network or cargo system.
Have only 1 item input (eg. Lucky Mutant Golem 1).
See only the first input slot fills.

Expected behavior (Required)

Both input slots should fill. If not with network then at least with cargo as any other machine with multiple input slots does.

Server Log / Error Report

None

Environment (Required)

vDev - 29 (git f9e7005)

  • Minecraft Version: 1.21.1
  • CS-CoreLib Version: Unknown
  • Slimefun Version: DEV - 1156
  • Plugin Version: Unknown
@JaVlinPi JaVlinPi added the bug Something isn't working label Oct 5, 2024
@Boomer-1
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Boomer-1 commented Oct 5, 2024

technically it can if you put one on each side and are producing enough to keep up, but you're right that it should automatically

@JaVlinPi
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JaVlinPi commented Oct 13, 2024

To do that and get to tier 9 that takes 3261 Tech Mutation III as each tier you go up requires a 2.5 increase of machines, which is crazy. This is on a server where mutating mob techs is 20% chance and the tier III mutators have a x4 chance.

@Boomer-1
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that's the default configuration. 20% at level 1, 40% at level 2 and 80% at level 3. the original dev for the most part has said he's not doing much to maintain it, so you may be forced to move things on your own, or add more machines so supplies dont run out

@RelativoBR RelativoBR self-assigned this Dec 9, 2024
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