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SharpDX.D3DCompiler.xml
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SharpDX.D3DCompiler.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpDX.D3DCompiler</name>
</assembly>
<members>
<member name="T:SharpDX.D3DCompiler.AssemblyDoc">
<summary>
The <see cref="A:SharpDX.D3DCompiler"/> assembly is a managed Direct3D Compiler API.
</summary>
<msdn-id>dd607340</msdn-id>
<unmanaged>D3DCompiler</unmanaged>
<unmanaged-short>D3DCompiler</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.CompilationResult">
<summary>
Shader compilation results.
</summary>
</member>
<member name="M:SharpDX.D3DCompiler.CompilationResult.#ctor(SharpDX.D3DCompiler.ShaderBytecode,SharpDX.Result,System.String)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.D3DCompiler.CompilationResult"/> class.
</summary>
<param name="bytecode">The bytecode.</param>
<param name="resultCode">The result code.</param>
<param name="message">The message.</param>
</member>
<member name="M:SharpDX.D3DCompiler.CompilationResult.op_Implicit(SharpDX.D3DCompiler.CompilationResult)~SharpDX.D3DCompiler.ShaderBytecode">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.D3DCompiler.CompilationResult"/> to <see cref="T:SharpDX.D3DCompiler.ShaderBytecode"/>.
</summary>
<param name="input">The input.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="M:SharpDX.D3DCompiler.CompilationResult.op_Implicit(SharpDX.D3DCompiler.CompilationResult)~System.Byte[]">
<summary>
Performs an implicit conversion from <see cref="T:SharpDX.D3DCompiler.CompilationResult"/> to byte array
</summary>
<param name="input">The input.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="T:SharpDX.D3DCompiler.FunctionLinkingGraph">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>A function-linking-graph interface is used for constructing shaders that consist of a sequence of precompiled function calls that pass values to each other .</p>
</summary>
<remarks>
<p>To get a function-linking-graph interface, call <strong><see cref="M:SharpDX.D3DCompiler.D3D.CreateFunctionLinkingGraph(System.Int32,SharpDX.D3DCompiler.FunctionLinkingGraph)" /></strong>. </p><p>You can use the function-linking-graph (FLG) interface methods to construct shaders that consist of a sequence of precompiled function calls that pass values to each other. You don't need to write HLSL and then call the HLSL compiler. Instead, the shader structure is specified programmatically via a C++ API. FLG nodes represent input and output signatures and invocations of precompiled library functions. The order of registering the function-call nodes defines the sequence of invocations. You must specify the input signature node first and the output signature node last. FLG edges define how values are passed from one node to another. The data types of passed values must be the same; there is no implicit type conversion. Shape and swizzling rules follow the HLSL behavior. Values can only be passed forward in this sequence.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph']/*" />
<msdn-id>dn280535</msdn-id>
<unmanaged>ID3D11FunctionLinkingGraph</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph</unmanaged-short>
<summary>
<p>A function-linking-graph interface is used for constructing shaders that consist of a sequence of precompiled function calls that pass values to each other. </p><strong>Note</strong>??This interface is part of the HLSL shader linking technology that you can use on all Direct3D?11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.?
</summary>
<remarks>
<p>To get a function-linking-graph interface, call <strong><see cref="M:SharpDX.D3DCompiler.D3D.CreateFunctionLinkingGraph(System.Int32,SharpDX.D3DCompiler.FunctionLinkingGraph)" /></strong>. </p><p>You can use the function-linking-graph (FLG) interface methods to construct shaders that consist of a sequence of precompiled function calls that pass values to each other. You don't need to write HLSL and then call the HLSL compiler. Instead, the shader structure is specified programmatically via a C++ API. FLG nodes represent input and output signatures and invocations of precompiled library functions. The order of registering the function-call nodes defines the sequence of invocations. You must specify the input signature node first and the output signature node last. FLG edges define how values are passed from one node to another. The data types of passed values must be the same; there is no implicit type conversion. Shape and swizzling rules follow the HLSL behavior. Values can only be passed forward in this sequence.</p><strong>Note</strong>??<strong><see cref="T:SharpDX.D3DCompiler.FunctionLinkingGraph" /></strong> requires the D3dcompiler_47.dll or a later version of the DLL.?
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph']/*" />
<msdn-id>dn280535</msdn-id>
<unmanaged>ID3D11FunctionLinkingGraph</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.#ctor">
<summary>
Initializes a new instance of <see cref="T:SharpDX.D3DCompiler.FunctionLinkingGraph"/>.
