Create a font mod for your game, to change the font displayed and/or add support for scripts of languages that aren't natively supported by the game.
Program | Example |
---|---|
- Standard text, including dialogues, chat logs, and more: edit AXIS.
- Damage numbers: edit Jupiter.
- Bar numbers: edit Meidinger.
- Window titles: edit TrumpGothic.
- Text displayed on entering a zone.
- Text displayed on forming a light/full party.
- Gold saucer airplane piloting score.
- Other various giant gold text.
- If you're using the localized game release (not in Japanese, English, German, or French) then pick
ChnAXIS
orKrnAXIS
fromFile > New
. - Choose a single font from the list on the left.
- Add and edit font elements to the list on the right top.
- Try editing anything you can and see what happens. Alternatively, use
File > Open
and open a preset file to see examples. - Once finished, use
Export > Export to .ttmp TexTools ModPack file (Compress while packing)
, and import the file using whatever modding tool of your choice. - If the game is running,
Hot Reload
can be used if you do not want to restart the game. Note that this feature is not reliable and may crash your game.
- The game will reject characters outside BMP(U+10000 and later) from being input. You can ignore any glyphs past U+FFFE when choosing the glyph ranges.
AXIS_36
glyphs have a maximum ratio limit that are from the corresponding glyphs inAXIS_18
. If glyphs inAXIS_18
are narrower thanAXIS_36
when scaled to the same height,AXIS_36
will not be laid out as you would have expected.font
can have up to 7 texture files. 6 forfont_lobby
, 10 forKrnAXIS
and 20 forChnAXIS
.