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Zestiria.CT
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Zestiria.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>95</ID>
<Description>"Camera"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<Address>"Tales of Zestiria.exe"+01D32490</Address>
<Offsets>
<Offset>D0</Offset>
<Offset>10</Offset>
<Offset>0</Offset>
<Offset>28</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>115</ID>
<Description>"idk lmao"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>134</ID>
<Description>"Pos"</Description>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>127</ID>
<Description>"X"</Description>
<VariableType>Float</VariableType>
<Address>-C4</Address>
</CheatEntry>
<CheatEntry>
<ID>135</ID>
<Description>"Y"</Description>
<VariableType>Float</VariableType>
<Address>-C0</Address>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"Z"</Description>
<VariableType>Float</VariableType>
<Address>-BC</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"Pos2?"</Description>
<GroupHeader>1</GroupHeader>
<Address>+0</Address>
<CheatEntries>
<CheatEntry>
<ID>140</ID>
<Description>"X"</Description>
<VariableType>Float</VariableType>
<Address>-94</Address>
</CheatEntry>
<CheatEntry>
<ID>138</ID>
<Description>"Y"</Description>
<VariableType>Float</VariableType>
<Address>-90</Address>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"Z"</Description>
<VariableType>Float</VariableType>
<Address>-8C</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>144</ID>
<Description>"Rotation? not correct"</Description>
<GroupHeader>1</GroupHeader>
<Address/>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"X?"</Description>
<VariableType>Float</VariableType>
<Address>-88</Address>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Y?"</Description>
<VariableType>Float</VariableType>
<Address>-84</Address>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"Z?"</Description>
<VariableType>Float</VariableType>
<Address>-80</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>96</ID>
<Description>"Height"</Description>
<VariableType>Float</VariableType>
<Address>+0</Address>
</CheatEntry>
<CheatEntry>
<ID>102</ID>
<Description>"Zoom"</Description>
<VariableType>Float</VariableType>
<Address>+4</Address>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"Actual Height"</Description>
<VariableType>Float</VariableType>
<Address>+8</Address>
</CheatEntry>
<CheatEntry>
<ID>118</ID>
<Description>"Actual Zoom"</Description>
<VariableType>Float</VariableType>
<Address>+C</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>9963</ID>
<Description>"Show all entries in enemy book"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Zestiria.exe
Version:
Date : 2022-05-26
Author : thing
This script does blah blah blah
}
[ENABLE]
aobscanmodule(enmBookCheck,Tales of Zestiria.exe,80 B8 D0 00 00 00 00 74 58) // should be unique
enmBookCheck+7:
db 90 90
enmBookCheck+51:
db 90 90
registersymbol(enmBookCheck)
[DISABLE]
enmBookCheck:
db 80 B8 D0 00 00 00 00 74 58
enmBookCheck+51:
db 74 0E
unregistersymbol(enmBookCheck)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Zestiria.Kaim::Waitable::IsSignaled+C053
Tales of Zestiria.Kaim::Waitable::IsSignaled+C038: 8B 5D 08 - mov ebx,[ebp+08]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C03B: 56 - push esi
Tales of Zestiria.Kaim::Waitable::IsSignaled+C03C: 8B 75 18 - mov esi,[ebp+18]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C03F: 57 - push edi