</summary>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.SetInputSignature(SharpDX.D3DCompiler.ParameterDescription[])">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>Sets the input signature of the function-linking-graph.</p>
</summary>
<param name="parameters"><dd> <p>An array of <strong><see cref="T:SharpDX.D3DCompiler.ParameterDescription"/></strong> structures for the parameters of the input signature.</p> </dd></param>
<returns><p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode"/></strong> interface that represents the input signature of the function-linking-graph.</p></returns>
<msdn-id>dn280542</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::SetInputSignature([In, Buffer] const D3D11_PARAMETER_DESC* pInputParameters,[In] unsigned int cInputParameters,[Out] ID3D11LinkingNode** ppInputNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::SetInputSignature</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.SetOutputSignature(SharpDX.D3DCompiler.ParameterDescription[])">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>Sets the output signature of the function-linking-graph.</p>
</summary>
<param name="parameters"><dd> <p>An array of <strong><see cref="T:SharpDX.D3DCompiler.ParameterDescription"/></strong> structures for the parameters of the output signature.</p> </dd></param>
<returns><p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode"/></strong> interface that represents the output signature of the function-linking-graph.</p></returns>
<msdn-id>dn280543</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::SetOutputSignature([In, Buffer] const D3D11_PARAMETER_DESC* pOutputParameters,[In] unsigned int cOutputParameters,[Out] ID3D11LinkingNode** ppOutputNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::SetOutputSignature</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.CreateModuleInstance">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>Initializes a shader module from the function-linking-graph object.</p>
</summary>
<returns><p>A reference to an <strong><see cref="T:SharpDX.D3DCompiler.ModuleInstance"/></strong> interface for the shader module to initialize.</p></returns>
<msdn-id>dn280537</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::CreateModuleInstance([Out] ID3D11ModuleInstance** ppModuleInstance,[Out, Optional] ID3D10Blob** ppErrorBuffer)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::CreateModuleInstance</unmanaged-short>
<exception cref="T:SharpDX.CompilationException">Is thrown when creation fails and the error text is available.</exception>
<exception cref="T:SharpDX.SharpDXException">Is thrown when creation fails and the error text is <b>not</b> available.</exception>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionLinkingGraph.LastErrorString">
<summary>
Gets the error from the last function call of the function-linking-graph, as a string
</summary>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.CallFunction(SharpDX.D3DCompiler.Module,System.String)">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>Creates a call-function linking node to use in the function-linking-graph.</p>
</summary>
<param name="moduleWithFunctionPrototypeRef"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.ModuleInstance"/></strong> interface for the library module that contains the function prototype.</p> </dd></param>
<param name="functionNameRef"><dd> <p>The name of the function.</p> </dd></param>
<returns><dd> <p>A reference to a variable that receives a reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode"/></strong> interface that represents the function in the function-linking-graph.</p> </dd></returns>
<msdn-id>dn280536</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::CallFunction([In, Optional] const char* pModuleInstanceNamespace,[In] ID3D11Module* pModuleWithFunctionPrototype,[In] const char* pFunctionName,[Out] ID3D11LinkingNode** ppCallNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::CallFunction</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.PassValue(SharpDX.D3DCompiler.LinkingNode,SharpDX.D3DCompiler.LinkingNode,System.Int32)">
<summary>
<p>[This documentation is preliminary and is subject to change.]</p><p>Passes the <b>return</b> value from a source linking node to a destination linking node.</p>
</summary>
<remarks>As return value is used the constant D3D_RETURN_PARAMETER_INDEX.</remarks>
<param name="sourceNode"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the source linking node.</p> </dd></param>
<param name="destinationNode"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode"/></strong> interface for the destination linking node.</p> </dd></param>
<param name="destinationParameterIndex"><dd> <p>The zero-based index of the destination parameter.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok"/> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<msdn-id>dn280540</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::PassValue([In] ID3D11LinkingNode* pSrcNode,[In] int SrcParameterIndex,[In] ID3D11LinkingNode* pDstNode,[In] int DstParameterIndex)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::PassValue</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.GenerateHlsl(System.Int32)">
<summary>
Generates hlsl code for function linking grpah
</summary>
<param name="uFlags">Flags (unused by the runtime for now)</param>
<returns>Hlsl code as string</returns>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.#ctor(System.IntPtr)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.D3DCompiler.FunctionLinkingGraph"/> class.
