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pixelore_window.c
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/*
Pixelore Easy and light pixel art editor
Copyright (C) 2022-2023 SolindekDev
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <pixelore_font_manager.h>
#include <pixelore_window.h>
#include <pixelore_draw.h>
#include <pixelore_button.h>
#include <pixelore_input.h>
#include <pixelore_app.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include <stdlib.h>
u32 bitmap[64 * 64] = { 255 };
window_t* create_window(i32 argc, str* argv, i32 win_width, i32 win_height)
{
// Initialize SDL2 library
i32 status = SDL_Init(SDL_INIT_EVERYTHING);
if (status != 0)
{
printf("Couldn't initialize SDL");
return NULL;
}
// Initialize SDL2 image library
status = IMG_Init(IMG_INIT_PNG);
if (status == 0)
{
printf("Couldn't initialize SDL Image");
return NULL;
}
// Initialize SDL2 ttf library
status = TTF_Init();
if (status != 0)
{
printf("Couldn't initialize SDL ttf");
return NULL;
}
// Initialize fonts
bool bstatus = init_fonts();
if (bstatus == false)
{
printf("Couldn't initialize fonts");
return NULL;
}
// Create window_t structure (that will be returned) and fill
// fields of it
window_t* window = calloc(1, sizeof(window_t));
window->sdl_window = SDL_CreateWindow("Pixelore", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, win_width, win_height, 0);
window->sdl_renderer = SDL_CreateRenderer(window->sdl_window, -1, SDL_RENDERER_ACCELERATED);
window->close = false;
return window;
}
void window_clear_buffer(window_t* win)
{
if (win == NULL) return;
SDL_SetRenderDrawColor(win->sdl_renderer, win->bg_r, win->bg_g, win->bg_b, 255);
SDL_RenderClear(win->sdl_renderer);
}
void window_draw(window_t* win)
{
if (win == NULL) return;
}
void window_clean_up(window_t* win)
{
font_clean_up();
SDL_DestroyRenderer(win->sdl_renderer);
SDL_DestroyWindow(win->sdl_window);
SDL_Quit();
}
void window_inputs(window_t* win)
{
if (win == NULL) return;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type)
{
case SDL_QUIT:
win->close = true;
break;
case SDL_MOUSEBUTTONDOWN:
handle_mouse_button_event(event);
handle_mouse_input_event(event);
break;
case SDL_MOUSEBUTTONUP:
handle_mouse_button_event(event);
break;
case SDL_MOUSEMOTION:
handle_mouse_motion_event(event);
break;
case SDL_MOUSEWHEEL:
handle_mouse_whell(event);
break;
case SDL_KEYDOWN:
handle_backspace_input_event(event);
break;
case SDL_TEXTINPUT:
handle_keyboard_input_event(event);
break;
}
}
}
void window_swap_buffers(window_t* win)
{
if (win == NULL) return;
SDL_RenderPresent(win->sdl_renderer);
}
void window_set_background(window_t* win, u8 r, u8 g, u8 b)
{
win->bg_r = r;
win->bg_g = g;
win->bg_b = b;
}
i32 window_get_width(window_t* win)
{
i32 width = 0;
SDL_GetWindowSize(win->sdl_window, &width, NULL);
return width;
}
i32 window_get_height(window_t* win)
{
i32 height = 0;
SDL_GetWindowSize(win->sdl_window, NULL, &height);
return height;
}