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# WifiAudioSender & AudioReceivePlayer | ||
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![Windows Sender/Receiver](https://raw.githubusercontent.com/Soreepeong/WifiAudioSender/master/readme-images/Win.png) | ||
![Android Receiver](https://raw.githubusercontent.com/Soreepeong/WifiAudioSender/master/readme-images/Android.jpg) | ||
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WifiAudioSender captures your Windows system's audio device's output, and copies it to another audio device or sends it to specific client by UDP. | ||
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By using USB Tether with your Android device's native sampling rate as your PC's sound device's sampling rate, you can *probably* achieve <10ms latency, provided that your phone supports [Pro Audio](https://developer.android.com/ndk/guides/audio/audio-latency.html). | ||
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# What it can do | ||
- Capture audio output | ||
- Copy to another audio device | ||
- Send it to another PC or Android device via UDP | ||
- (Android side) Uses OpenSLES latency output (if the device supports current sampling rate) | ||
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# What it can't do (=TODO) | ||
- Resample | ||
- Reset the task when audio device's configuration changes | ||
- Encrypt audio stream | ||
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# Referenced codes | ||
- [Android OpenSL input/output module by Victor Lazzarini](https://audioprograming.wordpress.com/2012/10/29/lock-free-audio-io-with-opensl-es-on-android/) | ||
- [MSDN Article "Capturing a Stream"](https://msdn.microsoft.com/en-us/library/windows/desktop/dd370800.aspx) |
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