</summary>
<param name="nativePtr">The native pointer.</param>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.op_Explicit(System.IntPtr)~SharpDX.D3DCompiler.FunctionLinkingGraph">
<summary>
Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.D3DCompiler.FunctionLinkingGraph"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>)
</summary>
<param name="nativePointer">The native pointer.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionLinkingGraph.LastError">
<summary>
<p>Gets the error from the last function call of the function-linking-graph.</p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::GetLastError']/*" />
<msdn-id>dn280539</msdn-id>
<unmanaged>GetLastError</unmanaged>
<unmanaged-short>GetLastError</unmanaged-short>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::GetLastError([Out, Optional] ID3D10Blob** ppErrorBuffer)</unmanaged>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.CreateModuleInstance(SharpDX.D3DCompiler.ModuleInstance@,SharpDX.Direct3D.Blob@)">
<summary>
<p>Initializes a shader module from the function-linking-graph object.</p>
</summary>
<param name="moduleInstanceOut"><dd> <p>The address of a reference to an <strong><see cref="T:SharpDX.D3DCompiler.ModuleInstance" /></strong> interface for the shader module to initialize.</p> </dd></param>
<param name="errorBufferOut"><dd> <p>An optional reference to a variable that receives a reference to the <strong>ID3DBlob</strong> interface that you can use to access compiler error messages, or <strong><c>null</c></strong> if there are no errors.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::CreateModuleInstance']/*" />
<msdn-id>dn280537</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::CreateModuleInstance([Out] ID3D11ModuleInstance** ppModuleInstance,[Out, Optional] ID3D10Blob** ppErrorBuffer)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::CreateModuleInstance</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.SetInputSignature(SharpDX.D3DCompiler.ParameterDescription[],System.Int32,SharpDX.D3DCompiler.LinkingNode@)">
<summary>
<p>Sets the input signature of the function-linking-graph.</p>
</summary>
<param name="inputParametersRef"><dd> <p>An array of <strong><see cref="T:SharpDX.D3DCompiler.ParameterDescription" /></strong> structures for the parameters of the input signature.</p> </dd></param>
<param name="cInputParameters"><dd> <p>The number of input parameters in the <em>pInputParameters</em> array.</p> </dd></param>
<param name="inputNodeOut"><dd> <p>A reference to a variable that receives a reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface that represents the input signature of the function-linking-graph.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::SetInputSignature']/*" />
<msdn-id>dn280542</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::SetInputSignature([In, Buffer] const D3D11_PARAMETER_DESC* pInputParameters,[In] unsigned int cInputParameters,[Out] ID3D11LinkingNode** ppInputNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::SetInputSignature</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.SetOutputSignature(SharpDX.D3DCompiler.ParameterDescription[],System.Int32,SharpDX.D3DCompiler.LinkingNode@)">
<summary>
<p>Sets the output signature of the function-linking-graph.</p>
</summary>
<param name="outputParametersRef"><dd> <p>An array of <strong><see cref="T:SharpDX.D3DCompiler.ParameterDescription" /></strong> structures for the parameters of the output signature.</p> </dd></param>
<param name="cOutputParameters"><dd> <p>The number of output parameters in the <em>pOutputParameters</em> array.</p> </dd></param>
<param name="outputNodeOut"><dd> <p>A reference to a variable that receives a reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface that represents the output signature of the function-linking-graph.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::SetOutputSignature']/*" />
<msdn-id>dn280543</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::SetOutputSignature([In, Buffer] const D3D11_PARAMETER_DESC* pOutputParameters,[In] unsigned int cOutputParameters,[Out] ID3D11LinkingNode** ppOutputNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::SetOutputSignature</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.CallFunction(System.String,SharpDX.D3DCompiler.Module,System.String)">
<summary>
<p>Creates a call-function linking node to use in the function-linking-graph.</p>
</summary>
<param name="moduleInstanceNamespaceRef"><dd> <p> The optional namespace for the function, or <strong><c>null</c></strong> if no namespace is needed. </p> </dd></param>
<param name="moduleWithFunctionPrototypeRef"><dd> <p> A reference to the <strong><see cref="T:SharpDX.D3DCompiler.ModuleInstance" /></strong> interface for the library module that contains the function prototype. </p> </dd></param>
<param name="functionNameRef"><dd> <p>The name of the function.</p> </dd></param>
<returns><dd> <p> A reference to a variable that receives a reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface that represents the function in the function-linking-graph. </p> </dd></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::CallFunction']/*" />