Tales of Zestiria.Kaim::Waitable::IsSignaled+C040: 3B 45 10 - cmp eax,[ebp+10]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C043: 74 7F - je "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C0C4
Tales of Zestiria.Kaim::Waitable::IsSignaled+C045: EB 09 - jmp "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C050
Tales of Zestiria.Kaim::Waitable::IsSignaled+C047: 8D A4 24 00 00 00 00 - lea esp,[esp+00000000]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C04E: 8B FF - mov edi,edi
Tales of Zestiria.Kaim::Waitable::IsSignaled+C050: 83 E0 FE - and eax,-02
// ---------- INJECTING HERE ----------
Tales of Zestiria.Kaim::Waitable::IsSignaled+C053: 80 B8 D0 00 00 00 00 - cmp byte ptr [eax+000000D0],00
// ---------- DONE INJECTING ----------
Tales of Zestiria.Kaim::Waitable::IsSignaled+C05A: 74 58 - je "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C0B4
Tales of Zestiria.Kaim::Waitable::IsSignaled+C05C: 83 FE FF - cmp esi,-01
Tales of Zestiria.Kaim::Waitable::IsSignaled+C05F: 74 1C - je "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C07D
Tales of Zestiria.Kaim::Waitable::IsSignaled+C061: 8B 88 B4 00 00 00 - mov ecx,[eax+000000B4]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C067: 8D 90 B4 00 00 00 - lea edx,[eax+000000B4]
Tales of Zestiria.Kaim::Waitable::IsSignaled+C06D: F6 C1 01 - test cl,01
Tales of Zestiria.Kaim::Waitable::IsSignaled+C070: 74 05 - je "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C077
Tales of Zestiria.Kaim::Waitable::IsSignaled+C072: 83 E1 FE - and ecx,-02
Tales of Zestiria.Kaim::Waitable::IsSignaled+C075: EB 02 - jmp "Tales of Zestiria.Kaim::Waitable::IsSignaled"+C079
Tales of Zestiria.Kaim::Waitable::IsSignaled+C077: 03 CA - add ecx,edx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>9976</ID>
<Description>"Not enabling this will cause your game to crash upon opening the Enemy Book!"</Description>
<Color>FF00FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>9964</ID>
<Description>"Workaround for fixed_string exception (Base game)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Zestiria.exe
Version:
Date : 2022-05-26
Author : thing
This script does blah blah blah
}
[ENABLE]
aobscan(enmBookFixedStringworkaround,45 4E 45 5F 50 53 59 30 00 00 45 4E 45 5F 50 53 59 30 00 00 55 4E 49 54 5F 46 4F 52 4D 41 54 5F 50 53 59 30) // should be unique
//??? (Symonne)
enmBookFixedStringworkaround+54:
db 00
//Mountain Troll
enmBookFixedStringworkaround+2450:
db 00
//Sorey (Fire Armatus)
enmBookFixedStringworkaround-2C6C:
db 00
//Rose (Earth Armatus)
enmBookFixedStringworkaround-32B8:
db 00
//Sorey (Water Armatus)
enmBookFixedStringworkaround-4F9C:
db 00
//Rose (Wind Armatus)
enmBookFixedStringworkaround+27C0:
db 00
//Eizen
enmBookFixedStringworkaround+2F4:
db 00
//Test
enmBookFixedStringworkaround-5070:
db 00
//Alisha (party)
enmBookFixedStringworkaround-5008:
db 00
//Rose (party)
enmBookFixedStringworkaround-E314:
db 00
//Sorey (party)
enmBookFixedStringworkaround-B614:
db 00
//Edna (party)
enmBookFixedStringworkaround-3250:
db 00
//Zaveid (party)
enmBookFixedStringworkaround+36F4:
db 00
//Lailah (party)
enmBookFixedStringworkaround-1EE4:
db 00
//Mikleo (party)
enmBookFixedStringworkaround-BE0:
db 00
//Dezel (party)
enmBookFixedStringworkaround-3570:
db 00
//Shadow Zaveid
enmBookFixedStringworkaround+1A8C:
db 00
//Shadow Lailah
enmBookFixedStringworkaround+D10:
db 00
//Shadow Mikleo
enmBookFixedStringworkaround+1108:
db 00
//Rose
enmBookFixedStringworkaround+434:
db 00
//Shadow Alisha
enmBookFixedStringworkaround+4A0:
db 00
//Shadow Rose
enmBookFixedStringworkaround+1540:
db 00
//Shadow Sorey
enmBookFixedStringworkaround+16F0:
db 00
//Zaveid
enmBookFixedStringworkaround+38A4:
db 00
//Shadow Edna
enmBookFixedStringworkaround+A20:
db 00
registersymbol(enmBookFixedStringworkaround)
[DISABLE]
unregistersymbol(enmBookFixedStringworkaround)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>9974</ID>
<Description>"No Adventure Items DLC installed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//Super Star S
enmBookFixedStringworkaround+1A0C:
db 00
//Super Star G
enmBookFixedStringworkaround+198C:
db 00
//Rowdy Katz
enmBookFixedStringworkaround-998:
db 00
//Bad Katz
enmBookFixedStringworkaround-A98:
db 00
//Super Star R
enmBookFixedStringworkaround+190C:
db 00
//Gangsta Katz
enmBookFixedStringworkaround-A18:
db 00
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>9975</ID>
<Description>"No God Eater DLC installed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//Ogre Tailen
enmBookFixedStringworkaround-29C:
db 00
//Chihyu Dragon
enmBookFixedStringworkaround+24BC:
db 00
//Vajra
enmBookFixedStringworkaround+1E6C:
db 00
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>9968</ID>
<Description>"Workaround for fixed_string exception (Alisha DLC)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(enmBookFixedStringworkaround,45 4E 45 5F 50 53 59 30 00 00 45 4E 45 5F 50 53 59 30 00 00 55 4E 49 54 5F 46 4F 52 4D 41 54 5F 50 53 59 30) // should be unique
//Test
enmBookFixedStringworkaround-55F8:
db 00
//Alisha (party)
enmBookFixedStringworkaround-5590:
db 00
//Edna (party)
enmBookFixedStringworkaround-3764:
db 00
//Mikleo (party)
enmBookFixedStringworkaround-C50:
db 00
//Sorey (party)
enmBookFixedStringworkaround+1548:
db 00
//Zaveid (party)
enmBookFixedStringworkaround+3768:
db 00
//Dezel (party)
enmBookFixedStringworkaround-3A84:
db 00
//Rose (party)
enmBookFixedStringworkaround+35C:
db 00
//Lailah (party)
enmBookFixedStringworkaround-20A0:
db 00
//??? (Symonne)
enmBookFixedStringworkaround+54:
db 00
//Mountain Troll
enmBookFixedStringworkaround+24C4:
db 00
//Shadow Zaveid
enmBookFixedStringworkaround+1B00:
db 00
//Shadow Rose
enmBookFixedStringworkaround+15B4:
db 00
//Rose
enmBookFixedStringworkaround+434:
db 00
//Shadow Alisha
enmBookFixedStringworkaround+4A0:
db 00
//Shadow Lailah
enmBookFixedStringworkaround+D10:
db 00
//Shadow Mikleo
enmBookFixedStringworkaround+1108:
db 00
//Zaveid
enmBookFixedStringworkaround+3918:
db 00
//Shadow Edna
enmBookFixedStringworkaround+A20:
db 00
//Shadow Sorey
enmBookFixedStringworkaround+1764:
db 00
//Rose (Earth Armatus)
enmBookFixedStringworkaround-37CC:
db 00
//Sorey (Fire Armatus)
enmBookFixedStringworkaround-2E98:
db 00
//Sorey (Water Armatus)
enmBookFixedStringworkaround-5524:
db 00
//Rose (Wind Armatus)
enmBookFixedStringworkaround+2834:
db 00
//Eizen
enmBookFixedStringworkaround+2F4:
db 00
registersymbol(enmBookFixedStringworkaround)
[DISABLE]
unregistersymbol(enmBookFixedStringworkaround)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>9971</ID>
<Description>"No Adventure Items DLC installed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//Super Star R
enmBookFixedStringworkaround+1980:
db 00
//Super Star G
enmBookFixedStringworkaround+1A00:
db 00
//Gangsta Katz
enmBookFixedStringworkaround-A18:
db 00
//Rowdy Katz
enmBookFixedStringworkaround-998:
db 00
//Bad Katz
enmBookFixedStringworkaround-A98:
db 00
//Super Star S
enmBookFixedStringworkaround+1A80:
db 00
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>9973</ID>
