diff --git a/worlds/legobatman1/Items.py b/worlds/legobatman1/Items.py index a3b4a245c85..31d6e6f2a59 100644 --- a/worlds/legobatman1/Items.py +++ b/worlds/legobatman1/Items.py @@ -83,7 +83,7 @@ class LegoBatman1Item(Item): "Flight of the Bat": LegoBatman1ItemData("Levels", 45035996254, ItemClassification.progression), "In the Dark Night": LegoBatman1ItemData("Levels", 45035996255, ItemClassification.progression), "To the Top of the Tower": LegoBatman1ItemData("Levels", 45035996256, ItemClassification.progression), - "The Riddler Makes a Withdrawl": LegoBatman1ItemData("Levels", 45035996257, ItemClassification.progression), + "The Riddler Makes a Withdrawal": LegoBatman1ItemData("Levels", 45035996257, ItemClassification.progression), "On the Rocks": LegoBatman1ItemData("Levels", 45035996258, ItemClassification.progression), "Green Fingers": LegoBatman1ItemData("Levels", 45035996259, ItemClassification.progression), "An Enterprising Theft": LegoBatman1ItemData("Levels", 45035996260, ItemClassification.progression), @@ -92,8 +92,8 @@ class LegoBatman1Item(Item): "Stealing the Show": LegoBatman1ItemData("Levels", 45035996263, ItemClassification.progression), "Harboring a Grudge": LegoBatman1ItemData("Levels", 45035996264, ItemClassification.progression), "A Daring Rescue": LegoBatman1ItemData("Levels", 45035996265, ItemClassification.progression), - "Artic World": LegoBatman1ItemData("Levels", 45035996266, ItemClassification.progression), - "A Surpise for the Commissioner": LegoBatman1ItemData("Levels", 45035996267, ItemClassification.progression), + "Arctic World": LegoBatman1ItemData("Levels", 45035996266, ItemClassification.progression), + "A Surprise for the Commissioner": LegoBatman1ItemData("Levels", 45035996267, ItemClassification.progression), "Biplane Blast": LegoBatman1ItemData("Levels", 45035996268, ItemClassification.progression), "The Joker's Masterpiece": LegoBatman1ItemData("Levels", 45035996269, ItemClassification.progression), "The Lure of the Night": LegoBatman1ItemData("Levels", 45035996270, ItemClassification.progression), diff --git a/worlds/legobatman1/Locations.py b/worlds/legobatman1/Locations.py index b74d5b74706..011ac05adda 100644 --- a/worlds/legobatman1/Locations.py +++ b/worlds/legobatman1/Locations.py @@ -373,7 +373,7 @@ def get_locations_by_category(category: str) -> Dict[str, LegoBatman1LocationDat "PCP Hero #4 - Room 1, Double Jump from vending machine and blow up silver objects": LegoBatman1LocationData("Zoo's Company", 45035996097), "PCP Hero #4 - Room 2, Build totem then grow plant": LegoBatman1LocationData("Zoo's Company", 45035996098), "PCP Hero #4 - Room 2, Break silver rocks in lion enclosure": LegoBatman1LocationData("Zoo's Company", 45035996100), - "PCP Hero #4 - Room 2, Top right cornor of elephant enclosure": LegoBatman1LocationData("Zoo's Company", 45035996101), + "PCP Hero #4 - Room 2, Top right corner of elephant enclosure": LegoBatman1LocationData("Zoo's Company", 45035996101), "PCP Hero #4 - Room 3, Jump on big lily pad behind boat": LegoBatman1LocationData("Zoo's Company", 45035996103), "PCP Hero #4 - Room 3, Freeze water near waterfall and jump up": LegoBatman1LocationData("Zoo's Company", 45035996105), "PCP Hero #4 - Room 3, Use strength thing near batman suit": LegoBatman1LocationData("Zoo's Company", 45035996104), diff --git a/worlds/legobatman1/Rules.py b/worlds/legobatman1/Rules.py index 3438c4fcb85..02d68b53749 100644 --- a/worlds/legobatman1/Rules.py +++ b/worlds/legobatman1/Rules.py @@ -300,14 +300,14 @@ def set_rules(multiworld: MultiWorld, player: int, bool): trrv1_red_brick = multiworld.get_location("TRR Villian #1 - Room 2, Climb magnet wall then double jump and bring down green sign, build it and bring it to crusher in sub room", player) if self.options.story_pickups: - trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal") + trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Riddler Makes a Withdrawal") else if self.options.glitched: - trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal", "Glide Suit", "Slam", has_batarang) + trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Riddler Makes a Withdrawal", "Glide Suit", "Slam", has_batarang) else: - trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal", "Magnet Suit", has_batarang) + trrv1_red_brick.access_rule = lambda state: state.has_all(player, "The Riddler Makes a Withdrawal", "Magnet Suit", has_batarang) -multiworld.get_location("Status Screen - The Ridler Makes a Withdrawal True Status", player).access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal") -multiworld.get_location("Status Screen - The Ridler Makes a Withdrawal Completed", player).access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal") +multiworld.get_location("Status Screen - The Riddler Makes a Withdrawal True Status", player).access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal") +multiworld.get_location("Status Screen - The Riddler Makes a Withdrawal Completed", player).access_rule = lambda state: state.has_all(player, "The Ridler Makes a Withdrawal") trrv2_red_brick = multiworld.get_location("TRR Villian #2 - Room 2, Break silver handle then go inside, break object, build switch, go across and build object", player) if self.options.story_pickups: @@ -340,8 +340,8 @@ def set_rules(multiworld: MultiWorld, player: int, bool): multiworld.get_location("Status Screen - A Daring Rescue True Status", player).access_rule = lambda state: state.has_all(player, "A Daring Rescue") multiworld.get_location("Status Screen - A Daring Rescue Completed", player).access_rule = lambda state: state.has_all(player, "A Daring Rescue") -multiworld.get_location("Status Screen - Arctic World True Status", player).access_rule = lambda state: state.has_all(player, "Breaking Blocks") -multiworld.get_location("Status Screen - Arctic World Completed", player).access_rule = lambda state: state.has_all(player, "Breaking Blocks") +multiworld.get_location("Status Screen - Arctic World True Status", player).access_rule = lambda state: state.has_all(player, "Arctic World") +multiworld.get_location("Status Screen - Arctic World Completed", player).access_rule = lambda state: state.has_all(player, "Arctic World") multiworld.get_location("Status Screen - A Surprise for the Commissioner True Status", player).access_rule = lambda state: state.has_all(player, "A Surprise for the Commissioner") multiworld.get_location("Status Screen - A Surprise for the Commissioner Completed", player).access_rule = lambda state: state.has_all(player, "A Surprise for the Commissioner")