<msdn-id>dn280536</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::CallFunction([In, Optional] const char* pModuleInstanceNamespace,[In] ID3D11Module* pModuleWithFunctionPrototype,[In] const char* pFunctionName,[Out] ID3D11LinkingNode** ppCallNode)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::CallFunction</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.PassValue(SharpDX.D3DCompiler.LinkingNode,System.Int32,SharpDX.D3DCompiler.LinkingNode,System.Int32)">
<summary>
<p>Passes a value from a source linking node to a destination linking node.</p>
</summary>
<param name="srcNodeRef"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface for the source linking node.</p> </dd></param>
<param name="srcParameterIndex"><dd> <p>The zero-based index of the source parameter.</p> </dd></param>
<param name="dstNodeRef"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface for the destination linking node.</p> </dd></param>
<param name="dstParameterIndex"><dd> <p>The zero-based index of the destination parameter.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::PassValue']/*" />
<msdn-id>dn280540</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::PassValue([In] ID3D11LinkingNode* pSrcNode,[In] int SrcParameterIndex,[In] ID3D11LinkingNode* pDstNode,[In] int DstParameterIndex)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::PassValue</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.PassValueWithSwizzle(SharpDX.D3DCompiler.LinkingNode,System.Int32,System.String,SharpDX.D3DCompiler.LinkingNode,System.Int32,System.String)">
<summary>
<p>Passes a value with swizzle from a source linking node to a destination linking node.</p>
</summary>
<param name="srcNodeRef"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface for the source linking node.</p> </dd></param>
<param name="srcParameterIndex"><dd> <p>The zero-based index of the source parameter.</p> </dd></param>
<param name="srcSwizzleRef"><dd> <p>The name of the source swizzle.</p> </dd></param>
<param name="dstNodeRef"><dd> <p>A reference to the <strong><see cref="T:SharpDX.D3DCompiler.LinkingNode" /></strong> interface for the destination linking node.</p> </dd></param>
<param name="dstParameterIndex"><dd> <p>The zero-based index of the destination parameter.</p> </dd></param>
<param name="dstSwizzleRef"><dd> <p>The name of the destination swizzle.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::PassValueWithSwizzle']/*" />
<msdn-id>dn280541</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::PassValueWithSwizzle([In] ID3D11LinkingNode* pSrcNode,[In] int SrcParameterIndex,[In] const char* pSrcSwizzle,[In] ID3D11LinkingNode* pDstNode,[In] int DstParameterIndex,[In] const char* pDstSwizzle)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::PassValueWithSwizzle</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.GetLastError(SharpDX.Direct3D.Blob@)">
<summary>
<p>Gets the error from the last function call of the function-linking-graph.</p>
</summary>
<param name="errorBufferOut"><dd> <p> An reference to a variable that receives a reference to the <strong>ID3DBlob</strong> interface that you can use to access the error. </p> </dd></param>
<returns><p> Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes. </p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::GetLastError']/*" />
<msdn-id>dn280539</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::GetLastError([Out, Optional] ID3D10Blob** ppErrorBuffer)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::GetLastError</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionLinkingGraph.GenerateHlsl(System.Int32,SharpDX.Direct3D.Blob@)">
<summary>
<p>Generates Microsoft High Level Shader Language (HLSL) shader code that represents the function-linking-graph.</p>
</summary>
<param name="uFlags"><dd> <p>Reserved</p> </dd></param>
<param name="bufferOut"><dd> <p>An reference to a variable that receives a reference to the <strong>ID3DBlob</strong> interface that you can use to access the HLSL shader source code that represents the function-linking-graph. You can compile this HLSL code, but first you must add code or include statements for the functions called in the function-linking-graph.</p> </dd></param>
<returns><p>Returns <see cref="F:SharpDX.Result.Ok" /> if successful; otherwise, returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionLinkingGraph::GenerateHlsl']/*" />
<msdn-id>dn280538</msdn-id>
<unmanaged>HRESULT ID3D11FunctionLinkingGraph::GenerateHlsl([In] unsigned int uFlags,[Out] ID3D10Blob** ppBuffer)</unmanaged>
<unmanaged-short>ID3D11FunctionLinkingGraph::GenerateHlsl</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.FunctionReflection">
<summary>
<p>A function-reflection interface accesses function info. </p><strong>Note</strong>??This interface is part of the HLSL shader linking technology that you can use on all Direct3D?11 platforms to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run time.?
</summary>
<remarks>
<p>To get a function-reflection interface, call <strong><see cref="M:SharpDX.D3DCompiler.LibraryReflection.GetFunctionByIndex(System.Int32)" /></strong>. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.</p><strong>Note</strong>??<strong><see cref="T:SharpDX.D3DCompiler.FunctionReflection" /></strong> requires the D3dcompiler_47.dll or a later version of the DLL.?