<Description>"No God Eater DLC installed"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//Ogre Tailen
enmBookFixedStringworkaround-29C:
db 00
//Chihyu Dragon
enmBookFixedStringworkaround+2530:
db 00
//Vajra
enmBookFixedStringworkaround+1EE0:
db 00
[DISABLE]
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>10191</ID>
<Description>"Alisha can armatize"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Zestiria.exe
Version:
Date : 2023-07-02
Author : thing
This script does blah blah blah
}
[ENABLE]
aobscanmodule(armaCheck,Tales of Zestiria.exe,83 7B 04 08 74 6D) // should be unique
armaCheck:
db 90 90 90 90 90 90
registersymbol(armaCheck)
[DISABLE]
armaCheck:
db 83 7B 04 08 74 6D
unregistersymbol(armaCheck)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Zestiria.exe+A1E97
Tales of Zestiria.exe+A1E62: 80 BE 9C 05 00 00 00 - cmp byte ptr [esi+0000059C],00
Tales of Zestiria.exe+A1E69: 0F 85 9B 00 00 00 - jne "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1E6F: 8B 96 A8 00 00 00 - mov edx,[esi+000000A8]
Tales of Zestiria.exe+A1E75: 8B 7A 28 - mov edi,[edx+28]
Tales of Zestiria.exe+A1E78: 80 BF 9C 05 00 00 00 - cmp byte ptr [edi+0000059C],00
Tales of Zestiria.exe+A1E7F: 0F 85 85 00 00 00 - jne "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1E85: 83 BE FC 00 00 00 00 - cmp dword ptr [esi+000000FC],00
Tales of Zestiria.exe+A1E8C: 75 7C - jne "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1E8E: 83 BF FC 00 00 00 00 - cmp dword ptr [edi+000000FC],00
Tales of Zestiria.exe+A1E95: 75 73 - jne "Tales of Zestiria.exe"+A1F0A
// ---------- INJECTING HERE ----------
Tales of Zestiria.exe+A1E97: 83 7B 04 08 - cmp dword ptr [ebx+04],08
// ---------- DONE INJECTING ----------
Tales of Zestiria.exe+A1E9B: 74 6D - je "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1E9D: 8D 86 78 02 00 00 - lea eax,[esi+00000278]
Tales of Zestiria.exe+A1EA3: E8 B8 AF 01 00 - call "Tales of Zestiria.exe"+BCE60
Tales of Zestiria.exe+A1EA8: 84 C0 - test al,al
Tales of Zestiria.exe+A1EAA: 75 5E - jne "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1EAC: 8B 0D 90 24 13 02 - mov ecx,["Tales of Zestiria.exe"+1D32490]
Tales of Zestiria.exe+A1EB2: E8 B9 BC FE FF - call "Tales of Zestiria.exe"+8DB70
Tales of Zestiria.exe+A1EB7: 84 C0 - test al,al
Tales of Zestiria.exe+A1EB9: 75 4F - jne "Tales of Zestiria.exe"+A1F0A
Tales of Zestiria.exe+A1EBB: 38 83 0C 43 00 00 - cmp [ebx+0000430C],al
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>197</ID>
<Description>"Notes"</Description>
<Options moHideChildren="1"/>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>10166</ID>
<Description>"Dropdowns"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>10167</ID>
<Description>"dropdown: Weakness"</Description>
<DropDownList DisplayValueAsItem="1">0:None
1:Weak
2:Resist
3:Resist?
4:Resist?
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>10187</ID>
<Description>"dropdown: No/Yes"</Description>
<DropDownList DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Turn off friendly AI byte"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>"Tales of Zestiria.exe"+1D30318</Address>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"Pause byte"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>"Tales of Zestiria.exe"+1D3030C</Address>
</CheatEntry>
<CheatEntry>
<ID>196</ID>
<Description>"Fight end byte"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>"Tales of Zestiria.exe"+1D302B1</Address>
</CheatEntry>
<CheatEntry>
