Skip to content

Commit

Permalink
updated readme to show compatability with 2019.1
Browse files Browse the repository at this point in the history
  • Loading branch information
Sohojoe committed Jul 3, 2019
1 parent 8902996 commit 5707e80
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ Research into using mocap (and longer term video) as style reference for trainin
----

#### Using this repro
* Make sure you are using a compatable version of Unity (tested with 2018.4 LTS)
* Make sure you are using a compatable version of Unity (tested with 2018.4 LTS and 2019.1)
* To run trained models, make sure you: [add TensorFlowSharp to Unity](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Using-TensorFlow-Sharp-in-Unity.md)
* To try different moves: Replace reference MoCap in animation tree and select the right ML-Agent trained model
* See the [ML-Agents documentation](https://github.com/Unity-Technologies/ml-agents) for how to train
Expand Down Expand Up @@ -48,7 +48,7 @@ Backflip (002.144-128m steps) |
* Was struggling to train backflip but looks like I need to train for longer (current example is 48m steps / 9.6m observations)
* Was able to train Backflip after updating to Unity 2018.3 beta - looks like updates to PhyX engine improve stability
* **References:**
* Insperation: [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills arXiv:1804.02717 [cs.GR]](https://arxiv.org/abs/1804.02717
* Insperation: [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills arXiv:1804.02717 [cs.GR]](https://arxiv.org/abs/1804.02717)
* **Notes:**
* Needed to make lots of modifications to model to improve training performance
* Added sensors to feet improved trainging
Expand Down

0 comments on commit 5707e80

Please sign in to comment.