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection']/*" />
<msdn-id>dn280546</msdn-id>
<unmanaged>ID3D11FunctionReflection</unmanaged>
<unmanaged-short>ID3D11FunctionReflection</unmanaged-short>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionReflection.ConstantBuffers">
<summary>
<p>Returns all constant buffers provided by this function</p>
</summary>
<returns><p>All references to <strong><see cref="T:SharpDX.D3DCompiler.ConstantBuffer"/></strong> that represents the constant buffers.</p></returns>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionReflection.Parameters">
<summary>
<p>Returns all function parameters</p>
</summary>
<returns><p>All references to <strong><see cref="T:SharpDX.D3DCompiler.FunctionParameterReflection"/></strong> that represents the function parameters.</p></returns>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionReflection.ReturnParameter">
<summary>
Returns reflection for function return parameter
</summary>
<exception cref="T:System.ArgumentException">Thrown if function has no return value (void)</exception>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetResourceBindingDescription(System.Int32)">
<summary>
<p>Gets a description of how a resource is bound to a function. </p>
</summary>
<param name="resourceIndex"><dd> <p>A zero-based resource index.</p> </dd></param>
<returns><p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.InputBindingDescription" /></strong> structure that describes input binding of the resource. </p></returns>
<remarks>
<p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDesc</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>ResourceIndex</em> parameter specifies the index for the resource.</p>
</remarks>
<!-- Failed to insert some or all of included XML --><include file="..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetResourceBindingDesc']/*" />
<msdn-id>dn280551</msdn-id>
<unmanaged>HRESULT ID3D11FunctionReflection::GetResourceBindingDesc([In] unsigned int ResourceIndex,[Out] D3D11_SHADER_INPUT_BIND_DESC* pDesc)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetResourceBindingDesc</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetResourceBindingDescription(System.String)">
<summary>
<p>Gets a description of how a resource is bound to a function. </p>
</summary>
<param name="name"><dd> <p>Resource name.</p> </dd></param>
<returns><p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.InputBindingDescription" /></strong> structure that describes input binding of the resource. </p></returns>
<remarks>
<p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDesc</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>ResourceIndex</em> parameter specifies the index for the resource.</p>
</remarks>
<!-- Failed to insert some or all of included XML --><include file="..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetResourceBindingDesc']/*" />
<msdn-id>dn280551</msdn-id>
<unmanaged>HRESULT ID3D11FunctionReflection::GetResourceBindingDesc([In] unsigned int ResourceIndex,[Out] D3D11_SHADER_INPUT_BIND_DESC* pDesc)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetResourceBindingDesc</unmanaged-short>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionReflection.ResourceBindings">
<summary>
Returns all resource bindings attached to this resource
</summary>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.#ctor(System.IntPtr)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.D3DCompiler.FunctionReflection"/> class.
</summary>
<param name="nativePtr">The native pointer.</param>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.op_Explicit(System.IntPtr)~SharpDX.D3DCompiler.FunctionReflection">
<summary>
Performs an explicit conversion from <see cref="T:System.IntPtr"/> to <see cref="T:SharpDX.D3DCompiler.FunctionReflection"/>. (This method is a shortcut to <see cref="P:SharpDX.CppObject.NativePointer"/>)
</summary>
<param name="nativePointer">The native pointer.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="P:SharpDX.D3DCompiler.FunctionReflection.Description">
<summary>
<p>Fills the function descriptor structure for the function.</p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetDesc']/*" />
<msdn-id>dn280549</msdn-id>
<unmanaged>GetDesc</unmanaged>
<unmanaged-short>GetDesc</unmanaged-short>
<unmanaged>HRESULT ID3D11FunctionReflection::GetDesc([Out] D3D11_FUNCTION_DESC* pDesc)</unmanaged>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetDescription(SharpDX.D3DCompiler.FunctionDescription@)">
<summary>
<p>Fills the function descriptor structure for the function.</p>
</summary>
<param name="descRef"><dd> <p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.FunctionDescription" /></strong> structure that receives a description of the function.</p> </dd></param>
<returns><p>Returns one of the Direct3D 11 Return Codes.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetDesc']/*" />
<msdn-id>dn280549</msdn-id>
<unmanaged>HRESULT ID3D11FunctionReflection::GetDesc([Out] D3D11_FUNCTION_DESC* pDesc)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetDesc</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetConstantBufferByIndex(System.Int32)">
<summary>
<p>Gets a constant buffer by index for a function.</p>
</summary>
<param name="bufferIndex"><dd> <p>Zero-based index.</p> </dd></param>
<returns><p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.ConstantBuffer" /></strong> interface that represents the constant buffer.</p></returns>
<remarks>