<ID>206</ID>
<Description>"Map load shenanigans"</Description>
<VariableType>String</VariableType>
<Length>30</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>"Tales of Zestiria.exe"+1D3C9E4</Address>
</CheatEntry>
<CheatEntry>
<ID>10064</ID>
<Description>"Coordinates"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Zestiria.exe
Version:
Date : 2023-06-17
Author : thing
This script does blah blah blah
}
[ENABLE]
aobscanmodule(coordsPTR,Tales of Zestiria.exe,89 50 44 89 78 48) // should be unique
alloc(newmem,$1000)
alloc(coords,8)
label(code)
label(return)
newmem:
mov [coords],eax
code:
mov [eax+44],edx
mov [eax+48],edi
jmp return
coordsPTR:
jmp newmem
nop
return:
registersymbol(coordsPTR)
registersymbol(coords)
[DISABLE]
coordsPTR:
db 89 50 44 89 78 48
unregistersymbol(coordsPTR)
unregistersymbol(coords)
dealloc(newmem)
dealloc(coords)
{
// ORIGINAL CODE - INJECTION POINT: 0085CDD9
0085CDBB: 89 50 2C - mov [eax+2C],edx
0085CDBE: 8B 55 D4 - mov edx,[ebp-2C]
0085CDC1: 89 50 34 - mov [eax+34],edx
0085CDC4: 8B 55 DC - mov edx,[ebp-24]
0085CDC7: 89 48 38 - mov [eax+38],ecx
0085CDCA: 8B 4D E0 - mov ecx,[ebp-20]
0085CDCD: 89 48 40 - mov [eax+40],ecx
0085CDD0: 8B 4D FC - mov ecx,[ebp-04]
0085CDD3: 89 50 3C - mov [eax+3C],edx
0085CDD6: 8B 55 E4 - mov edx,[ebp-1C]
// ---------- INJECTING HERE ----------
0085CDD9: 89 50 44 - mov [eax+44],edx
// ---------- DONE INJECTING ----------
0085CDDC: 89 78 48 - mov [eax+48],edi
0085CDDF: 89 70 4C - mov [eax+4C],esi
0085CDE2: 8A 45 AF - mov al,[ebp-51]
0085CDE5: 5F - pop edi
0085CDE6: 33 CD - xor ecx,ebp
0085CDE8: 5E - pop esi
0085CDE9: E8 E8 65 3B 00 - call "Tales of Zestiria.std::_Init_locks::operator="+E82
0085CDEE: 8B E5 - mov esp,ebp
0085CDF0: 5D - pop ebp
0085CDF1: 8B E3 - mov esp,ebx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>10073</ID>
<Description>"Move in-game to populate this!"</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>10065</ID>
<Description>"X"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>coords</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10067</ID>
<Description>"Y"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>coords</Address>
<Offsets>
<Offset>44</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>10066</ID>
<Description>"Z"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>coords</Address>
<Offsets>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4644</ID>
<Description>"Enemy Book Data - from Frubam, expanded"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Zestiria.exe
Version:
Date : 2016-11-14
Author : frubam
This script does blah blah blah
}
[ENABLE]
aobscanmodule(char_generalData,Tales of Zestiria.exe,5F 89 06 8B C6 5B 8B E5 5D C3) // should be unique
alloc(newmem,$1000)
alloc(data_entryNO,4)
label(code)
label(return)
newmem:
mov [data_entryNO],ecx
code:
pop edi
mov [esi],eax
mov eax,esi
jmp return
char_generalData:
jmp newmem
return:
registersymbol(char_generalData)
registersymbol(data_entryNO)
[DISABLE]
char_generalData:
db 5F 89 06 8B C6
unregistersymbol(char_generalData)
unregistersymbol(data_entryNO)
dealloc(newmem)
dealloc(data_entryNO)
{
// ORIGINAL CODE - INJECTION POINT: "Tales of Zestiria.exe"+E71EF
"Tales of Zestiria.exe"+E71D3: 8B 7D 10 - mov edi,[ebp+10]
"Tales of Zestiria.exe"+E71D6: 8B C8 - mov ecx,eax
"Tales of Zestiria.exe"+E71D8: 83 E1 FE - and ecx,-02
"Tales of Zestiria.exe"+E71DB: 39 79 04 - cmp [ecx+04],edi
"Tales of Zestiria.exe"+E71DE: 74 0F - je "Tales of Zestiria.exe"+E71EF
"Tales of Zestiria.exe"+E71E0: 8D 55 FC - lea edx,[ebp-04]
