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Menu appearance
Appearance of the menu can be customized by adjusting options passed to GEM
constructor:
GEM menu(glcd[, menuPointerType[, menuItemsPerScreen[, menuItemHeight[, menuPageScreenTopOffset[, menuValuesLeftOffset]]]]]);
-
menuPointerType [optional]
Type:byte
Values:GEM_POINTER_ROW
,GEM_POINTER_DASH
Default:GEM_POINTER_ROW
Type of menu pointer visual appearance: either highlighted row or pointer to the left of the row. -
menuItemsPerScreen [optional]
Type:byte
Default:5
Count of the menu items per screen. Suitable for 128x64 screen with other variables at their default values. -
menuItemHeight [optional]
Type:byte
Units: dots
Default:10
Height of the menu item. Suitable for 128x64 screen with other variables at their default values. -
menuPageScreenTopOffset [optional]
Type:byte
Units: dots
Default:10
Offset from the top of the screen to accommodate title of the menu page. Suitable for 128x64 screen with other variables at their default values. -
menuValuesLeftOffset [optional]
Type:byte
Units: dots
Default:86
Offset from the left of the screen to the value of the associated with menu item variable (effectively the space left for the title of the menu item to be printed on screen). Suitable for 128x64 screen with other variables at their default values; 86 - maximum value for 128x64 screen.
Note: carefully choose values of
menuItemsPerScreen
,menuItemHeight
,menuPageScreenTopOffset
,menuValuesLeftOffset
in accordance to the actual size of your LCD screen. Default values of these options are suitable for 128x64 screens. But that is not the only possible option: the other combination of values you set may also be suitable - just calculate them correctly and see what works best for you.
- Test bench (push-buttons):
- Example 01: Basic
- Example 02: Blink
- Example 03: Party Hard!
- Test bench (rotary encoder):
- Example 05: Encoder
- Example 06: Todo List