<p>A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetConstantBufferByIndex']/*" />
<msdn-id>dn280547</msdn-id>
<unmanaged>ID3D11ShaderReflectionConstantBuffer* ID3D11FunctionReflection::GetConstantBufferByIndex([In] unsigned int BufferIndex)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetConstantBufferByIndex</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetConstantBufferByName(System.String)">
<summary>
<p>Gets a constant buffer by name for a function.</p>
</summary>
<param name="name"><dd> <p>The constant-buffer name.</p> </dd></param>
<returns><p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.ConstantBuffer" /></strong> interface that represents the constant buffer.</p></returns>
<remarks>
<p>A constant buffer supplies either scalar constants or texture constants to a shader. A shader can use one or more constant buffers. For best performance, separate constants into buffers based on the frequency they are updated.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetConstantBufferByName']/*" />
<msdn-id>dn280548</msdn-id>
<unmanaged>ID3D11ShaderReflectionConstantBuffer* ID3D11FunctionReflection::GetConstantBufferByName([In] const char* Name)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetConstantBufferByName</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetResourceBindingDescription(System.Int32,SharpDX.D3DCompiler.InputBindingDescription@)">
<summary>
<p>Gets a description of how a resource is bound to a function. </p>
</summary>
<param name="resourceIndex"><dd> <p>A zero-based resource index.</p> </dd></param>
<param name="descRef"><dd> <p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.InputBindingDescription" /></strong> structure that describes input binding of the resource. </p> </dd></param>
<returns><p>Returns one of the Direct3D 11 Return Codes.</p></returns>
<remarks>
<p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDesc</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>ResourceIndex</em> parameter specifies the index for the resource.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetResourceBindingDesc']/*" />
<msdn-id>dn280551</msdn-id>
<unmanaged>HRESULT ID3D11FunctionReflection::GetResourceBindingDesc([In] unsigned int ResourceIndex,[Out] D3D11_SHADER_INPUT_BIND_DESC* pDesc)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetResourceBindingDesc</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetVariableByName(System.String)">
<summary>
<p>Gets a variable by name.</p>
</summary>
<param name="name"><dd> <p>A reference to a string containing the variable name.</p> </dd></param>
<returns><p> Returns a <strong><see cref="T:SharpDX.D3DCompiler.ShaderReflectionVariable" /> Interface</strong> interface. </p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetVariableByName']/*" />
<msdn-id>dn280553</msdn-id>
<unmanaged>ID3D11ShaderReflectionVariable* ID3D11FunctionReflection::GetVariableByName([In] const char* Name)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetVariableByName</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetResourceBindingDescByName(System.String,SharpDX.D3DCompiler.InputBindingDescription@)">
<summary>
<p>Gets a description of how a resource is bound to a function. </p>
</summary>
<param name="name"><dd> <p>The constant-buffer name of the resource.</p> </dd></param>
<param name="descRef"><dd> <p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.InputBindingDescription" /></strong> structure that describes input binding of the resource. </p> </dd></param>
<returns><p>Returns one of the Direct3D 11 Return Codes.</p></returns>
<remarks>
<p>A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. <strong>GetResourceBindingDescByName</strong> gets info about how one resource in the set is bound as an input to the shader. The <em>Name</em> parameter specifies the name of the resource.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetResourceBindingDescByName']/*" />
<msdn-id>dn280552</msdn-id>
<unmanaged>HRESULT ID3D11FunctionReflection::GetResourceBindingDescByName([In] const char* Name,[Out] D3D11_SHADER_INPUT_BIND_DESC* pDesc)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetResourceBindingDescByName</unmanaged-short>
</member>
<member name="M:SharpDX.D3DCompiler.FunctionReflection.GetFunctionParameter(System.Int32)">
<summary>
<p>Gets the function parameter reflector.</p>
</summary>
<param name="parameterIndex"><dd> <p>The zero-based index of the function parameter reflector to retrieve.</p> </dd></param>
<returns><p>A reference to a <strong><see cref="T:SharpDX.D3DCompiler.FunctionParameterReflection" /></strong> interface that represents the function parameter reflector.</p></returns>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='ID3D11FunctionReflection::GetFunctionParameter']/*" />
<msdn-id>dn280550</msdn-id>
<unmanaged>ID3D11FunctionParameterReflection* ID3D11FunctionReflection::GetFunctionParameter([In] int ParameterIndex)</unmanaged>
<unmanaged-short>ID3D11FunctionReflection::GetFunctionParameter</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.ConstantBufferFlags">
<summary>
<p>Values that identify the indended use of a constant-data buffer.</p>
</summary>
<remarks>
<p><strong><see cref="T:SharpDX.D3DCompiler.ConstantBufferFlags" /></strong>-typed values are specified in the <strong>uFlags</strong> member of the <strong><see cref="T:SharpDX.D3DCompiler.ConstantBufferDescription" /></strong> structure.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_SHADER_CBUFFER_FLAGS']/*" />