"Tales of Zestiria.exe"+E71E3: E8 A8 01 00 00 - call "Tales of Zestiria.exe"+E7390
"Tales of Zestiria.exe"+E71E8: 8B 45 FC - mov eax,[ebp-04]
"Tales of Zestiria.exe"+E71EB: 3B C3 - cmp eax,ebx
"Tales of Zestiria.exe"+E71ED: 75 E7 - jne "Tales of Zestiria.exe"+E71D6
// ---------- INJECTING HERE ----------
"Tales of Zestiria.exe"+E71EF: 5F - pop edi
"Tales of Zestiria.exe"+E71F0: 89 06 - mov [esi],eax
"Tales of Zestiria.exe"+E71F2: 8B C6 - mov eax,esi
// ---------- DONE INJECTING ----------
"Tales of Zestiria.exe"+E71F4: 5B - pop ebx
"Tales of Zestiria.exe"+E71F5: 8B E5 - mov esp,ebp
"Tales of Zestiria.exe"+E71F7: 5D - pop ebp
"Tales of Zestiria.exe"+E71F8: C3 - ret
"Tales of Zestiria.exe"+E71F9: 89 06 - mov [esi],eax
"Tales of Zestiria.exe"+E71FB: 8B C6 - mov eax,esi
"Tales of Zestiria.exe"+E71FD: 5B - pop ebx
"Tales of Zestiria.exe"+E71FE: 8B E5 - mov esp,ebp
"Tales of Zestiria.exe"+E7200: 5D - pop ebp
"Tales of Zestiria.exe"+E7201: C3 - ret
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>10140</ID>
<Description>""ENE_XXXX" tag offset"</Description>
<Options moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>data_entryNO</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>10190</ID>
<Description>""ENE_XXXX" tag"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>String</VariableType>
<Length>30</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>+0</Address>
<Offsets>
<Offset>[data_entryNO]</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>4665</ID>
<Description>"Enemy value (0x04)"</Description>
<DropDownList DisplayValueAsItem="1">1:Sorey Lv1
2:Rose Lv1
3:Mikleo Lv1
4:Lailah Lv1
5:Edna Lv1
6:Dezel Lv1
7:Zavied Lv1
8:Alisha Lv1
9:Heldalf (~Biroclef Ridge) Lv80
10:Heldalf (Biroclef Ridge) Lv80
11:Heldalf (Artorius Throne) Lv80
12:???(LunarreElysia) Lv6
13:???(LunarreLadylake) Lv7
14:Lunarre Lv41
15:Lunarre Lv60
16:Cerberus Lv68
17:Duoblock Lv122
18:Dullahan Lv47
19:Odin Lv80
20:Asura Lv43
21:Minotauros Lv42
22:Medusa Lv39
23:Euryale Lv57
24:Stheno Lv56
25:Drake Lv19
26:Griffin Lv36
27:Hippogriff Lv80
28:Hecatoncheire Lv80
29:Eizen Lv80
30:Dinosaur Lv80
31:Dragon Zombie Lv145
32:Tiamat Lv62
33:Ammit Lv80
34:Fafnir Lv132
35:Armatized Heldalf Lv80
36:Dragonewt Lv24
37:Salamander Lv38
38:???(maybe Mimic?) Lv42
39:Maltran Lv61
40:Male Assassin Lv14
41:Female Assassin Lv14
42:Zaveid Lv14
43:Dark Turtlez Lv99
44:Sergei Lv25
45:Sergei Lv60
46:Spider in the Ruins Lv5
47:Prickleboar Lv6
48:Slime Glutton
49:Chancellor's Pawn Lv12
50:Rolance Swordsman Lv18
51:Rolance Spearman Lv18
52:Hellionized Rolance Swordsman Lv18
53:Hellionized Rolance Spearman Lv18
54:General Landon Lv22
55:Hound Dog Lv17
56:Fuseface Lv50
57:Werewolf Hellion Lv8
58:Giant Centipede Lv10
59:CRASH!
60:CRASH!
61:Sorey (Symonne Illusion?) Lv74
62:Sorey (Symonne Illusion?) Lv75
63:Rose (Symonne Illusion?) Lv74
64:Rose (Symonne Illusion?) Lv75
65:Catoblepas Lv80
66:Quetzalcoatl Lv115
67:Mayvin Lv56
68:Illuyankas Lv105
69:Wolf Lv7
70:Savage Wolf Lv18
71:Blazen Wolf Lv31
72:Managarmr (Boss) Lv19
73:Fury Wolf Lv120
74:Marmot Lv10
75:Skunk Lv25
76:Duobomb Lv44
77:Dangeroma (Boss) Lv35
78:Water Skunk Lv75
79:Boar Lv18
80:Brutaur Lv24
81:Wild Boar Lv35
82:Behemoth (Boss) Lv34
83:Boar Deity Lv100
84:Aquaphant Lv37
85:Elephant Lv43
86:Mammoth Lv64
87:Hyphant (Boss) Lv53
88:Ganesh Lv110
89:Scorpion Lv15
90:Scorpstar Lv36
91:Variant Needler Lv43
92:Serket (Boss) Lv36
93:Scarlet Needler Lv85
94:Armadillo Lv14
95:Geo Roller Lv24
96:Flame Roller Lv31
97:Pill Bug (Boss) Lv54