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Created game score by series calculator
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Original file line number | Diff line number | Diff line change |
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namespace PlayNext.Model.Score.GameScore | ||
{ | ||
public enum CalculateSeriesScoreBy | ||
{ | ||
ReleaseDate, | ||
SortingName, | ||
} | ||
} |
115 changes: 115 additions & 0 deletions
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PlayNext/Model/Score/GameScore/GameScoreBySeriesCalculator.cs
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using Playnite.SDK.Models; | ||
|
||
namespace PlayNext.Model.Score.GameScore | ||
{ | ||
public class GameScoreBySeriesCalculator | ||
{ | ||
public Dictionary<Guid, float> Calculate( | ||
CalculateSeriesScoreBy calculateSeriesScoreBy, | ||
IEnumerable<Game> games, | ||
Dictionary<Guid, float> attributeScore) | ||
{ | ||
if (!games.Any()) | ||
{ | ||
return new Dictionary<Guid, float>(); | ||
} | ||
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var gamesWithSeriesScores = GetGamesWithSeriesScores(games, attributeScore); | ||
var seriesWithGames = GetSeriesWithGames(games, gamesWithSeriesScores); | ||
var gamesWithScores = GetGamesWithSummedUpScores(calculateSeriesScoreBy, gamesWithSeriesScores, seriesWithGames); | ||
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var maxScore = gamesWithScores.Max(x => x.Value); | ||
if (maxScore == 0) | ||
{ | ||
return new Dictionary<Guid, float>(); | ||
} | ||
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return CalculateGamesWithNormalizedScores(gamesWithScores, maxScore); | ||
} | ||
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private static Dictionary<Guid, Dictionary<Guid, float>> GetGamesWithSeriesScores(IEnumerable<Game> games, Dictionary<Guid, float> attributeScore) | ||
{ | ||
return games.ToDictionary(x => x.Id, x => x.SeriesIds.ToDictionary(s => s, s => | ||
{ | ||
if (!attributeScore.TryGetValue(s, out var value)) | ||
{ | ||
return 0; | ||
} | ||
return value; | ||
})); | ||
} | ||
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private static Dictionary<Guid, IEnumerable<Game>> GetSeriesWithGames(IEnumerable<Game> games, Dictionary<Guid, Dictionary<Guid, float>> gamesWithSeriesScores) | ||
{ | ||
return gamesWithSeriesScores | ||
.SelectMany(x => x.Value.Keys.Select(s => new { SeriesId = s, Game = games.First(g => g.Id == x.Key) })) | ||
.GroupBy(x => x.SeriesId) | ||
.ToDictionary(x => x.Key, x => x.Select(g => g.Game)); | ||
} | ||
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private static Dictionary<Guid, float> GetGamesWithSummedUpScores(CalculateSeriesScoreBy calculateSeriesScoreBy, Dictionary<Guid, Dictionary<Guid, float>> gamesWithSeriesScores, Dictionary<Guid, IEnumerable<Game>> seriesWithGames) | ||
{ | ||
return gamesWithSeriesScores.ToDictionary(x => x.Key, x => | ||
{ | ||
var score = 0f; | ||
foreach (var seriesScore in x.Value) | ||
{ | ||
var scoreMultiplier = GetScoreMultiplierByPositionInSeries(x.Key, calculateSeriesScoreBy, seriesWithGames, seriesScore); | ||
score += seriesScore.Value * scoreMultiplier; | ||
} | ||
return score; | ||
}); | ||
} | ||
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private static Dictionary<Guid, float> CalculateGamesWithNormalizedScores(Dictionary<Guid, float> gamesWithScores, float maxScore) | ||
{ | ||
return gamesWithScores.ToDictionary(x => x.Key, x => x.Value * 100 / maxScore); | ||
} | ||
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private static float GetScoreMultiplierByPositionInSeries( | ||
Guid gameId, | ||
CalculateSeriesScoreBy calculateSeriesScoreBy, | ||
Dictionary<Guid, IEnumerable<Game>> seriesWithGames, | ||
KeyValuePair<Guid, float> seriesScore) | ||
{ | ||
var seriesGames = seriesWithGames[seriesScore.Key].ToList(); | ||
seriesGames.Sort((a, b) => | ||
{ | ||
if (calculateSeriesScoreBy == CalculateSeriesScoreBy.ReleaseDate) | ||
{ | ||
if (a.ReleaseDate != null && b.ReleaseDate != null) | ||
{ | ||
return a.ReleaseDate.Value.Date.CompareTo(b.ReleaseDate.Value.Date); | ||
} | ||
if (a.ReleaseDate != null) | ||
{ | ||
return -1; | ||
} | ||
if (b.ReleaseDate != null) | ||
{ | ||
return 1; | ||
} | ||
} | ||
if (calculateSeriesScoreBy == CalculateSeriesScoreBy.SortingName) | ||
{ | ||
return string.Compare(a.SortingName, b.SortingName, StringComparison.CurrentCulture); | ||
} | ||
throw new NotSupportedException("Not supported series calculation method"); | ||
}); | ||
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var seriesGameIds = seriesGames.Select(g => g.Id).ToList(); | ||
var gameCountInSeries = seriesGameIds.Count; | ||
var scoreMultiplier = ((float)gameCountInSeries - seriesGameIds.IndexOf(gameId)) / gameCountInSeries; | ||
return scoreMultiplier; | ||
} | ||
} | ||
} |
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