<msdn-id>ff728729</msdn-id>
<unmanaged>D3D_SHADER_CBUFFER_FLAGS</unmanaged>
<unmanaged-short>D3D_SHADER_CBUFFER_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferFlags.ConstantBufferUserpacked">
<summary>
<dd> <p>Bind the constant buffer to an input slot defined in HLSL code (instead of letting the compiler choose the input slot).</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CBF_USERPACKED']/*" />
<msdn-id>ff728729</msdn-id>
<unmanaged>D3D_CBF_USERPACKED</unmanaged>
<unmanaged-short>D3D_CBF_USERPACKED</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*" />
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.ConstantBufferType">
<summary>
<p>Values that identify the intended use of constant-buffer data. </p>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CBUFFER_TYPE']/*" />
<msdn-id>ff728722</msdn-id>
<unmanaged>D3D_CBUFFER_TYPE</unmanaged>
<unmanaged-short>D3D_CBUFFER_TYPE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferType.ConstantBuffer">
<summary>
<dd> <p>A buffer containing scalar constants.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CT_CBUFFER']/*" />
<msdn-id>ff728722</msdn-id>
<unmanaged>D3D_CT_CBUFFER</unmanaged>
<unmanaged-short>D3D_CT_CBUFFER</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferType.TextureBuffer">
<summary>
<dd> <p>A buffer containing texture data.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CT_TBUFFER']/*" />
<msdn-id>ff728722</msdn-id>
<unmanaged>D3D_CT_TBUFFER</unmanaged>
<unmanaged-short>D3D_CT_TBUFFER</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferType.InterfacePointers">
<summary>
<dd> <p>A buffer containing interface references.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CT_INTERFACE_POINTERS']/*" />
<msdn-id>ff728722</msdn-id>
<unmanaged>D3D_CT_INTERFACE_POINTERS</unmanaged>
<unmanaged-short>D3D_CT_INTERFACE_POINTERS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.ConstantBufferType.ResourceBindInformation">
<summary>
<dd> <p>A buffer containing binding information.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_CT_RESOURCE_BIND_INFO']/*" />
<msdn-id>ff728722</msdn-id>
<unmanaged>D3D_CT_RESOURCE_BIND_INFO</unmanaged>
<unmanaged-short>D3D_CT_RESOURCE_BIND_INFO</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.DisassemblyFlags">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3DCOMPILE_DISASM_FLAGS']/*" />
<unmanaged>D3DCOMPILE_DISASM_FLAGS</unmanaged>
<unmanaged-short>D3DCOMPILE_DISASM_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.EnableColorCode">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_ENABLE_COLOR_CODE']/*" />
<unmanaged>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged>
<unmanaged-short>D3D_DISASM_ENABLE_COLOR_CODE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.EnableDefaultValuePrints">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS']/*" />
<unmanaged>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged>
<unmanaged-short>D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.EnableInstructionNumbering">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING']/*" />
<unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged>
<unmanaged-short>D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.EnableInstructionCycle">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_ENABLE_INSTRUCTION_CYCLE']/*" />
<unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged>
<unmanaged-short>D3D_DISASM_ENABLE_INSTRUCTION_CYCLE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.DisableDebugInformation">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_DISABLE_DEBUG_INFO']/*" />
<unmanaged>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged>
<unmanaged-short>D3D_DISASM_DISABLE_DEBUG_INFO</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.EnableInstructionOffset">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_ENABLE_INSTRUCTION_OFFSET']/*" />
<unmanaged>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged>
<unmanaged-short>D3D_DISASM_ENABLE_INSTRUCTION_OFFSET</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.InstructionOnly">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_INSTRUCTION_ONLY']/*" />
<unmanaged>D3D_DISASM_INSTRUCTION_ONLY</unmanaged>
<unmanaged-short>D3D_DISASM_INSTRUCTION_ONLY</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.PrintHexLiterals">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_DISASM_PRINT_HEX_LITERALS']/*" />
<unmanaged>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged>
<unmanaged-short>D3D_DISASM_PRINT_HEX_LITERALS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.DisassemblyFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*" />
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.EffectFlags">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3DCOMPILE_EFFECT_FLAGS']/*" />
<unmanaged>D3DCOMPILE_EFFECT_FLAGS</unmanaged>
<unmanaged-short>D3DCOMPILE_EFFECT_FLAGS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.EffectFlags.ChildEffect">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3DCOMPILE_EFFECT_CHILD_EFFECT']/*" />
<unmanaged>D3DCOMPILE_EFFECT_CHILD_EFFECT</unmanaged>
<unmanaged-short>D3DCOMPILE_EFFECT_CHILD_EFFECT</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.EffectFlags.AllowSlowOperations">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS']/*" />
<unmanaged>D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS</unmanaged>
<unmanaged-short>D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.EffectFlags.None">
<summary>
None.
