diff --git a/README.md b/README.md index 0465f0a..12bbc3c 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ Research into using mocap (and longer term video) as style reference for trainin ---- #### Using this repro -* Make sure you are using a compatable version of Unity (tested with 2018.4 LTS) +* Make sure you are using a compatable version of Unity (tested with 2018.4 LTS and 2019.1) * To run trained models, make sure you: [add TensorFlowSharp to Unity](https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Using-TensorFlow-Sharp-in-Unity.md) * To try different moves: Replace reference MoCap in animation tree and select the right ML-Agent trained model * See the [ML-Agents documentation](https://github.com/Unity-Technologies/ml-agents) for how to train @@ -48,7 +48,7 @@ Backflip (002.144-128m steps) | * Was struggling to train backflip but looks like I need to train for longer (current example is 48m steps / 9.6m observations) * Was able to train Backflip after updating to Unity 2018.3 beta - looks like updates to PhyX engine improve stability * **References:** - * Insperation: [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills arXiv:1804.02717 [cs.GR]](https://arxiv.org/abs/1804.02717 + * Insperation: [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills arXiv:1804.02717 [cs.GR]](https://arxiv.org/abs/1804.02717) * **Notes:** * Needed to make lots of modifications to model to improve training performance * Added sensors to feet improved trainging