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='']/*" />
<unmanaged>None</unmanaged>
<unmanaged-short>None</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.IncludeType">
<summary>
<p>Values that indicate the location of a shader #include file. </p>
</summary>
<remarks>
<p>You pass a <strong><see cref="T:SharpDX.D3DCompiler.IncludeType" /></strong>-typed value to the <em>IncludeType</em> parameter in a call to the <strong><see cref="M:SharpDX.D3DCompiler.Include.Open(SharpDX.D3DCompiler.IncludeType,System.String,System.IO.Stream)" /></strong> method to indicate the location of the #include file.</p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_INCLUDE_TYPE']/*" />
<msdn-id>ff728723</msdn-id>
<unmanaged>D3D_INCLUDE_TYPE</unmanaged>
<unmanaged-short>D3D_INCLUDE_TYPE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.IncludeType.Local">
<summary>
<dd> <p>The local directory.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_INCLUDE_LOCAL']/*" />
<msdn-id>ff728723</msdn-id>
<unmanaged>D3D_INCLUDE_LOCAL</unmanaged>
<unmanaged-short>D3D_INCLUDE_LOCAL</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.IncludeType.System">
<summary>
<dd> <p>The system directory.</p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_INCLUDE_SYSTEM']/*" />
<msdn-id>ff728723</msdn-id>
<unmanaged>D3D_INCLUDE_SYSTEM</unmanaged>
<unmanaged-short>D3D_INCLUDE_SYSTEM</unmanaged-short>
</member>
<member name="T:SharpDX.D3DCompiler.InputPrimitive">
<summary>
<p>Values that indicate how the pipeline interprets geometry or hull shader input primitives.</p>
</summary>
<remarks>
<p> The <strong><see cref="M:SharpDX.D3DCompiler.ShaderReflection.GetGeometryShaderSInputPrimitive" /></strong> method returns a <strong><see cref="T:SharpDX.D3DCompiler.InputPrimitive" /></strong>-typed value. </p>
</remarks>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.Undefined">
<summary>
<dd> <p> The shader has not been initialized with an input primitive type. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_UNDEFINED']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_UNDEFINED</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_UNDEFINED</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.Point">
<summary>
<dd> <p> Interpret the input primitive as a point. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_POINT']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_POINT</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_POINT</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.Line">
<summary>
<dd> <p> Interpret the input primitive as a line. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_LINE']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_LINE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_LINE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.Triangle">
<summary>
<dd> <p> Interpret the input primitive as a triangle. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_TRIANGLE']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_TRIANGLE</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TRIANGLE</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.LineWithAdjacency">
<summary>
<dd> <p> Interpret the input primitive as a line with adjacency data. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_LINE_ADJ']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_LINE_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_LINE_ADJ</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.TriangleWithAdjacency">
<summary>
<dd> <p> Interpret the input primitive as a triangle with adjacency data. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_TRIANGLE_ADJ']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_TRIANGLE_ADJ</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_TRIANGLE_ADJ</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith1ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_1_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_1_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_1_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith2ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_2_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_2_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_2_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith3ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_3_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_3_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_3_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith4ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_4_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_4_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_4_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith5ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_5_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_5_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_5_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith6ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_6_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_6_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_6_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith7ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_7_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_7_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_7_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith8ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_8_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_8_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_8_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith9ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_9_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_9_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_9_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith10ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_10_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_10_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_10_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith11ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_11_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_11_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_11_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith12ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_12_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_12_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_12_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith13ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_13_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_13_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_13_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith14ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_14_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_14_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_14_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith15ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_15_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_15_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_15_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith16ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_16_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_16_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_16_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith17ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_17_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_17_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_17_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith18ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_18_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_18_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_18_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith19ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_19_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_19_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_19_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith20ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_20_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_20_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_20_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith21ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_21_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_21_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_21_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith22ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_22_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_22_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_22_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith23ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_23_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_23_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_23_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith24ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_24_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_24_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_24_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith25ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_25_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_25_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_25_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith26ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_26_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_26_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_26_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith27ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_27_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_27_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_27_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith28ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_28_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_28_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_28_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith29ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_29_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_29_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_29_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith30ControlPoints">
<summary>
<dd> <p> Interpret the input primitive as a control point patch. </p> </dd>
</summary>
<!-- No matching elements were found for the following include tag --><include file=".\..\..\Documentation\CodeComments.xml" path="/comments/comment[@id='D3D_PRIMITIVE_30_CONTROL_POINT_PATCH']/*" />
<msdn-id>ff728725</msdn-id>
<unmanaged>D3D_PRIMITIVE_30_CONTROL_POINT_PATCH</unmanaged>
<unmanaged-short>D3D_PRIMITIVE_30_CONTROL_POINT_PATCH</unmanaged-short>
</member>
<member name="F:SharpDX.D3DCompiler.InputPrimitive.PatchWith31ControlPoints">